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+
+// cServer.h
+
+// Interfaces to the cServer object representing the network server
+
+
+
+
+
+#pragma once
+#ifndef CSERVER_H_INCLUDED
+#define CSERVER_H_INCLUDED
+
+#include "OSSupport/SocketThreads.h"
+#include "CryptoPP/rsa.h"
+#include "CryptoPP/randpool.h"
+
+
+
+
+
+class cPlayer;
+class cClientHandle;
+
+typedef std::list<cClientHandle *> cClientHandleList;
+
+
+
+
+
+class cServer //tolua_export
+{ //tolua_export
+public: //tolua_export
+ static cServer * GetServer(); //tolua_export
+
+ bool InitServer( int a_Port = 25565 );
+
+ int GetPort() { return m_iServerPort; }
+ bool IsConnected(){return m_bIsConnected;} // returns connection status
+ void StartListenClient(); // Listen to client
+
+ void BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude = NULL);
+
+ bool Tick(float a_Dt);
+
+ void StartListenThread();
+
+ bool Command(cClientHandle & a_Client, const AString & a_Cmd);
+ void ServerCommand(const AString & a_Cmd); //tolua_export
+ void Shutdown();
+
+ void SendMessage(const AString & a_Message, cPlayer * a_Player = NULL, bool a_bExclude = false ); // tolua_export
+
+ void KickUser(int a_ClientID, const AString & a_Reason);
+ void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
+
+ static void ServerListenThread( void* a_Args );
+
+ const AString & GetServerID(void) const;
+
+ void ClientDestroying(const cClientHandle * a_Client); // Called by cClientHandle::Destroy(); stop m_SocketThreads from calling back into a_Client
+
+ void NotifyClientWrite(const cClientHandle * a_Client); // Notifies m_SocketThreads that client has something to be written
+
+ void WriteToClient(const cSocket * a_Socket, const AString & a_Data); // Queues outgoing data for the socket through m_SocketThreads
+
+ void QueueClientClose(const cSocket * a_Socket); // Queues the socket to close when all its outgoing data is sent
+
+ void RemoveClient(const cSocket * a_Socket); // Removes the socket from m_SocketThreads
+
+ CryptoPP::RSA::PrivateKey & GetPrivateKey(void) { return m_PrivateKey; }
+ CryptoPP::RSA::PublicKey & GetPublicKey (void) { return m_PublicKey; }
+
+private:
+
+ friend class cRoot; // so cRoot can create and destroy cServer
+
+ /// When NotifyClientWrite() is called, it is queued for this thread to process (to avoid deadlocks between cSocketThreads, cClientHandle and cChunkMap)
+ class cNotifyWriteThread :
+ public cIsThread
+ {
+ typedef cIsThread super;
+
+ cEvent m_Event; // Set when m_Clients gets appended
+ cServer * m_Server;
+
+ cCriticalSection m_CS;
+ cClientHandleList m_Clients;
+
+ virtual void Execute(void);
+
+ public:
+
+ cNotifyWriteThread(void);
+ ~cNotifyWriteThread();
+
+ bool Start(cServer * a_Server);
+
+ void NotifyClientWrite(const cClientHandle * a_Client);
+ } ;
+
+ struct sServerState;
+ sServerState* m_pState;
+
+ cNotifyWriteThread m_NotifyWriteThread;
+
+ cCriticalSection m_CSClients; // Locks client list
+ cClientHandleList m_Clients; // Clients that are connected to the server
+
+ cSocketThreads m_SocketThreads;
+
+ int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini
+
+ // Time since server was started
+ float m_Millisecondsf;
+ unsigned int m_Milliseconds;
+
+ bool m_bIsConnected; // true - connected false - not connected
+ int m_iServerPort;
+
+ bool m_bRestarting;
+
+ CryptoPP::RSA::PrivateKey m_PrivateKey;
+ CryptoPP::RSA::PublicKey m_PublicKey;
+
+ cServer();
+ ~cServer();
+
+ /// Loads, or generates, if missing, RSA keys for protocol encryption
+ void PrepareKeys(void);
+}; //tolua_export
+
+
+
+
+
+#endif // CSERVER_H_INCLUDED
+
+
+
+