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-rw-r--r--source/Simulator/DelayedFluidSimulator.cpp158
1 files changed, 0 insertions, 158 deletions
diff --git a/source/Simulator/DelayedFluidSimulator.cpp b/source/Simulator/DelayedFluidSimulator.cpp
deleted file mode 100644
index a4645ca09..000000000
--- a/source/Simulator/DelayedFluidSimulator.cpp
+++ /dev/null
@@ -1,158 +0,0 @@
-
-// DelayedFluidSimulator.cpp
-
-// Interfaces to the cDelayedFluidSimulator class representing a fluid simulator that has a configurable delay
-// before simulating a block. Each tick it takes a consecutive delay "slot" and simulates only blocks in that slot.
-
-#include "Globals.h"
-
-#include "DelayedFluidSimulator.h"
-#include "../World.h"
-#include "../Chunk.h"
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cDelayedFluidSimulatorChunkData::cSlot
-
-bool cDelayedFluidSimulatorChunkData::cSlot::Add(int a_RelX, int a_RelY, int a_RelZ)
-{
- ASSERT(a_RelZ >= 0);
- ASSERT(a_RelZ < ARRAYCOUNT(m_Blocks));
-
- cCoordWithIntVector & Blocks = m_Blocks[a_RelZ];
- int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
- for (cCoordWithIntVector::const_iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
- {
- if (itr->Data == Index)
- {
- // Already present
- return false;
- }
- } // for itr - Blocks[]
- Blocks.push_back(cCoordWithInt(a_RelX, a_RelY, a_RelZ, Index));
- return true;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cDelayedFluidSimulatorChunkData:
-
-cDelayedFluidSimulatorChunkData::cDelayedFluidSimulatorChunkData(int a_TickDelay) :
- m_Slots(new cSlot[a_TickDelay])
-{
-}
-
-
-
-
-
-cDelayedFluidSimulatorChunkData::~cDelayedFluidSimulatorChunkData()
-{
- delete[] m_Slots;
- m_Slots = NULL;
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cDelayedFluidSimulator:
-
-cDelayedFluidSimulator::cDelayedFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay) :
- super(a_World, a_Fluid, a_StationaryFluid),
- m_TickDelay(a_TickDelay),
- m_AddSlotNum(a_TickDelay - 1),
- m_SimSlotNum(0),
- m_TotalBlocks(0)
-{
-}
-
-
-
-
-
-void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
-{
- if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
- {
- // Not inside the world (may happen when rclk with a full bucket - the client sends Y = -1)
- return;
- }
-
- if ((a_Chunk == NULL) || !a_Chunk->IsValid())
- {
- return;
- }
-
- int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
- BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ);
- if (BlockType != m_FluidBlock)
- {
- return;
- }
-
- void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
- cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw;
- cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_AddSlotNum];
-
- // Add, if not already present:
- if (!Slot.Add(RelX, a_BlockY, RelZ))
- {
- return;
- }
-
- ++m_TotalBlocks;
-}
-
-
-
-
-
-void cDelayedFluidSimulator::Simulate(float a_Dt)
-{
- m_AddSlotNum = m_SimSlotNum;
- m_SimSlotNum += 1;
- if (m_SimSlotNum >= m_TickDelay)
- {
- m_SimSlotNum = 0;
- }
-}
-
-
-
-
-
-void cDelayedFluidSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
-{
- void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData();
- cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw;
- cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_SimSlotNum];
-
- // Simulate all the blocks in the scheduled slot:
- for (int i = 0; i < ARRAYCOUNT(Slot.m_Blocks); i++)
- {
- cCoordWithIntVector & Blocks = Slot.m_Blocks[i];
- if (Blocks.empty())
- {
- continue;
- }
- for (cCoordWithIntVector::iterator itr = Blocks.begin(), end = Blocks.end(); itr != end; ++itr)
- {
- SimulateBlock(a_Chunk, itr->x, itr->y, itr->z);
- }
- m_TotalBlocks -= Blocks.size();
- Blocks.clear();
- }
-}
-
-
-
-