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-rw-r--r--source/Protocol/Protocol.h14
-rw-r--r--source/Protocol/Protocol125.cpp141
-rw-r--r--source/Protocol/Protocol125.h14
-rw-r--r--source/Protocol/ProtocolRecognizer.cpp61
-rw-r--r--source/Protocol/ProtocolRecognizer.h14
5 files changed, 145 insertions, 99 deletions
diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h
index 2dd80fc5f..fe9d4d10e 100644
--- a/source/Protocol/Protocol.h
+++ b/source/Protocol/Protocol.h
@@ -60,13 +60,15 @@ public:
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0;
virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
virtual void SendDisconnect (const AString & a_Reason) = 0;
- virtual void SendEntHeadLook (const cEntity & a_Entity) = 0;
- virtual void SendEntLook (const cEntity & a_Entity) = 0;
- virtual void SendEntVelocity (const cEntity & a_Entity) = 0;
- virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
- virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntityLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) = 0;
+ virtual void SendEntityProperties (const cEntity & a_Entity) = 0;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) = 0;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0;
virtual void SendGameMode (eGameMode a_GameMode) = 0;
virtual void SendHealth (void) = 0;
@@ -74,10 +76,10 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendKeepAlive (int a_PingID) = 0;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
- virtual void SendMetadata (const cEntity & a_Entity) = 0;
virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
+ virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
virtual void SendPlayerMoveLook (void) = 0;
virtual void SendPlayerPosition (void) = 0;
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp
index bce24498a..f4976b9d8 100644
--- a/source/Protocol/Protocol125.cpp
+++ b/source/Protocol/Protocol125.cpp
@@ -277,23 +277,22 @@ void cProtocol125::SendDisconnect(const AString & a_Reason)
-void cProtocol125::SendEntVelocity(const cEntity & a_Entity)
+void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
- ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
-
cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ENTITY_VELOCITY);
- WriteInt (a_Entity.GetUniqueID());
- WriteShort((short) (a_Entity.GetSpeedX() * 400)); //400 = 8000 / 20
- WriteShort((short) (a_Entity.GetSpeedY() * 400));
- WriteShort((short) (a_Entity.GetSpeedZ() * 400));
+ WriteByte (PACKET_ENTITY_EQUIPMENT);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteShort(a_SlotNum);
+ WriteShort(a_Item.m_ItemType);
+ WriteShort(a_Item.m_ItemDamage);
Flush();
}
-void cProtocol125::SendEntHeadLook(const cEntity & a_Entity)
+
+void cProtocol125::SendEntityHeadLook(const cEntity & a_Entity)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
@@ -308,7 +307,7 @@ void cProtocol125::SendEntHeadLook(const cEntity & a_Entity)
-void cProtocol125::SendEntLook(const cEntity & a_Entity)
+void cProtocol125::SendEntityLook(const cEntity & a_Entity)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
@@ -324,14 +323,13 @@ void cProtocol125::SendEntLook(const cEntity & a_Entity)
-void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
+void cProtocol125::SendEntityMetadata(const cEntity & a_Entity)
{
cCSLock Lock(m_CSPacket);
- WriteByte (PACKET_ENTITY_EQUIPMENT);
- WriteInt (a_Entity.GetUniqueID());
- WriteShort(a_SlotNum);
- WriteShort(a_Item.m_ItemType);
- WriteShort(a_Item.m_ItemDamage);
+ WriteByte(PACKET_METADATA);
+ WriteInt (a_Entity.GetUniqueID());
+ AString MetaData = GetEntityMetaData(a_Entity);
+ SendData(MetaData.data(), MetaData.size());
Flush();
}
@@ -339,37 +337,25 @@ void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum
-void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status)
+void cProtocol125::SendEntityProperties(const cEntity & a_Entity)
{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ENT_STATUS);
- WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_Status);
- Flush();
+ // Not supported in this protocol version
}
-void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
+void cProtocol125::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
+ ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
+
cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_EXPLOSION);
- WriteDouble (a_BlockX);
- WriteDouble (a_BlockY);
- WriteDouble (a_BlockZ);
- WriteFloat (a_Radius);
- WriteInt (a_BlocksAffected.size());
- for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(); itr != a_BlocksAffected.end(); ++itr)
- {
- WriteByte ((Byte)(itr->x - a_BlockX));
- WriteByte ((Byte)(itr->y - a_BlockY));
- WriteByte ((Byte)(itr->z - a_BlockZ));
- }
- WriteFloat ((float)a_PlayerMotion.x);
- WriteFloat ((float)a_PlayerMotion.y);
- WriteFloat ((float)a_PlayerMotion.z);
+ WriteByte(PACKET_ENT_REL_MOVE);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteByte(a_RelX);
+ WriteByte(a_RelY);
+ WriteByte(a_RelZ);
Flush();
}
@@ -377,16 +363,31 @@ void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc
-void cProtocol125::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ENT_REL_MOVE);
+ WriteByte(PACKET_ENT_REL_MOVE_LOOK);
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_RelX);
WriteByte(a_RelY);
WriteByte(a_RelZ);
+ WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
+ WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_ENT_STATUS);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteByte(a_Status);
Flush();
}
@@ -394,18 +395,41 @@ void cProtocol125::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_
-void cProtocol125::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+void cProtocol125::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_ENT_REL_MOVE_LOOK);
+ WriteByte(PACKET_ENTITY_VELOCITY);
WriteInt (a_Entity.GetUniqueID());
- WriteByte(a_RelX);
- WriteByte(a_RelY);
- WriteByte(a_RelZ);
- WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
- WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
+ WriteShort((short) (a_Entity.GetSpeedX() * 400)); //400 = 8000 / 20
+ WriteShort((short) (a_Entity.GetSpeedY() * 400));
+ WriteShort((short) (a_Entity.GetSpeedZ() * 400));
+ Flush();
+}
+
+
+
+
+
+void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_EXPLOSION);
+ WriteDouble (a_BlockX);
+ WriteDouble (a_BlockY);
+ WriteDouble (a_BlockZ);
+ WriteFloat (a_Radius);
+ WriteInt (a_BlocksAffected.size());
+ for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(); itr != a_BlocksAffected.end(); ++itr)
+ {
+ WriteByte ((Byte)(itr->x - a_BlockX));
+ WriteByte ((Byte)(itr->y - a_BlockY));
+ WriteByte ((Byte)(itr->z - a_BlockZ));
+ }
+ WriteFloat ((float)a_PlayerMotion.x);
+ WriteFloat ((float)a_PlayerMotion.y);
+ WriteFloat ((float)a_PlayerMotion.z);
Flush();
}
@@ -513,20 +537,6 @@ void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
-void cProtocol125::SendMetadata(const cEntity & a_Entity)
-{
- cCSLock Lock(m_CSPacket);
- WriteByte(PACKET_METADATA);
- WriteInt (a_Entity.GetUniqueID());
- AString MetaData = GetEntityMetaData(a_Entity);
- SendData(MetaData.data(), MetaData.size());
- Flush();
-}
-
-
-
-
-
void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
{
cCSLock Lock(m_CSPacket);
@@ -581,6 +591,15 @@ void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
+void cProtocol125::SendPlayerMaxSpeed(void)
+{
+ // Not supported by this protocol version
+}
+
+
+
+
+
void cProtocol125::SendPlayerMoveLook(void)
{
cCSLock Lock(m_CSPacket);
diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h
index 2e0c04212..07eab3e7a 100644
--- a/source/Protocol/Protocol125.h
+++ b/source/Protocol/Protocol125.h
@@ -37,13 +37,15 @@ public:
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendEntHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntLook (const cEntity & a_Entity) override;
- virtual void SendEntVelocity (const cEntity & a_Entity) override;
- virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
@@ -51,10 +53,10 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendMetadata (const cEntity & a_Entity) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
+ virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp
index f7c3a1670..0b7887f5c 100644
--- a/source/Protocol/ProtocolRecognizer.cpp
+++ b/source/Protocol/ProtocolRecognizer.cpp
@@ -200,59 +200,70 @@ void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
-void cProtocolRecognizer::SendEntVelocity(const cEntity & a_Entity)
+void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntVelocity(a_Entity);
+ m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
}
-void cProtocolRecognizer::SendEntHeadLook(const cEntity & a_Entity)
+
+void cProtocolRecognizer::SendEntityHeadLook(const cEntity & a_Entity)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntHeadLook(a_Entity);
+ m_Protocol->SendEntityHeadLook(a_Entity);
}
-void cProtocolRecognizer::SendEntLook(const cEntity & a_Entity)
+void cProtocolRecognizer::SendEntityLook(const cEntity & a_Entity)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntLook(a_Entity);
+ m_Protocol->SendEntityLook(a_Entity);
}
-void cProtocolRecognizer::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+void cProtocolRecognizer::SendEntityMetadata(const cEntity & a_Entity)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
+ m_Protocol->SendEntityMetadata(a_Entity);
}
-void cProtocolRecognizer::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+void cProtocolRecognizer::SendEntityProperties(const cEntity & a_Entity)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
+ m_Protocol->SendEntityProperties(a_Entity);
}
-void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
+void cProtocolRecognizer::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
+ m_Protocol->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
+}
+
+
+
+
+
+void cProtocolRecognizer::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
}
@@ -269,6 +280,16 @@ void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Stat
+void cProtocolRecognizer::SendEntityVelocity(const cEntity & a_Entity)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendEntityVelocity(a_Entity);
+}
+
+
+
+
+
void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
ASSERT(m_Protocol != NULL);
@@ -339,40 +360,40 @@ void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_W
-void cProtocolRecognizer::SendMetadata(const cEntity & a_Entity)
+void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendMetadata(a_Entity);
+ m_Protocol->SendPickupSpawn(a_Pickup);
}
-void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup)
+void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendPickupSpawn(a_Pickup);
+ m_Protocol->SendPlayerAnimation(a_Player, a_Animation);
}
-void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
+void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerAnimation(a_Player, a_Animation);
+ m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
}
-void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
+void cProtocolRecognizer::SendPlayerMaxSpeed(void)
{
ASSERT(m_Protocol != NULL);
- m_Protocol->SendPlayerListItem(a_Player, a_IsOnline);
+ m_Protocol->SendPlayerMaxSpeed();
}
diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h
index 38dc3b03e..682ac4b1d 100644
--- a/source/Protocol/ProtocolRecognizer.h
+++ b/source/Protocol/ProtocolRecognizer.h
@@ -66,13 +66,15 @@ public:
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override;
- virtual void SendEntHeadLook (const cEntity & a_Entity) override;
- virtual void SendEntLook (const cEntity & a_Entity) override;
- virtual void SendEntVelocity (const cEntity & a_Entity) override;
- virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
- virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
+ virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
+ virtual void SendEntityLook (const cEntity & a_Entity) override;
+ virtual void SendEntityMetadata (const cEntity & a_Entity) override;
+ virtual void SendEntityProperties (const cEntity & a_Entity) override;
+ virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
+ virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
+ virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
@@ -80,10 +82,10 @@ public:
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (int a_PingID) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
- virtual void SendMetadata (const cEntity & a_Entity) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
+ virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;