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Diffstat (limited to 'source/Simulator/DelayedFluidSimulator.cpp')
-rw-r--r-- | source/Simulator/DelayedFluidSimulator.cpp | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/source/Simulator/DelayedFluidSimulator.cpp b/source/Simulator/DelayedFluidSimulator.cpp new file mode 100644 index 000000000..3ace286ed --- /dev/null +++ b/source/Simulator/DelayedFluidSimulator.cpp @@ -0,0 +1,92 @@ +
+// DelayedFluidSimulator.cpp
+
+// Interfaces to the cDelayedFluidSimulator class representing a fluid simulator that has a configurable delay
+// before simulating a block. Each tick it takes a consecutive delay "slot" and simulates only blocks in that slot.
+
+#include "Globals.h"
+
+#include "DelayedFluidSimulator.h"
+#include "../World.h"
+
+
+
+
+
+cDelayedFluidSimulator::cDelayedFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay) :
+ super(a_World, a_Fluid, a_StationaryFluid),
+ m_TickDelay(a_TickDelay),
+ m_Slots(NULL),
+ m_CurrentSlotNum(a_TickDelay - 1)
+{
+ m_Slots = new CoordsArray[a_TickDelay];
+}
+
+
+
+
+
+cDelayedFluidSimulator::~cDelayedFluidSimulator()
+{
+ delete[] m_Slots;
+ m_Slots = NULL;
+}
+
+
+
+
+
+void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
+ {
+ // Not inside the world (may happen when rclk with a full bucket - the client sends Y = -1)
+ return;
+ }
+
+ BLOCKTYPE BlockType = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ if (BlockType != m_FluidBlock)
+ {
+ return;
+ }
+
+ CoordsArray & Blocks = m_Slots[m_CurrentSlotNum];
+
+ // Check for duplicates:
+ for (CoordsArray::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
+ {
+ if ((itr->x == a_BlockX) && (itr->y == a_BlockY) && (itr->z == a_BlockZ))
+ {
+ return;
+ }
+ }
+
+ Blocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
+}
+
+
+
+
+
+void cDelayedFluidSimulator::Simulate(float a_Dt)
+{
+ CoordsArray & Blocks = m_Slots[m_CurrentSlotNum];
+
+ // First move to the next slot, so that simulated blocks can write another batch of scheduled blocks:
+ m_CurrentSlotNum += 1;
+ if (m_CurrentSlotNum >= m_TickDelay)
+ {
+ m_CurrentSlotNum = 0;
+ }
+
+ // Simulate the blocks in the scheduled slot:
+ for (CoordsArray::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
+ {
+ SimulateBlock(itr->x, itr->y, itr->z);
+ }
+ Blocks.clear();
+}
+
+
+
+
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