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-rw-r--r--source/Simulator/RedstoneSimulator.cpp19
1 files changed, 12 insertions, 7 deletions
diff --git a/source/Simulator/RedstoneSimulator.cpp b/source/Simulator/RedstoneSimulator.cpp
index 76a4dafb0..81d4e26f6 100644
--- a/source/Simulator/RedstoneSimulator.cpp
+++ b/source/Simulator/RedstoneSimulator.cpp
@@ -100,6 +100,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
if (SourceBlockType != Change.a_SourceBlock)
{
itr = m_PoweredBlocks.erase(itr);
+ LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past block type mismatch", ItemToFullString(Change.a_SourceBlock));
}
else if (
// Changeable sources
@@ -110,6 +111,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
)
{
itr = m_PoweredBlocks.erase(itr);
+ LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(Change.a_SourceBlock));
}
else
{
@@ -136,10 +138,12 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
if (SourceBlockType != Change.a_SourceBlock)
{
itr = m_LinkedPoweredBlocks.erase(itr);
+ LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past block type mismatch", ItemToFullString(Change.a_SourceBlock));
}
else if (MiddleBlockType != Change.a_MiddleBlock)
{
itr = m_LinkedPoweredBlocks.erase(itr);
+ LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past middle block mismatch", ItemToFullString(Change.a_SourceBlock));
}
else if (
// Things that can send power through a block but which depends on meta
@@ -149,6 +153,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
)
{
itr = m_LinkedPoweredBlocks.erase(itr);
+ LOGD("cRedstoneSimulator: Erased block %s from linked powered blocks list due to present/past metadata mismatch", ItemToFullString(Change.a_SourceBlock));
}
else
{
@@ -248,7 +253,6 @@ void cRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_B
if (AreCoordsPowered(X, Y, Z))
{
// There was a match, torch goes off
- // FastSetBlock so the server doesn't fail an assert -_-
m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
return;
}
@@ -299,7 +303,6 @@ void cRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_B
}
// Block torch on not powered, can be turned on again!
- // FastSetBlock so the server doesn't fail an assert -_-
m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
}
return;
@@ -503,7 +506,10 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int
if (IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3))
{
- if (!IsOn) { m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta); } // Only set if not on; SetBlock otherwise server doesn't set it in time for SimulateChunk's invalidation
+ if (!IsOn)
+ {
+ m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta); // Only set if not on; SetBlock otherwise server doesn't set it in time for SimulateChunk's invalidation
+ }
switch (a_Meta & 0x3) // We only want the direction (bottom) bits
{
case 0x0:
@@ -548,14 +554,13 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int
void cRedstoneSimulator::HandlePiston(int a_BlockX, int a_BlockY, int a_BlockZ)
{
+ cPiston Piston(&m_World);
if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
{
- cPiston Piston(&m_World);
Piston.ExtendPiston(a_BlockX, a_BlockY, a_BlockZ);
}
else
{
- cPiston Piston(&m_World);
Piston.RetractPiston(a_BlockX, a_BlockY, a_BlockZ);
}
return;
@@ -1054,7 +1059,7 @@ void cRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, i
void cRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock)
{
- static const struct // Define which directions the torch can power
+ static const struct
{
int x, y, z;
} gCrossCoords[] =
@@ -1067,7 +1072,7 @@ void cRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_B
{ 0,-1, 0 }
};
- for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
+ for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++) // Loop through struct to power all directions
{
SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_SourceBlock);
}