diff options
Diffstat (limited to 'source/SandSimulator.cpp')
-rw-r--r-- | source/SandSimulator.cpp | 45 |
1 files changed, 28 insertions, 17 deletions
diff --git a/source/SandSimulator.cpp b/source/SandSimulator.cpp index 1dd9d3d88..f8cfdad37 100644 --- a/source/SandSimulator.cpp +++ b/source/SandSimulator.cpp @@ -6,7 +6,7 @@ #include "Vector3i.h" #include "BlockID.h" #include "Defines.h" - +#include "FallingBlock.h" @@ -19,12 +19,20 @@ cSandSimulator::cSandSimulator( cWorld* a_World ) } + + + + cSandSimulator::~cSandSimulator() { delete m_Buffer; delete m_Blocks; } + + + + void cSandSimulator::Simulate( float a_Dt ) { m_Buffer->clear(); @@ -33,31 +41,39 @@ void cSandSimulator::Simulate( float a_Dt ) for( BlockList::iterator itr = m_Buffer->begin(); itr != m_Buffer->end(); ++itr ) { Vector3i Pos = *itr; - char BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z); + BLOCKTYPE BlockID = m_World->GetBlock(Pos.x, Pos.y, Pos.z); if(!IsAllowedBlock(BlockID)) continue; - char BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z ); + BLOCKTYPE BottomBlock = m_World->GetBlock( Pos.x, Pos.y - 1, Pos.z ); if( IsPassable(BottomBlock) ) { - m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 ); - m_World->SetBlock( Pos.x, Pos.y - 1, Pos.z, BlockID, 0 ); + cFallingBlock * FallingBlock = new cFallingBlock( Pos, BlockID ); + FallingBlock->Initialize( m_World ); + m_World->SetBlock( Pos.x, Pos.y, Pos.z, E_BLOCK_AIR, 0 ); } } } -bool cSandSimulator::IsAllowedBlock( char a_BlockID ) + + + +bool cSandSimulator::IsAllowedBlock( BLOCKTYPE a_BlockID ) { return a_BlockID == E_BLOCK_SAND || a_BlockID == E_BLOCK_GRAVEL; } + + + + void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z) { - if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z))) //This should save very much time because it doesn´t have to iterate through all blocks + if(!IsAllowedBlock(m_World->GetBlock(a_X, a_Y, a_Z))) return; Vector3i Block(a_X, a_Y, a_Z); @@ -71,21 +87,16 @@ void cSandSimulator::AddBlock(int a_X, int a_Y, int a_Z) } m_Blocks->push_back(Block); - } -bool cSandSimulator::IsPassable( char a_BlockID ) + + + + +bool cSandSimulator::IsPassable( BLOCKTYPE a_BlockID ) { return a_BlockID == E_BLOCK_AIR || IsBlockWater(a_BlockID) || IsBlockLava(a_BlockID) || a_BlockID == E_BLOCK_FIRE; - -} - -void cSandSimulator::WakeUp( int a_X, int a_Y, int a_Z ) -{ - //Nothing else needs to be simulated :D (Bugs not included :s) - AddBlock( a_X, a_Y+1, a_Z ); - AddBlock( a_X, a_Y, a_Z ); } |