diff options
Diffstat (limited to '')
-rw-r--r-- | source/Server.cpp | 276 |
1 files changed, 141 insertions, 135 deletions
diff --git a/source/Server.cpp b/source/Server.cpp index b07c65f04..fad562973 100644 --- a/source/Server.cpp +++ b/source/Server.cpp @@ -59,18 +59,59 @@ typedef std::list< cClientHandle* > ClientList; -struct cServer::sServerState +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cServer::cTickThread: + +cServer::cTickThread::cTickThread(cServer & a_Server) : + super("ServerTickThread"), + m_Server(a_Server) +{ +} + + + + + +void cServer::cTickThread::Execute(void) { - sServerState() - : pTickThread(NULL) - , bStopTickThread(false) - {} + cTimer Timer; + + long long msPerTick = 50; // TODO - Put this in server config file + long long LastTime = Timer.GetNowTime(); + + while (!m_ShouldTerminate) + { + long long NowTime = Timer.GetNowTime(); + float DeltaTime = (float)(NowTime-LastTime); + m_ShouldTerminate = !m_Server.Tick(DeltaTime); + long long TickTime = Timer.GetNowTime() - NowTime; + + if (TickTime < msPerTick) + { + // Stretch tick time until it's at least msPerTick + cSleep::MilliSleep((unsigned int)(msPerTick - TickTime)); + } + + LastTime = NowTime; + } +} - cThread* pTickThread; bool bStopTickThread; - cEvent RestartEvent; - std::string ServerID; -}; + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cServer: + +cServer::cServer(void) : + m_ListenThreadIPv4(*this, cSocket::IPv4, "Client"), + m_ListenThreadIPv6(*this, cSocket::IPv6, "Client"), + m_bIsConnected(false), + m_bRestarting(false), + m_RCONServer(*this), + m_TickThread(*this) +{ +} @@ -121,8 +162,45 @@ void cServer::RemoveClient(const cClientHandle * a_Client) +void cServer::ClientMovedToWorld(const cClientHandle * a_Client) +{ + cCSLock Lock(m_CSClients); + m_ClientsToRemove.push_back(const_cast<cClientHandle *>(a_Client)); +} + + + + + +void cServer::PlayerCreated(const cPlayer * a_Player) +{ + // To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread + cCSLock Lock(m_CSPlayerCountDiff); + m_PlayerCountDiff += 1; +} + + + + + +void cServer::PlayerDestroying(const cPlayer * a_Player) +{ + // To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread + cCSLock Lock(m_CSPlayerCountDiff); + m_PlayerCountDiff -= 1; +} + + + + + bool cServer::InitServer(cIniFile & a_SettingsIni) { + m_Description = a_SettingsIni.GetValue ("Server", "Description", "MCServer! - In C++!").c_str(); + m_MaxPlayers = a_SettingsIni.GetValueI("Server", "MaxPlayers", 100); + m_PlayerCount = 0; + m_PlayerCountDiff = 0; + if (m_bIsConnected) { LOGERROR("ERROR: Trying to initialize server while server is already running!"); @@ -164,18 +242,17 @@ bool cServer::InitServer(cIniFile & a_SettingsIni) m_bIsConnected = true; - m_pState->ServerID = "-"; + m_ServerID = "-"; if (a_SettingsIni.GetValueSetB("Authentication", "Authenticate", true)) { MTRand mtrand1; - unsigned int r1 = (mtrand1.randInt()%1147483647) + 1000000000; - unsigned int r2 = (mtrand1.randInt()%1147483647) + 1000000000; + unsigned int r1 = (mtrand1.randInt() % 1147483647) + 1000000000; + unsigned int r2 = (mtrand1.randInt() % 1147483647) + 1000000000; std::ostringstream sid; sid << std::hex << r1; sid << std::hex << r2; - std::string ServerID = sid.str(); - ServerID.resize(16, '0'); - m_pState->ServerID = ServerID; + m_ServerID = sid.str(); + m_ServerID.resize(16, '0'); } m_ClientViewDistance = a_SettingsIni.GetValueSetI("Server", "DefaultViewDistance", cClientHandle::DEFAULT_VIEW_DISTANCE); @@ -201,29 +278,10 @@ bool cServer::InitServer(cIniFile & a_SettingsIni) -cServer::cServer(void) - : m_pState(new sServerState) - , m_ListenThreadIPv4(*this, cSocket::IPv4, "Client") - , m_ListenThreadIPv6(*this, cSocket::IPv6, "Client") - , m_Millisecondsf(0) - , m_Milliseconds(0) - , m_bIsConnected(false) - , m_bRestarting(false) - , m_RCONServer(*this) +int cServer::GetNumPlayers(void) { -} - - - - - -cServer::~cServer() -{ - // TODO: Shut down the server gracefully - m_pState->bStopTickThread = true; - delete m_pState->pTickThread; m_pState->pTickThread = NULL; - - delete m_pState; + cCSLock Lock(m_CSPlayerCount); + return m_PlayerCount; } @@ -284,16 +342,32 @@ void cServer::OnConnectionAccepted(cSocket & a_Socket) -void cServer::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude) +bool cServer::Tick(float a_Dt) { - cCSLock Lock(m_CSClients); - for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) + // Apply the queued playercount adjustments (postponed to avoid deadlocks) + int PlayerCountDiff = 0; { - if ((*itr == a_Exclude) || !(*itr)->IsLoggedIn()) - { - continue; - } - (*itr)->SendChat(a_Message); + cCSLock Lock(m_CSPlayerCountDiff); + std::swap(PlayerCountDiff, m_PlayerCountDiff); + } + { + cCSLock Lock(m_CSPlayerCount); + m_PlayerCount += PlayerCountDiff; + } + + cRoot::Get()->TickCommands(); + + TickClients(a_Dt); + + if (!m_bRestarting) + { + return true; + } + else + { + m_bRestarting = false; + m_RestartEvent.Set(); + return false; } } @@ -301,25 +375,26 @@ void cServer::BroadcastChat(const AString & a_Message, const cClientHandle * a_E -bool cServer::Tick(float a_Dt) +void cServer::TickClients(float a_Dt) { - m_Millisecondsf += a_Dt; - if (m_Millisecondsf > 1.f) - { - m_Milliseconds += (int)m_Millisecondsf; - m_Millisecondsf = m_Millisecondsf - (int)m_Millisecondsf; - } - - cRoot::Get()->TickWorlds(a_Dt); // TODO - Maybe give all worlds their own thread? - cClientHandleList RemoveClients; { cCSLock Lock(m_CSClients); + + // Remove clients that have moved to a world (the world will be ticking them from now on) + for (cClientHandleList::const_iterator itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr) + { + m_Clients.remove(*itr); + } // for itr - m_ClientsToRemove[] + m_ClientsToRemove.clear(); + + // Tick the remaining clients, take out those that have been destroyed into RemoveClients for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();) { if ((*itr)->IsDestroyed()) { - RemoveClients.push_back(*itr); // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 ) + // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 ) + RemoveClients.push_back(*itr); itr = m_Clients.erase(itr); continue; } @@ -327,56 +402,12 @@ bool cServer::Tick(float a_Dt) ++itr; } // for itr - m_Clients[] } + + // Delete the clients that have been destroyed for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr) { delete *itr; } // for itr - RemoveClients[] - - cRoot::Get()->GetPluginManager()->Tick(a_Dt); - - if (!m_bRestarting) - { - return true; - } - else - { - m_bRestarting = false; - m_pState->RestartEvent.Set(); - return false; - } -} - - - - - -void ServerTickThread( void * a_Param ) -{ - LOG("ServerTickThread"); - cServer *CServerObj = (cServer*)a_Param; - - cTimer Timer; - - long long msPerTick = 50; // TODO - Put this in server config file - long long LastTime = Timer.GetNowTime(); - - bool bKeepGoing = true; - while( bKeepGoing ) - { - long long NowTime = Timer.GetNowTime(); - float DeltaTime = (float)(NowTime-LastTime); - bKeepGoing = CServerObj->Tick( DeltaTime ); - long long TickTime = Timer.GetNowTime() - NowTime; - - if( TickTime < msPerTick ) // Stretch tick time until it's at least msPerTick - { - cSleep::MilliSleep( (unsigned int)( msPerTick - TickTime ) ); - } - - LastTime = NowTime; - } - - LOG("TICK THREAD STOPPED"); } @@ -385,7 +416,6 @@ void ServerTickThread( void * a_Param ) bool cServer::Start(void) { - m_pState->pTickThread = new cThread( ServerTickThread, this, "cServer::ServerTickThread" ); if (!m_ListenThreadIPv4.Start()) { return false; @@ -394,7 +424,10 @@ bool cServer::Start(void) { return false; } - m_pState->pTickThread->Start( true ); + if (!m_TickThread.Start()) + { + return false; + } return true; } @@ -478,32 +511,13 @@ void cServer::BindBuiltInConsoleCommands(void) -void cServer::SendMessage(const AString & a_Message, cPlayer * a_Player /* = NULL */, bool a_bExclude /* = false */ ) -{ - if ((a_Player != NULL) && !a_bExclude) - { - cClientHandle * Client = a_Player->GetClientHandle(); - if (Client != NULL) - { - Client->SendChat(a_Message); - } - return; - } - - BroadcastChat(a_Message, (a_Player != NULL) ? a_Player->GetClientHandle() : NULL); -} - - - - - -void cServer::Shutdown() +void cServer::Shutdown(void) { m_ListenThreadIPv4.Stop(); m_ListenThreadIPv6.Stop(); m_bRestarting = true; - m_pState->RestartEvent.Wait(); + m_RestartEvent.Wait(); cRoot::Get()->SaveAllChunks(); @@ -520,15 +534,6 @@ void cServer::Shutdown() -const AString & cServer::GetServerID(void) const -{ - return m_pState->ServerID; -} - - - - - void cServer::KickUser(int a_ClientID, const AString & a_Reason) { cCSLock Lock(m_CSClients); @@ -553,6 +558,7 @@ void cServer::AuthenticateUser(int a_ClientID) if ((*itr)->GetUniqueID() == a_ClientID) { (*itr)->Authenticate(); + return; } } // for itr - m_Clients[] } @@ -562,7 +568,7 @@ void cServer::AuthenticateUser(int a_ClientID) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cServer::cClientPacketThread: +// cServer::cNotifyWriteThread: cServer::cNotifyWriteThread::cNotifyWriteThread(void) : super("ClientPacketThread"), |