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Diffstat (limited to 'source/Simulator/RedstoneSimulator.h')
-rw-r--r-- | source/Simulator/RedstoneSimulator.h | 234 |
1 files changed, 0 insertions, 234 deletions
diff --git a/source/Simulator/RedstoneSimulator.h b/source/Simulator/RedstoneSimulator.h deleted file mode 100644 index d3002394a..000000000 --- a/source/Simulator/RedstoneSimulator.h +++ /dev/null @@ -1,234 +0,0 @@ - -#pragma once - -#include "Simulator.h" - -/// Per-chunk data for the simulator, specified individual chunks to simulate; 'Data' is not used -typedef cCoordWithIntList cRedstoneSimulatorChunkData; - - - - - -class cRedstoneSimulator : - public cSimulator -{ - typedef cSimulator super; -public: - - cRedstoneSimulator(cWorld & a_World); - ~cRedstoneSimulator(); - - virtual void Simulate(float a_Dt) override {}; // Not used in this simulator - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; - virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return IsRedstone(a_BlockType); } - - enum eRedstoneDirection - { - REDSTONE_NONE = 0, - REDSTONE_X_POS = 0x1, - REDSTONE_X_NEG = 0x2, - REDSTONE_Z_POS = 0x4, - REDSTONE_Z_NEG = 0x8, - }; - eRedstoneDirection GetWireDirection(int a_BlockX, int a_BlockY, int a_BlockZ); - -private: - - struct sPoweredBlocks // Define structure of the directly powered blocks list - { - Vector3i a_BlockPos; // Position of powered block - Vector3i a_SourcePos; // Position of source powering the block at a_BlockPos - BLOCKTYPE a_SourceBlock; // The source block type (for pistons pushing away sources and replacing with non source etc.) - }; - - struct sLinkedPoweredBlocks // Define structure of the indirectly powered blocks list (i.e. repeaters powering through a block to the block at the other side) - { - Vector3i a_BlockPos; - Vector3i a_MiddlePos; - Vector3i a_SourcePos; - BLOCKTYPE a_SourceBlock; - BLOCKTYPE a_MiddleBlock; - }; - - typedef std::vector <sPoweredBlocks> PoweredBlocksList; - typedef std::vector <sLinkedPoweredBlocks> LinkedBlocksList; - - PoweredBlocksList m_PoweredBlocks; - LinkedBlocksList m_LinkedPoweredBlocks; - - virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; - - // We want a_MyState for devices needing a full FastSetBlock (as opposed to meta) because with our simulation model, we cannot keep setting the block if it is already set correctly - // In addition to being non-performant, it would stop the player from actually breaking said device - - /* ====== SOURCES ====== */ - /// <summary>Handles the redstone torch</summary> - void HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState); - /// <summary>Handles the redstone block</summary> - void HandleRedstoneBlock(int a_BlockX, int a_BlockY, int a_BlockZ); - /// <summary>Handles levers</summary> - void HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_BlockZ); - /// <summary>Handles buttons</summary> - void HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType); - /* ==================== */ - - /* ====== CARRIERS ====== */ - /// <summary>Handles redstone wire</summary> - void HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_BlockZ); - /// <summary>Handles repeaters</summary> - void HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState); - /* ====================== */ - - /* ====== DEVICES ====== */ - /// <summary>Handles pistons</summary> - void HandlePiston(int a_BlockX, int a_BlockY, int a_BlockZ); - /// <summary>Handles dispensers and droppers</summary> - void HandleDropSpenser(int a_BlockX, int a_BlockY, int a_BlockZ); - /// <summary>Handles TNT (exploding)</summary> - void HandleTNT(int a_BlockX, int a_BlockY, int a_BlockZ); - /// <summary>Handles redstone lamps</summary> - void HandleRedstoneLamp(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState); - /// <summary>Handles doords</summary> - void HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ); - /// <summary>Handles activator, detector, and powered rails</summary> - void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType); - /* ===================== */ - - /* ====== Helper functions ====== */ - /// <summary>Marks a block as powered</summary> - void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock); - /// <summary>Marks a block as being powered through another block</summary> - void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock); - /// <summary>Marks the second block in a direction as linked powered</summary> - void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock); - /// <summary>Marks all blocks immediately surrounding a coordinate as powered</summary> - void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock); - - /// <summary>Returns if a coordinate is powered or linked powered</summary> - bool AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ); - /// <summary>Returns if a repeater is powered</summary> - bool IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta); - - /// <summary>Returns if lever metadata marks it as emitting power</summary> - bool IsLeverOn(NIBBLETYPE a_BlockMeta); - /// <summary>Returns if button metadata marks it as emitting power</summary> - bool IsButtonOn(NIBBLETYPE a_BlockMeta); - /* ============================== */ - - /* ====== Misc Functions ====== */ - /// <summary>Returns if a block is viable to be the MiddleBlock of a SetLinkedPowered operation</summary> - inline static bool IsViableMiddleBlock(BLOCKTYPE Block) - { - if (!g_BlockIsSolid[Block]) { return false; } - - switch (Block) - { - // Add SOLID but not viable middle blocks here - case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_REDSTONE_REPEATER_OFF: - { - return false; - } - default: - { - return true; - } - } - } - - /// <summary>Returns if a block is a mechanism (something that accepts power and does something)</summary> - inline static bool IsMechanism(BLOCKTYPE Block) - { - switch (Block) - { - case E_BLOCK_ACTIVATOR_RAIL: - case E_BLOCK_PISTON: - case E_BLOCK_STICKY_PISTON: - case E_BLOCK_DISPENSER: - case E_BLOCK_DROPPER: - case E_BLOCK_FENCE_GATE: - case E_BLOCK_HOPPER: - case E_BLOCK_NOTE_BLOCK: - case E_BLOCK_TNT: - case E_BLOCK_TRAPDOOR: - case E_BLOCK_REDSTONE_LAMP_OFF: - case E_BLOCK_REDSTONE_LAMP_ON: - case E_BLOCK_WOODEN_DOOR: - case E_BLOCK_IRON_DOOR: - case E_BLOCK_REDSTONE_REPEATER_OFF: - case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_POWERED_RAIL: - { - return true; - } - default: return false; - } - } - - /// <summary>Returns if a block has the potential to output power</summary> - inline static bool IsPotentialSource(BLOCKTYPE Block) - { - switch (Block) - { - case E_BLOCK_WOODEN_BUTTON: - case E_BLOCK_STONE_BUTTON: - case E_BLOCK_REDSTONE_WIRE: - case E_BLOCK_REDSTONE_TORCH_OFF: - case E_BLOCK_REDSTONE_TORCH_ON: - case E_BLOCK_LEVER: - case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_BLOCK_OF_REDSTONE: - case E_BLOCK_ACTIVE_COMPARATOR: - { - return true; - } - default: return false; - } - } - - /// <summary>Returns if a block is any sort of redstone device</summary> - inline static bool IsRedstone(BLOCKTYPE Block) - { - switch (Block) - { - // All redstone devices, please alpha sort - case E_BLOCK_ACTIVATOR_RAIL: - case E_BLOCK_ACTIVE_COMPARATOR: - case E_BLOCK_BLOCK_OF_REDSTONE: - case E_BLOCK_DETECTOR_RAIL: - case E_BLOCK_DISPENSER: - case E_BLOCK_DAYLIGHT_SENSOR: - case E_BLOCK_DROPPER: - case E_BLOCK_FENCE_GATE: - case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: - case E_BLOCK_HOPPER: - case E_BLOCK_INACTIVE_COMPARATOR: - case E_BLOCK_IRON_DOOR: - case E_BLOCK_LEVER: - case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: - case E_BLOCK_NOTE_BLOCK: - case E_BLOCK_REDSTONE_LAMP_OFF: - case E_BLOCK_REDSTONE_LAMP_ON: - case E_BLOCK_REDSTONE_REPEATER_OFF: - case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_REDSTONE_TORCH_OFF: - case E_BLOCK_REDSTONE_TORCH_ON: - case E_BLOCK_REDSTONE_WIRE: - case E_BLOCK_STICKY_PISTON: - case E_BLOCK_STONE_BUTTON: - case E_BLOCK_STONE_PRESSURE_PLATE: - case E_BLOCK_TNT: - case E_BLOCK_TRAPDOOR: - case E_BLOCK_TRIPWIRE_HOOK: - case E_BLOCK_WOODEN_BUTTON: - case E_BLOCK_WOODEN_DOOR: - case E_BLOCK_WOODEN_PRESSURE_PLATE: - case E_BLOCK_PISTON: - { - return true; - } - default: return false; - } - } -};
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