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-rw-r--r--source/Simulator/FluidSimulator.h75
1 files changed, 0 insertions, 75 deletions
diff --git a/source/Simulator/FluidSimulator.h b/source/Simulator/FluidSimulator.h
deleted file mode 100644
index 672b740a2..000000000
--- a/source/Simulator/FluidSimulator.h
+++ /dev/null
@@ -1,75 +0,0 @@
-
-#pragma once
-
-#include "Simulator.h"
-
-
-
-
-
-enum Direction
-{
- X_PLUS,
- X_MINUS,
- Y_PLUS,
- Y_MINUS,
- Z_PLUS,
- Z_MINUS,
- NONE
-};
-
-
-
-
-
-/** This is a base class for all fluid simulator data classes.
-Needed so that cChunk can properly delete instances of fluid simulator data, no matter what simulator it's using
-*/
-class cFluidSimulatorData
-{
-public:
- virtual ~cFluidSimulatorData() {}
-} ;
-
-
-
-
-
-class cFluidSimulator :
- public cSimulator
-{
- typedef cSimulator super;
-
-public:
- cFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid);
-
- // cSimulator overrides:
- virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override;
-
- /// Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard)
- virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
-
- /// Creates a ChunkData object for the simulator to use. The simulator returns the correct object type.
- virtual cFluidSimulatorData * CreateChunkData(void) { return NULL; }
-
- bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); }
- bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); }
- bool IsAnyFluidBlock (BLOCKTYPE a_BlockType) const { return ((a_BlockType == m_FluidBlock) || (a_BlockType == m_StationaryFluidBlock)); }
-
- static bool CanWashAway(BLOCKTYPE a_BlockType);
-
- bool IsSolidBlock (BLOCKTYPE a_BlockType);
- bool IsPassableForFluid(BLOCKTYPE a_BlockType);
-
- /// Returns true if a_Meta1 is a higher fluid than a_Meta2. Takes source blocks into account.
- bool IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2);
-
-protected:
- BLOCKTYPE m_FluidBlock; // The fluid block type that needs simulating
- BLOCKTYPE m_StationaryFluidBlock; // The fluid block type that indicates no simulation is needed
-} ;
-
-
-
-
-