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+
+// DelayedFluidSimulator.h
+
+// Interfaces to the cDelayedFluidSimulator class representing a fluid simulator that has a configurable delay
+// before simulating a block. Each tick it takes a consecutive delay "slot" and simulates only blocks in that slot.
+
+
+
+
+#pragma once
+
+#include "FluidSimulator.h"
+
+
+
+
+
+class cDelayedFluidSimulator :
+ public cFluidSimulator
+{
+ typedef cFluidSimulator super;
+
+public:
+ cDelayedFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay);
+ virtual ~cDelayedFluidSimulator();
+
+ // cSimulator overrides:
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ) override;
+ virtual void Simulate(float a_Dt) override;
+
+protected:
+ typedef std::vector<Vector3i> CoordsArray;
+
+ int m_TickDelay; // Count of the m_Slots array
+ CoordsArray * m_Slots; // Slots, one for each delay tick
+ int m_CurrentSlotNum; // Index into m_Slots[] where to insert new blocks
+
+ /// Called from Simulate() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation.
+ virtual void SimulateBlock(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
+} ;
+
+
+
+