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-rw-r--r--source/Simulator/DelayedFluidSimulator.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/Simulator/DelayedFluidSimulator.cpp b/source/Simulator/DelayedFluidSimulator.cpp
index 317452c57..e0faf5b18 100644
--- a/source/Simulator/DelayedFluidSimulator.cpp
+++ b/source/Simulator/DelayedFluidSimulator.cpp
@@ -36,7 +36,7 @@ cDelayedFluidSimulator::~cDelayedFluidSimulator()
-void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
{
if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
{
@@ -44,6 +44,7 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
return;
}
+ // TODO: This can be optimized:
BLOCKTYPE BlockType = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
if (BlockType != m_FluidBlock)
{