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-rw-r--r--source/SandSimulator.cpp102
1 files changed, 0 insertions, 102 deletions
diff --git a/source/SandSimulator.cpp b/source/SandSimulator.cpp
deleted file mode 100644
index a2e1dc4cb..000000000
--- a/source/SandSimulator.cpp
+++ /dev/null
@@ -1,102 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "SandSimulator.h"
-#include "World.h"
-#include "Vector3i.h"
-#include "BlockID.h"
-#include "Defines.h"
-#include "FallingBlock.h"
-
-
-
-
-cSandSimulator::cSandSimulator( cWorld* a_World )
- : cSimulator(a_World)
- , m_Blocks(new BlockList)
- , m_Buffer(new BlockList)
-{
-
-}
-
-
-
-
-
-cSandSimulator::~cSandSimulator()
-{
- delete m_Buffer;
- delete m_Blocks;
-}
-
-
-
-
-
-void cSandSimulator::Simulate( float a_Dt )
-{
- m_Buffer->clear();
- std::swap( m_Blocks, m_Buffer );
-
- for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr )
- {
- Vector3i Pos = *itr;
- BLOCKTYPE BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z);
- if(!IsAllowedBlock(BlockID))
- continue;
-
- BLOCKTYPE BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z );
-
- if( IsPassable(BottomBlock) )
- {
- cFallingBlock * FallingBlock = new cFallingBlock( Pos, BlockID );
- FallingBlock->Initialize( m_World );
- m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 );
- }
- }
-
-}
-
-
-
-
-
-bool cSandSimulator::IsAllowedBlock( BLOCKTYPE a_BlockType )
-{
- return a_BlockType == E_BLOCK_SAND
- || a_BlockType == E_BLOCK_GRAVEL;
-}
-
-
-
-
-
-void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z)
-{
- if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z)))
- return;
-
- Vector3i Block(a_X, a_Y, a_Z);
-
- //check for duplicates
- for( BlockList::iterator itr = m_Blocks->begin(); itr != m_Blocks->end(); ++itr )
- {
- Vector3i Pos = *itr;
- if( Pos.x == a_X && Pos.y == a_Y && Pos.z == a_Z )
- return;
- }
-
- m_Blocks->push_back(Block);
-}
-
-
-
-
-
-bool cSandSimulator::IsPassable( BLOCKTYPE a_BlockType )
-{
- return a_BlockType == E_BLOCK_AIR
- || IsBlockWater(a_BlockType)
- || IsBlockLava(a_BlockType)
- || a_BlockType == E_BLOCK_FIRE;
-}