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-rw-r--r--source/Root.h174
1 files changed, 0 insertions, 174 deletions
diff --git a/source/Root.h b/source/Root.h
deleted file mode 100644
index 194b1cbb5..000000000
--- a/source/Root.h
+++ /dev/null
@@ -1,174 +0,0 @@
-
-#pragma once
-
-#include "Authenticator.h"
-
-
-
-
-
-// fwd:
-class cThread;
-class cMonsterConfig;
-class cGroupManager;
-class cCraftingRecipes;
-class cFurnaceRecipe;
-class cWebAdmin;
-class cPluginManager;
-class cServer;
-class cWorld;
-class cPlayer;
-class cCommandOutputCallback ;
-
-typedef cItemCallback<cPlayer> cPlayerListCallback;
-typedef cItemCallback<cWorld> cWorldListCallback;
-
-
-
-
-
-/// The root of the object hierarchy
-class cRoot // tolua_export
-{ // tolua_export
-public:
- /// The version of the protocol that is primary for the server (reported in the server list). All versions are still supported.
- int m_PrimaryServerVersion; // tolua_export
-
- static cRoot* Get() { return s_Root; } // tolua_export
-
- cRoot(void);
- ~cRoot();
-
- void Start(void);
-
- cServer * GetServer(void) { return m_Server; } // tolua_export
- cWorld * GetDefaultWorld(void); // tolua_export
- cWorld * GetWorld(const AString & a_WorldName); // tolua_export
-
- /// Calls the callback for each world; returns true if the callback didn't abort (return true)
- bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings <<
-
- /// Writes chunkstats, for each world and totals, to the output callback
- void LogChunkStats(cCommandOutputCallback & a_Output);
-
- int GetPrimaryServerVersion(void) const { return m_PrimaryServerVersion; } // tolua_export
- void SetPrimaryServerVersion(int a_Version) { m_PrimaryServerVersion = a_Version; } // tolua_export
-
- cMonsterConfig * GetMonsterConfig() { return m_MonsterConfig; }
-
- cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export
- cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export
- cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // tolua_export
- cWebAdmin * GetWebAdmin (void) { return m_WebAdmin; } // tolua_export
- cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
- cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
-
- /** Queues a console command for execution through the cServer class.
- The command will be executed in the tick thread
- The command's output will be written to the a_Output callback
- "stop" and "restart" commands have special handling.
- */
- void QueueExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output);
-
- /** Queues a console command for execution through the cServer class.
- The command will be executed in the tick thread
- The command's output will be sent to console
- "stop" and "restart" commands have special handling.
- */
- void QueueExecuteConsoleCommand(const AString & a_Cmd); // tolua_export
-
- /// Executes a console command through the cServer class; does special handling for "stop" and "restart".
- void ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output);
-
- /// Kicks the user, no matter in what world they are. Used from cAuthenticator
- void KickUser(int a_ClientID, const AString & a_Reason);
-
- /// Called by cAuthenticator to auth the specified user
- void AuthenticateUser(int a_ClientID);
-
- /// Executes commands queued in the command queue
- void TickCommands(void);
-
- /// Returns the number of chunks loaded
- int GetTotalChunkCount(void); // tolua_export
-
- /// Saves all chunks in all worlds
- void SaveAllChunks(void); // tolua_export
-
- /// Sends a chat message to all connected clients (in all worlds)
- void BroadcastChat(const AString & a_Message); // tolua_export
-
- /// Calls the callback for each player in all worlds
- bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
-
- /// Finds a player from a partial or complete player name and calls the callback - case-insensitive
- bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
-
- /// Returns the textual description of the protocol version: 49 -> "1.4.4". Provided specifically for Lua API
- static AString GetProtocolVersionTextFromInt(int a_ProtocolVersionNum); // tolua_export
-
-private:
- class cCommand
- {
- public:
- cCommand(const AString & a_Command, cCommandOutputCallback * a_Output) :
- m_Command(a_Command),
- m_Output(a_Output)
- {
- }
-
- AString m_Command;
- cCommandOutputCallback * m_Output;
- } ;
-
- typedef std::map<AString, cWorld *> WorldMap;
- typedef std::vector<cCommand> cCommandQueue;
-
- cWorld * m_pDefaultWorld;
- WorldMap m_WorldsByName;
-
- cCriticalSection m_CSPendingCommands;
- cCommandQueue m_PendingCommands;
-
- cThread * m_InputThread;
-
- cServer * m_Server;
- cMonsterConfig * m_MonsterConfig;
-
- cGroupManager * m_GroupManager;
- cCraftingRecipes * m_CraftingRecipes;
- cFurnaceRecipe * m_FurnaceRecipe;
- cWebAdmin * m_WebAdmin;
- cPluginManager * m_PluginManager;
- cAuthenticator m_Authenticator;
-
- cMCLogger * m_Log;
-
- bool m_bStop;
- bool m_bRestart;
-
- void LoadGlobalSettings();
-
- /// Loads the worlds from settings.ini, creates the worldmap
- void LoadWorlds(void);
-
- /// Starts each world's life
- void StartWorlds(void);
-
- /// Stops each world's threads, so that it's safe to unload them
- void StopWorlds(void);
-
- /// Unloads all worlds from memory
- void UnloadWorlds(void);
-
- /// Does the actual work of executing a command
- void DoExecuteConsoleCommand(const AString & a_Cmd);
-
- static void InputThread(void* a_Params);
-
- static cRoot* s_Root;
-}; // tolua_export
-
-
-
-