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Diffstat (limited to 'source/Simulator/DelayedFluidSimulator.cpp')
-rw-r--r--source/Simulator/DelayedFluidSimulator.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/Simulator/DelayedFluidSimulator.cpp b/source/Simulator/DelayedFluidSimulator.cpp
index be0cc1bbc..f6b3e5547 100644
--- a/source/Simulator/DelayedFluidSimulator.cpp
+++ b/source/Simulator/DelayedFluidSimulator.cpp
@@ -18,7 +18,7 @@
// cDelayedFluidSimulatorChunkData:
cDelayedFluidSimulatorChunkData::cDelayedFluidSimulatorChunkData(int a_TickDelay) :
- m_Slots(new cCoordWithIntList[a_TickDelay])
+ m_Slots(new cCoordWithIntVector[a_TickDelay])
{
}
@@ -75,10 +75,10 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ,
void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw;
- cCoordWithIntList & Blocks = ChunkData->m_Slots[m_AddSlotNum];
+ cCoordWithIntVector & Blocks = ChunkData->m_Slots[m_AddSlotNum];
// Check for duplicates:
- for (cCoordWithIntList::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
+ for (cCoordWithIntVector::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
{
if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ))
{
@@ -112,10 +112,10 @@ void cDelayedFluidSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_Chunk
{
void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw;
- cCoordWithIntList & Blocks = ChunkData->m_Slots[m_SimSlotNum];
+ cCoordWithIntVector & Blocks = ChunkData->m_Slots[m_SimSlotNum];
// Simulate the blocks in the scheduled slot:
- for (cCoordWithIntList::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
+ for (cCoordWithIntVector::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
{
SimulateBlock(a_Chunk, itr->x, itr->y, itr->z);
}