diff options
Diffstat (limited to 'source/Protocol/ProtocolRecognizer.cpp')
-rw-r--r-- | source/Protocol/ProtocolRecognizer.cpp | 1562 |
1 files changed, 791 insertions, 771 deletions
diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp index ec10eeb12..290f2df75 100644 --- a/source/Protocol/ProtocolRecognizer.cpp +++ b/source/Protocol/ProtocolRecognizer.cpp @@ -1,771 +1,791 @@ -
-// ProtocolRecognizer.cpp
-
-// Implements the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple
-// protocol versions and redirects everything to them
-
-#include "Globals.h"
-
-#include "ProtocolRecognizer.h"
-#include "Protocol125.h"
-#include "Protocol132.h"
-#include "Protocol14x.h"
-#include "Protocol15x.h"
-#include "Protocol16x.h"
-#include "../ClientHandle.h"
-#include "../Root.h"
-#include "../World.h"
-#include "../ChatColor.h"
-
-
-
-
-
-cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) :
- super(a_Client),
- m_Protocol(NULL),
- m_Buffer(512)
-{
-}
-
-
-
-
-
-cProtocolRecognizer::~cProtocolRecognizer()
-{
- delete m_Protocol;
-}
-
-
-
-
-
-AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
-{
- switch (a_ProtocolVersion)
- {
- case PROTO_VERSION_1_2_5: return "1.2.5";
- case PROTO_VERSION_1_3_2: return "1.3.2";
- case PROTO_VERSION_1_4_2: return "1.4.2";
- case PROTO_VERSION_1_4_4: return "1.4.4";
- case PROTO_VERSION_1_4_6: return "1.4.6";
- case PROTO_VERSION_1_5_0: return "1.5";
- case PROTO_VERSION_1_5_2: return "1.5.2";
- case PROTO_VERSION_1_6_1: return "1.6.1";
- case PROTO_VERSION_1_6_2: return "1.6.2";
- }
- ASSERT(!"Unknown protocol version");
- return Printf("Unknown protocol (%d)", a_ProtocolVersion);
-}
-
-
-
-
-
-void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size)
-{
- if (m_Protocol == NULL)
- {
- if (!m_Buffer.Write(a_Data, a_Size))
- {
- m_Client->Kick("Unsupported protocol version");
- return;
- }
-
- if (!TryRecognizeProtocol())
- {
- return;
- }
-
- // The protocol has just been recognized, dump the whole m_Buffer contents into it for parsing:
- AString Dump;
- m_Buffer.ResetRead();
- m_Buffer.ReadAll(Dump);
- m_Protocol->DataReceived(Dump.data(), Dump.size());
- }
- else
- {
- m_Protocol->DataReceived(a_Data, a_Size);
- }
-}
-
-
-
-
-
-void cProtocolRecognizer::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendAttachEntity(a_Entity, a_Vehicle);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendBlockBreakAnim(a_entityID, a_BlockX, a_BlockY, a_BlockZ, stage);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendChat(const AString & a_Message)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendChat(a_Message);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendCollectPickup(a_Pickup, a_Player);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendDestroyEntity(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
-{
- if (m_Protocol != NULL)
- {
- m_Protocol->SendDisconnect(a_Reason);
- }
- else
- {
- // This is used when the client sends a server-ping, respond with the default packet:
- WriteByte ((char)0xff); // PACKET_DISCONNECT
- WriteString(a_Reason);
- }
-}
-
-
-
-
-void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityHeadLook(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityHeadLook(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityLook(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityLook(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityMetadata(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityMetadata(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityProperties(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityProperties(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Status)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityStatus(a_Entity, a_Status);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendEntityVelocity(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityVelocity(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendExplosion(a_BlockX,a_BlockY,a_BlockZ,a_Radius, a_BlocksAffected, a_PlayerMotion);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendGameMode(a_GameMode);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendHealth(void)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendHealth();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendInventoryProgress(a_WindowID, a_Progressbar, a_Value);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendKeepAlive(int a_PingID)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendKeepAlive(a_PingID);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendLogin(a_Player, a_World);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPickupSpawn(a_Pickup);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerAnimation(a_Player, a_Animation);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerMaxSpeed(void)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerMaxSpeed();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerMoveLook(void)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerMoveLook();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerPosition(void)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerPosition();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerSpawn(a_Player);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendRespawn(void)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendRespawn();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendSpawnFallingBlock(a_FallingBlock);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendSpawnMob(a_Mob);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_Yaw, a_Pitch);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendTeleportEntity(a_Entity);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendUpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWeather(eWeather a_Weather)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendWeather(a_Weather);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWholeInventory(const cInventory & a_Inventory)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendWholeInventory(a_Inventory);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendWholeInventory(a_Window);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWindowClose(const cWindow & a_Window)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendWindowClose(a_Window);
-}
-
-
-
-
-
-void cProtocolRecognizer::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
-{
- ASSERT(m_Protocol != NULL);
- m_Protocol->SendWindowOpen(a_WindowID, a_WindowType, a_WindowTitle, a_NumSlots);
-}
-
-
-
-
-
-AString cProtocolRecognizer::GetAuthServerID(void)
-{
- ASSERT(m_Protocol != NULL);
- return m_Protocol->GetAuthServerID();
-}
-
-
-
-
-
-void cProtocolRecognizer::SendData(const char * a_Data, int a_Size)
-{
- // This is used only when handling the server ping
- m_Client->SendData(a_Data, a_Size);
-}
-
-
-
-
-
-bool cProtocolRecognizer::TryRecognizeProtocol(void)
-{
- // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and
- // MCS_PROTOCOL_VERSIONS macros in the header file, as well as PROTO_VERSION_LATEST macro
-
- // The first packet should be a Handshake, 0x02:
- unsigned char PacketType;
- if (!m_Buffer.ReadByte(PacketType))
- {
- return false;
- }
- switch (PacketType)
- {
- case 0x02: break; // Handshake, continue recognizing
- case 0xfe: HandleServerPing(); return false;
- default: return false;
- }
-
- // 1.3.2 starts with 0x02 0x39 <name-length-short>
- // 1.2.5 starts with 0x02 <name-length-short> and name is expected to less than 0x3900 long :)
- char ch;
- if (!m_Buffer.ReadChar(ch))
- {
- return false;
- }
- switch (ch)
- {
- case PROTO_VERSION_1_3_2:
- {
- m_Protocol = new cProtocol132(m_Client);
- return true;
- }
- case PROTO_VERSION_1_4_2:
- case PROTO_VERSION_1_4_4:
- {
- m_Protocol = new cProtocol142(m_Client);
- return true;
- }
- case PROTO_VERSION_1_4_6:
- {
- m_Protocol = new cProtocol146(m_Client);
- return true;
- }
- case PROTO_VERSION_1_5_0:
- case PROTO_VERSION_1_5_2:
- {
- m_Protocol = new cProtocol150(m_Client);
- return true;
- }
- case PROTO_VERSION_1_6_1:
- {
- m_Protocol = new cProtocol161(m_Client);
- return true;
- }
- case PROTO_VERSION_1_6_2:
- {
- m_Protocol = new cProtocol162(m_Client);
- return true;
- }
- }
- m_Protocol = new cProtocol125(m_Client);
- return true;
-}
-
-
-
-
-
-void cProtocolRecognizer::HandleServerPing(void)
-{
- AString Reply;
- switch (cRoot::Get()->m_PrimaryServerVersion)
- {
- case PROTO_VERSION_1_2_5:
- case PROTO_VERSION_1_3_2:
- {
- // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29
- Printf(Reply, "%s%s%i%s%i",
- cRoot::Get()->GetDefaultWorld()->GetDescription().c_str(),
- cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetDefaultWorld()->GetNumPlayers(),
- cChatColor::Delimiter.c_str(),
- cRoot::Get()->GetDefaultWorld()->GetMaxPlayers()
- );
- break;
- }
-
- case PROTO_VERSION_1_4_2:
- case PROTO_VERSION_1_4_4:
- case PROTO_VERSION_1_4_6:
- case PROTO_VERSION_1_5_0:
- case PROTO_VERSION_1_5_2:
- case PROTO_VERSION_1_6_1:
- case PROTO_VERSION_1_6_2:
- {
- // The server list ping now has 1 more byte of "magic". Mojang just loves to complicate stuff.
- // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29
- // _X 2012_10_31: I know that this needn't eat the byte, since it still may be in transit.
- // Who cares? We're disconnecting anyway.
- if (m_Buffer.CanReadBytes(1))
- {
- byte val;
- m_Buffer.ReadByte(val);
- ASSERT(val == 0x01);
- }
-
- // http://wiki.vg/wiki/index.php?title=Server_List_Ping&oldid=3100
- AString NumPlayers;
- Printf(NumPlayers, "%d", cRoot::Get()->GetDefaultWorld()->GetNumPlayers());
- AString MaxPlayers;
- Printf(MaxPlayers, "%d", cRoot::Get()->GetDefaultWorld()->GetMaxPlayers());
-
- AString ProtocolVersionNum;
- Printf(ProtocolVersionNum, "%d", cRoot::Get()->m_PrimaryServerVersion);
- AString ProtocolVersionTxt(GetVersionTextFromInt(cRoot::Get()->m_PrimaryServerVersion));
-
- // Cannot use Printf() because of in-string NUL bytes.
- Reply = cChatColor::Delimiter;
- Reply.append("1");
- Reply.push_back(0);
- Reply.append(ProtocolVersionNum);
- Reply.push_back(0);
- Reply.append(ProtocolVersionTxt);
- Reply.push_back(0);
- Reply.append(cRoot::Get()->GetDefaultWorld()->GetDescription());
- Reply.push_back(0);
- Reply.append(NumPlayers);
- Reply.push_back(0);
- Reply.append(MaxPlayers);
- break;
- }
- } // switch (m_PrimaryServerVersion)
- m_Client->Kick(Reply);
-}
-
-
-
-
+ +// ProtocolRecognizer.cpp + +// Implements the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple +// protocol versions and redirects everything to them + +#include "Globals.h" + +#include "ProtocolRecognizer.h" +#include "Protocol125.h" +#include "Protocol132.h" +#include "Protocol14x.h" +#include "Protocol15x.h" +#include "Protocol16x.h" +#include "../ClientHandle.h" +#include "../Root.h" +#include "../World.h" +#include "../ChatColor.h" + + + + + +cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) : + super(a_Client), + m_Protocol(NULL), + m_Buffer(512) +{ +} + + + + + +cProtocolRecognizer::~cProtocolRecognizer() +{ + delete m_Protocol; +} + + + + + +AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion) +{ + switch (a_ProtocolVersion) + { + case PROTO_VERSION_1_2_5: return "1.2.5"; + case PROTO_VERSION_1_3_2: return "1.3.2"; + case PROTO_VERSION_1_4_2: return "1.4.2"; + case PROTO_VERSION_1_4_4: return "1.4.4"; + case PROTO_VERSION_1_4_6: return "1.4.6"; + case PROTO_VERSION_1_5_0: return "1.5"; + case PROTO_VERSION_1_5_2: return "1.5.2"; + case PROTO_VERSION_1_6_1: return "1.6.1"; + case PROTO_VERSION_1_6_2: return "1.6.2"; + } + ASSERT(!"Unknown protocol version"); + return Printf("Unknown protocol (%d)", a_ProtocolVersion); +} + + + + + +void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size) +{ + if (m_Protocol == NULL) + { + if (!m_Buffer.Write(a_Data, a_Size)) + { + m_Client->Kick("Unsupported protocol version"); + return; + } + + if (!TryRecognizeProtocol()) + { + return; + } + + // The protocol has just been recognized, dump the whole m_Buffer contents into it for parsing: + AString Dump; + m_Buffer.ResetRead(); + m_Buffer.ReadAll(Dump); + m_Protocol->DataReceived(Dump.data(), Dump.size()); + } + else + { + m_Protocol->DataReceived(a_Data, a_Size); + } +} + + + + + +void cProtocolRecognizer::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendAttachEntity(a_Entity, a_Vehicle); +} + + + + + +void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType); +} + + + + + +void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendBlockBreakAnim(a_entityID, a_BlockX, a_BlockY, a_BlockZ, stage); +} + + + + + +void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); +} + + + + + +void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes); +} + + + + + +void cProtocolRecognizer::SendChat(const AString & a_Message) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendChat(a_Message); +} + + + + + +void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer); +} + + + + + +void cProtocolRecognizer::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendCollectPickup(a_Pickup, a_Player); +} + + + + + +void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendDestroyEntity(a_Entity); +} + + + + + +void cProtocolRecognizer::SendDisconnect(const AString & a_Reason) +{ + if (m_Protocol != NULL) + { + m_Protocol->SendDisconnect(a_Reason); + } + else + { + // This is used when the client sends a server-ping, respond with the default packet: + WriteByte ((char)0xff); // PACKET_DISCONNECT + WriteString(a_Reason); + } +} + + + + +void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); +} + + + + + +void cProtocolRecognizer::SendEntityHeadLook(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityHeadLook(a_Entity); +} + + + + + +void cProtocolRecognizer::SendEntityLook(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityLook(a_Entity); +} + + + + + +void cProtocolRecognizer::SendEntityMetadata(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityMetadata(a_Entity); +} + + + + + +void cProtocolRecognizer::SendEntityProperties(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityProperties(a_Entity); +} + + + + + +void cProtocolRecognizer::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ); +} + + + + + +void cProtocolRecognizer::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ); +} + + + + + +void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Status) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityStatus(a_Entity, a_Status); +} + + + + + +void cProtocolRecognizer::SendEntityVelocity(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendEntityVelocity(a_Entity); +} + + + + + +void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendExplosion(a_BlockX,a_BlockY,a_BlockZ,a_Radius, a_BlocksAffected, a_PlayerMotion); +} + + + + + +void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendGameMode(a_GameMode); +} + + + + + +void cProtocolRecognizer::SendHealth(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendHealth(); +} + + + + + +void cProtocolRecognizer::SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendInventoryProgress(a_WindowID, a_Progressbar, a_Value); +} + + + + + +void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item); +} + + + + + +void cProtocolRecognizer::SendKeepAlive(int a_PingID) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendKeepAlive(a_PingID); +} + + + + + +void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_World) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendLogin(a_Player, a_World); +} + + + + + +void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPickupSpawn(a_Pickup); +} + + + + + +void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerAnimation(a_Player, a_Animation); +} + + + + + +void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerListItem(a_Player, a_IsOnline); +} + + + + + +void cProtocolRecognizer::SendPlayerMaxSpeed(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerMaxSpeed(); +} + + + + + +void cProtocolRecognizer::SendPlayerMoveLook(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerMoveLook(); +} + + + + + +void cProtocolRecognizer::SendPlayerPosition(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerPosition(); +} + + + + + +void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendPlayerSpawn(a_Player); +} + + + + + +void cProtocolRecognizer::SendRespawn(void) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendRespawn(); +} + + + + + +void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); +} + + + + + +void cProtocolRecognizer::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data); +} + + + + + +void cProtocolRecognizer::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendSpawnFallingBlock(a_FallingBlock); +} + + + + + +void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendSpawnMob(a_Mob); +} + + + + + +void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_Yaw, a_Pitch); +} + + + + + +void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType); +} + + + + + +void cProtocolRecognizer::SendTabCompletionResults(const AStringVector & a_Results) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendTabCompletionResults(a_Results); +} + + + + + +void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendTeleportEntity(a_Entity); +} + + + + + +void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay); +} + + + + + +void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ); +} + + + + + +void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendUpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); +} + + + + + +void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); +} + + + + + +void cProtocolRecognizer::SendWeather(eWeather a_Weather) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendWeather(a_Weather); +} + + + + + +void cProtocolRecognizer::SendWholeInventory(const cInventory & a_Inventory) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendWholeInventory(a_Inventory); +} + + + + + +void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendWholeInventory(a_Window); +} + + + + + +void cProtocolRecognizer::SendWindowClose(const cWindow & a_Window) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendWindowClose(a_Window); +} + + + + + +void cProtocolRecognizer::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) +{ + ASSERT(m_Protocol != NULL); + m_Protocol->SendWindowOpen(a_WindowID, a_WindowType, a_WindowTitle, a_NumSlots); +} + + + + + +AString cProtocolRecognizer::GetAuthServerID(void) +{ + ASSERT(m_Protocol != NULL); + return m_Protocol->GetAuthServerID(); +} + + + + + +void cProtocolRecognizer::SendData(const char * a_Data, int a_Size) +{ + // This is used only when handling the server ping + m_Client->SendData(a_Data, a_Size); +} + + + + + +bool cProtocolRecognizer::TryRecognizeProtocol(void) +{ + // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and + // MCS_PROTOCOL_VERSIONS macros in the header file, as well as PROTO_VERSION_LATEST macro + + // The first packet should be a Handshake, 0x02: + unsigned char PacketType; + if (!m_Buffer.ReadByte(PacketType)) + { + return false; + } + switch (PacketType) + { + case 0x02: break; // Handshake, continue recognizing + case 0xfe: HandleServerPing(); return false; + default: return false; + } + + // 1.3.2 starts with 0x02 0x39 <name-length-short> + // 1.2.5 starts with 0x02 <name-length-short> and name is expected to less than 0x3900 long :) + char ch; + if (!m_Buffer.ReadChar(ch)) + { + return false; + } + switch (ch) + { + case PROTO_VERSION_1_3_2: + { + m_Protocol = new cProtocol132(m_Client); + return true; + } + case PROTO_VERSION_1_4_2: + case PROTO_VERSION_1_4_4: + { + m_Protocol = new cProtocol142(m_Client); + return true; + } + case PROTO_VERSION_1_4_6: + { + m_Protocol = new cProtocol146(m_Client); + return true; + } + case PROTO_VERSION_1_5_0: + case PROTO_VERSION_1_5_2: + { + m_Protocol = new cProtocol150(m_Client); + return true; + } + case PROTO_VERSION_1_6_1: + { + m_Protocol = new cProtocol161(m_Client); + return true; + } + case PROTO_VERSION_1_6_2: + { + m_Protocol = new cProtocol162(m_Client); + return true; + } + } + m_Protocol = new cProtocol125(m_Client); + return true; +} + + + + + +void cProtocolRecognizer::HandleServerPing(void) +{ + AString Reply; + switch (cRoot::Get()->m_PrimaryServerVersion) + { + case PROTO_VERSION_1_2_5: + case PROTO_VERSION_1_3_2: + { + // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29 + Printf(Reply, "%s%s%i%s%i", + cRoot::Get()->GetDefaultWorld()->GetDescription().c_str(), + cChatColor::Delimiter.c_str(), + cRoot::Get()->GetDefaultWorld()->GetNumPlayers(), + cChatColor::Delimiter.c_str(), + cRoot::Get()->GetDefaultWorld()->GetMaxPlayers() + ); + break; + } + + case PROTO_VERSION_1_4_2: + case PROTO_VERSION_1_4_4: + case PROTO_VERSION_1_4_6: + case PROTO_VERSION_1_5_0: + case PROTO_VERSION_1_5_2: + case PROTO_VERSION_1_6_1: + case PROTO_VERSION_1_6_2: + { + // The server list ping now has 1 more byte of "magic". Mojang just loves to complicate stuff. + // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29 + // _X 2012_10_31: I know that this needn't eat the byte, since it still may be in transit. + // Who cares? We're disconnecting anyway. + if (m_Buffer.CanReadBytes(1)) + { + byte val; + m_Buffer.ReadByte(val); + ASSERT(val == 0x01); + } + + // http://wiki.vg/wiki/index.php?title=Server_List_Ping&oldid=3100 + AString NumPlayers; + Printf(NumPlayers, "%d", cRoot::Get()->GetDefaultWorld()->GetNumPlayers()); + AString MaxPlayers; + Printf(MaxPlayers, "%d", cRoot::Get()->GetDefaultWorld()->GetMaxPlayers()); + + AString ProtocolVersionNum; + Printf(ProtocolVersionNum, "%d", cRoot::Get()->m_PrimaryServerVersion); + AString ProtocolVersionTxt(GetVersionTextFromInt(cRoot::Get()->m_PrimaryServerVersion)); + + // Cannot use Printf() because of in-string NUL bytes. + Reply = cChatColor::Delimiter; + Reply.append("1"); + Reply.push_back(0); + Reply.append(ProtocolVersionNum); + Reply.push_back(0); + Reply.append(ProtocolVersionTxt); + Reply.push_back(0); + Reply.append(cRoot::Get()->GetDefaultWorld()->GetDescription()); + Reply.push_back(0); + Reply.append(NumPlayers); + Reply.push_back(0); + Reply.append(MaxPlayers); + break; + } + } // switch (m_PrimaryServerVersion) + m_Client->Kick(Reply); +} + + + + |