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-rw-r--r--source/Simulator/RedstoneSimulator.cpp677
-rw-r--r--source/Simulator/RedstoneSimulator.h11
2 files changed, 389 insertions, 299 deletions
diff --git a/source/Simulator/RedstoneSimulator.cpp b/source/Simulator/RedstoneSimulator.cpp
index 6470a5985..afc5cca3d 100644
--- a/source/Simulator/RedstoneSimulator.cpp
+++ b/source/Simulator/RedstoneSimulator.cpp
@@ -52,47 +52,47 @@ void cRedstoneSimulator::Simulate( float a_Dt )
// Set repeaters to correct values, and decrement ticks
for( RepeaterList::iterator itr = m_SetRepeaters.begin(); itr != m_SetRepeaters.end(); )
{
- (*itr).Ticks--;
- if( (*itr).Ticks <= 0 )
+ if (--itr->Ticks > 0)
{
- char Block = m_World->GetBlock( (*itr).Position );
- if ((*itr).bPowerOn && (Block == E_BLOCK_REDSTONE_REPEATER_OFF))
- {
- m_World->FastSetBlock( (*itr).Position.x, (*itr).Position.y, (*itr).Position.z, E_BLOCK_REDSTONE_REPEATER_ON, m_World->GetBlockMeta( (*itr).Position ) );
- m_Blocks.push_back( (*itr).Position );
- }
- else if (!(*itr).bPowerOn && (Block == E_BLOCK_REDSTONE_REPEATER_ON))
- {
- m_World->FastSetBlock( (*itr).Position.x, (*itr).Position.y, (*itr).Position.z, E_BLOCK_REDSTONE_REPEATER_OFF, m_World->GetBlockMeta( (*itr).Position ) );
- m_Blocks.push_back( (*itr).Position );
- }
+ // Not yet, move to next item in the list
+ ++itr;
+ continue;
+ }
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ m_World->GetBlockTypeMeta(itr->Position.x, itr->Position.y, itr->Position.z, BlockType, BlockMeta);
+ if (itr->bPowerOn && (BlockType == E_BLOCK_REDSTONE_REPEATER_OFF))
+ {
+ m_World->FastSetBlock(itr->Position.x, itr->Position.y, itr->Position.z, E_BLOCK_REDSTONE_REPEATER_ON, BlockMeta);
+ m_Blocks.push_back(itr->Position);
+ }
+ else if (!itr->bPowerOn && (BlockType == E_BLOCK_REDSTONE_REPEATER_ON))
+ {
+ m_World->FastSetBlock(itr->Position.x, itr->Position.y, itr->Position.z, E_BLOCK_REDSTONE_REPEATER_OFF, BlockMeta);
+ m_Blocks.push_back(itr->Position);
+ }
- if( (*itr).bPowerOffNextTime )
- {
- (*itr).bPowerOn = false;
- (*itr).bPowerOffNextTime = false;
- (*itr).Ticks = 10; // TODO: Look up actual ticks from block metadata
- ++itr;
- }
- else
- {
- itr = m_SetRepeaters.erase( itr );
- }
+ if (itr->bPowerOffNextTime)
+ {
+ itr->bPowerOn = false;
+ itr->bPowerOffNextTime = false;
+ itr->Ticks = 10; // TODO: Look up actual ticks from block metadata
+ ++itr;
}
else
{
- ++itr;
+ itr = m_SetRepeaters.erase(itr);
}
}
// Handle changed blocks
{
cCSLock Lock( m_CS );
- std::swap( m_Blocks, m_BlocksBuffer );
+ std::swap(m_Blocks, m_BlocksBuffer);
}
- for( BlockList::iterator itr = m_BlocksBuffer.begin(); itr != m_BlocksBuffer.end(); ++itr )
+ for (BlockList::iterator itr = m_BlocksBuffer.begin(); itr != m_BlocksBuffer.end(); ++itr)
{
- HandleChange( *itr );
+ HandleChange(*itr);
}
m_BlocksBuffer.clear();
}
@@ -110,12 +110,12 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
Vector3i( 0, 0, 1),
Vector3i( 0, 1, 0), // Also toggle torch on top
};
- char TargetBlockID = E_BLOCK_REDSTONE_TORCH_ON;
- char TargetRepeaterID = E_BLOCK_REDSTONE_REPEATER_OFF;
+ BLOCKTYPE TargetBlockType = E_BLOCK_REDSTONE_TORCH_ON;
+ BLOCKTYPE TargetRepeaterType = E_BLOCK_REDSTONE_REPEATER_OFF;
if( IsPowered( a_BlockPos, true ) )
{
- TargetBlockID = E_BLOCK_REDSTONE_TORCH_OFF;
- TargetRepeaterID = E_BLOCK_REDSTONE_REPEATER_ON;
+ TargetBlockType = E_BLOCK_REDSTONE_TORCH_OFF;
+ TargetRepeaterType = E_BLOCK_REDSTONE_REPEATER_ON;
//if( m_World->GetBlock( a_BlockPos ) == E_BLOCK_DIRT )
//{
// m_World->FastSetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, E_BLOCK_STONE, 0 );
@@ -129,35 +129,38 @@ void cRedstoneSimulator::RefreshTorchesAround( const Vector3i & a_BlockPos )
//}
}
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ for (unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i)
{
Vector3i TorchPos = a_BlockPos + Surroundings[i];
- const char Block = m_World->GetBlock( TorchPos );
- switch( Block )
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ m_World->GetBlockTypeMeta(TorchPos.x, TorchPos.y, TorchPos.z, BlockType, BlockMeta);
+ switch (BlockType)
{
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- if( Block != TargetBlockID )
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
{
- char TorchMeta = m_World->GetBlockMeta( TorchPos );
- if( cTorch::IsAttachedTo( TorchPos, TorchMeta, a_BlockPos ) )
+ if (BlockType != TargetBlockType)
{
- m_World->FastSetBlock( TorchPos.x, TorchPos.y, TorchPos.z, TargetBlockID, m_World->GetBlockMeta( TorchPos ) );
- m_Blocks.push_back( TorchPos );
+ if (cTorch::IsAttachedTo(TorchPos, BlockMeta, a_BlockPos))
+ {
+ m_World->FastSetBlock(TorchPos.x, TorchPos.y, TorchPos.z, TargetBlockType, BlockMeta);
+ m_Blocks.push_back(TorchPos);
+ }
}
+ break;
}
- break;
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- if ((Block != TargetRepeaterID) && IsRepeaterPointingAway( TorchPos, m_World->GetBlockMeta( TorchPos ), a_BlockPos ) )
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
{
- SetRepeater( TorchPos, 10, TargetRepeaterID == E_BLOCK_REDSTONE_REPEATER_ON );
+ if ((BlockType != TargetRepeaterType) && IsRepeaterPointingAway(TorchPos, BlockMeta, a_BlockPos))
+ {
+ SetRepeater(TorchPos, 10, (TargetRepeaterType == E_BLOCK_REDSTONE_REPEATER_ON));
+ }
+ break;
}
- break;
- default:
- break;
- };
- }
+ } // switch (BlockType)
+ } // for i - Surroundings[]
}
@@ -168,7 +171,7 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
{
std::deque< Vector3i > SpreadStack;
- Vector3i Surroundings[] = {
+ static const Vector3i Surroundings[] = {
Vector3i( 1, 0, 0 ),
Vector3i( 1, 1, 0 ),
Vector3i( 1,-1, 0 ),
@@ -184,90 +187,123 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
Vector3i( 0,-1, 0 ),
};
- char Block = m_World->GetBlock( a_BlockPos );
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
// First check whether torch should be on or off
- if( Block == E_BLOCK_REDSTONE_TORCH_ON || Block == E_BLOCK_REDSTONE_TORCH_OFF )
- {
- static Vector3i Surroundings [] = {
- Vector3i(-1, 0, 0),
- Vector3i( 1, 0, 0),
- Vector3i( 0, 0,-1),
- Vector3i( 0, 0, 1),
- Vector3i( 0,-1, 0),
- };
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ switch (BlockType)
+ {
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
{
- Vector3i pos = a_BlockPos + Surroundings[i];
- char OtherBlock = m_World->GetBlock( pos );
- if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) )
+ static const Vector3i Surroundings [] = {
+ Vector3i(-1, 0, 0),
+ Vector3i( 1, 0, 0),
+ Vector3i( 0, 0,-1),
+ Vector3i( 0, 0, 1),
+ Vector3i( 0,-1, 0),
+ };
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
- RefreshTorchesAround( pos );
+ Vector3i pos = a_BlockPos + Surroundings[i];
+ BLOCKTYPE OtherBlock = m_World->GetBlock( pos );
+ if (
+ (OtherBlock != E_BLOCK_AIR) &&
+ (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) &&
+ (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF)
+ )
+ {
+ RefreshTorchesAround( pos );
+ }
}
- }
- Block = m_World->GetBlock( a_BlockPos ); // Make sure we got the updated block
- }
- else if( Block == E_BLOCK_REDSTONE_REPEATER_ON || Block == E_BLOCK_REDSTONE_REPEATER_OFF ) // Check if repeater is powered by a 'powered block' (not wires/torch)
- {
- Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
- Vector3i pos = a_BlockPos - Direction; // NOTE: It's minus Direction
- char OtherBlock = m_World->GetBlock( pos );
- if( (OtherBlock != E_BLOCK_AIR) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) && (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) && (OtherBlock != E_BLOCK_REDSTONE_WIRE) )
- {
- RefreshTorchesAround( pos );
- }
- else
+ m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
+ break;
+ } // case "torches"
+
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
{
- SetRepeater( a_BlockPos, 10, IsPowered( a_BlockPos, false ) );
+ // Check if repeater is powered by a 'powered block' (not wires/torch)
+ Vector3i Direction = GetRepeaterDirection(BlockMeta);
+ Vector3i pos = a_BlockPos - Direction; // NOTE: It's minus Direction
+ BLOCKTYPE OtherBlock = m_World->GetBlock(pos);
+ if (
+ (OtherBlock != E_BLOCK_AIR) &&
+ (OtherBlock != E_BLOCK_REDSTONE_TORCH_ON) &&
+ (OtherBlock != E_BLOCK_REDSTONE_TORCH_OFF) &&
+ (OtherBlock != E_BLOCK_REDSTONE_WIRE)
+ )
+ {
+ RefreshTorchesAround( pos );
+ }
+ else
+ {
+ SetRepeater(a_BlockPos, 10, IsPowered(a_BlockPos, false));
+ }
+ m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
+ break;
}
- Block = m_World->GetBlock( a_BlockPos );
- }
+ } // switch (BlockType)
BlockList Sources;
- // If torch is still on, use it as a source
- if( Block == E_BLOCK_REDSTONE_TORCH_ON)
- {
- Sources.push_back( a_BlockPos );
- }
- else if( Block == E_BLOCK_REDSTONE_REPEATER_ON )
+ switch (BlockType)
{
- static Vector3i Surroundings [] = { // It only spreads right in front, and one block up
- Vector3i( 0, 0, 0),
- Vector3i( 0, 1, 0),
- };
- Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ {
+ // If torch is still on, use it as a source
+ Sources.push_back(a_BlockPos);
+ break;
+ }
+
+ case E_BLOCK_REDSTONE_REPEATER_ON:
{
- Vector3i pos = a_BlockPos + Direction + Surroundings[i];
- if( PowerBlock( pos, a_BlockPos, 0xf ) )
+ // Repeater only spreads charge right in front, and up to one block up:
+ static const Vector3i Surroundings [] = {
+ Vector3i( 0, 0, 0),
+ Vector3i( 0, 1, 0),
+ };
+ Vector3i Direction = GetRepeaterDirection(BlockMeta);
+ for (unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i)
{
- SpreadStack.push_back( pos );
+ Vector3i pos = a_BlockPos + Direction + Surroundings[i];
+ if (PowerBlock(pos, a_BlockPos, 0xf))
+ {
+ SpreadStack.push_back( pos );
+ }
}
- }
- }
- else if ( Block == E_BLOCK_LEVER )
- {
- //Adding lever to the source queue
- if (cRedstoneSimulator::IsLeverOn(m_World,a_BlockPos))
- Sources.push_back( a_BlockPos );
- }
+ break;
+ } // case E_BLOCK_REDSTONE_REPEATER_ON
+
+ case E_BLOCK_LEVER:
+ {
+ // Adding lever to the source queue
+ if (cRedstoneSimulator::IsLeverOn(BlockMeta))
+ {
+ Sources.push_back(a_BlockPos);
+ }
+ break;
+ } // case E_BLOCK_LEVER
+ } // switch (BlockType)
// Power all blocks legally connected to the sources
- if( Block != E_BLOCK_REDSTONE_REPEATER_ON )
+ if (BlockType != E_BLOCK_REDSTONE_REPEATER_ON)
{
- BlockList NewSources = RemoveCurrent( a_BlockPos );
+ BlockList NewSources = RemoveCurrent(a_BlockPos);
Sources.insert( Sources.end(), NewSources.begin(), NewSources.end() );
- while( !Sources.empty() )
+ while(!Sources.empty())
{
Vector3i SourcePos = Sources.back();
Sources.pop_back();
- char Block = m_World->GetBlock( SourcePos );
- switch( Block )
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ m_World->GetBlockTypeMeta(SourcePos.x, SourcePos.y, SourcePos.z, BlockType, BlockMeta);
+ switch (BlockType)
{
- case E_BLOCK_LEVER: //Treating lever as a torch
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_LEVER: // Treating lever as a torch
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_REDSTONE_TORCH_ON:
{
static Vector3i Surroundings [] = {
Vector3i(-1, 0, 0),
@@ -275,137 +311,139 @@ void cRedstoneSimulator::HandleChange( const Vector3i & a_BlockPos )
Vector3i( 0, 0,-1),
Vector3i( 0, 0, 1),
};
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
{
Vector3i OtherPos = SourcePos + Surroundings[i];
- if( PowerBlock( OtherPos, a_BlockPos, 0xf ) )
+ if (PowerBlock(OtherPos, a_BlockPos, 0xf))
{
- SpreadStack.push_back( OtherPos ); // Changed, so add to stack
+ SpreadStack.push_back(OtherPos); // Changed, so add to stack
}
}
+ break;
}
- break;
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
+
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ case E_BLOCK_REDSTONE_REPEATER_ON:
{
static Vector3i Surroundings [] = {
Vector3i( 0, 0, 0),
Vector3i( 0, 1, 0),
};
- Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( SourcePos ) );
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ Vector3i Direction = GetRepeaterDirection(BlockMeta);
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
{
Vector3i pos = SourcePos + Direction + Surroundings[i];
- if( PowerBlock( pos, a_BlockPos, 0xf ) )
+ if (PowerBlock(pos, a_BlockPos, 0xf))
{
- SpreadStack.push_back( pos );
+ SpreadStack.push_back(pos);
}
}
+ break;
}
- break;
- };
-
-
- }
- }
-
+ } // switch (BlockType)
+ } // while (Sources[])
+ } // if (!repeater_on)
// Do a floodfill
- while( !SpreadStack.empty() )
+ while (!SpreadStack.empty())
{
Vector3i pos = SpreadStack.back();
SpreadStack.pop_back();
+ NIBBLETYPE Meta = m_World->GetBlockMeta(pos);
- char Meta = m_World->GetBlockMeta( pos );
-
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
{
Vector3i OtherPos = pos + Surroundings[i];
- if( PowerBlock( OtherPos, pos, Meta-1 ) )
+ if (PowerBlock(OtherPos, pos, Meta - 1))
{
- SpreadStack.push_back( OtherPos ); // Changed, so add to stack
+ SpreadStack.push_back(OtherPos); // Changed, so add to stack
}
}
}
// Only after a redstone area has been completely simulated the redstone entities can react
- while( !m_RefreshPistons.empty() )
+ while (!m_RefreshPistons.empty())
{
Vector3i pos = m_RefreshPistons.back();
m_RefreshPistons.pop_back();
- char Block = m_World->GetBlock( pos );
- switch( Block )
+ BLOCKTYPE BlockType = m_World->GetBlock(pos);
+ switch (BlockType)
{
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- if( IsPowered( pos ) )
- {
- cPiston Piston( m_World );
- Piston.ExtendPiston( pos.x, pos.y, pos.z );
- }
- else
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
{
- cPiston Piston( m_World );
- Piston.RetractPiston( pos.x, pos.y, pos.z );
+ if (IsPowered(pos))
+ {
+ cPiston Piston(m_World);
+ Piston.ExtendPiston(pos.x, pos.y, pos.z);
+ }
+ else
+ {
+ cPiston Piston(m_World);
+ Piston.RetractPiston(pos.x, pos.y, pos.z);
+ }
+ break;
}
- break;
- default:
- break;
- };
- }
+ } // switch (BlockType)
+ } // while (m_RefreshPistons[])
}
-bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power )
+bool cRedstoneSimulator::PowerBlock(const Vector3i & a_BlockPos, const Vector3i & a_FromBlock, char a_Power)
{
- char Block = m_World->GetBlock( a_BlockPos );
- switch( Block )
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
+ switch (BlockType)
{
- case E_BLOCK_REDSTONE_WIRE:
+ case E_BLOCK_REDSTONE_WIRE:
{
- if( m_World->GetBlockMeta( a_BlockPos ) < a_Power )
+ if (BlockMeta < a_Power)
{
- m_World->SetBlockMeta( a_BlockPos, a_Power );
+ m_World->SetBlockMeta(a_BlockPos, a_Power);
return true;
}
+ break;
}
- break;
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
+
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
{
- m_RefreshPistons.push_back( a_BlockPos );
+ m_RefreshPistons.push_back(a_BlockPos);
+ break;
}
- break;
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
+
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ case E_BLOCK_REDSTONE_REPEATER_ON:
{
- if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ))
+ if (IsRepeaterPointingAway(a_BlockPos, BlockMeta, a_FromBlock))
{
SetRepeater( a_BlockPos, 10, true );
}
+ break;
}
- break;
- default:
+
+ default:
{
if (
- (Block != E_BLOCK_AIR) &&
- (Block != E_BLOCK_REDSTONE_TORCH_ON) &&
- (Block != E_BLOCK_REDSTONE_TORCH_OFF) &&
- (Block != E_BLOCK_LEVER) //Treating lever as a torch, for refreshing
+ (BlockType != E_BLOCK_AIR) &&
+ (BlockType != E_BLOCK_REDSTONE_TORCH_ON) &&
+ (BlockType != E_BLOCK_REDSTONE_TORCH_OFF) &&
+ (BlockType != E_BLOCK_LEVER) // Treating lever as a torch, for refreshing
)
{
- if( IsPowered( a_BlockPos, true ) )
+ if (IsPowered(a_BlockPos, true))
{
- m_RefreshTorchesAround.push_back( a_BlockPos );
+ m_RefreshTorchesAround.push_back(a_BlockPos);
}
}
+ break;
}
- break;
- };
+ } // switch (BlockType)
return false;
}
@@ -416,14 +454,16 @@ bool cRedstoneSimulator::PowerBlock( const Vector3i & a_BlockPos, const Vector3i
int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3i & a_FromBlock)
{
- BLOCKTYPE BlockType = m_World->GetBlock(a_BlockPos);
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
switch (BlockType)
{
case E_BLOCK_REDSTONE_WIRE:
{
- if( m_World->GetBlockMeta( a_BlockPos ) > 0 )
+ if (BlockMeta > 0 )
{
- m_World->SetBlockMeta( a_BlockPos, 0 );
+ m_World->SetBlockMeta(a_BlockPos, 0);
return 1;
}
break;
@@ -432,7 +472,7 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3
case E_BLOCK_PISTON:
case E_BLOCK_STICKY_PISTON:
{
- m_RefreshPistons.push_back( a_BlockPos );
+ m_RefreshPistons.push_back(a_BlockPos);
break;
}
@@ -441,10 +481,11 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3
return 2;
break;
}
+
case E_BLOCK_LEVER:
{
- //Check if lever is ON. If it is, report it back as a source
- if (cRedstoneSimulator::IsLeverOn(m_World,a_BlockPos))
+ // Check if lever is ON. If it is, report it back as a source
+ if (cRedstoneSimulator::IsLeverOn(BlockMeta))
{
return 2;
}
@@ -454,35 +495,40 @@ int cRedstoneSimulator::UnPowerBlock( const Vector3i & a_BlockPos, const Vector3
case E_BLOCK_REDSTONE_REPEATER_ON:
{
if (
- IsRepeaterPointingTo(a_BlockPos, m_World->GetBlockMeta(a_BlockPos), a_FromBlock ) || // Repeater is next to wire
- IsRepeaterPointingTo(a_BlockPos, m_World->GetBlockMeta(a_BlockPos), a_FromBlock - Vector3i(0, 1, 0)) // Repeater is below wire
+ IsRepeaterPointingTo(a_BlockPos, BlockMeta, a_FromBlock ) || // Repeater is next to wire
+ IsRepeaterPointingTo(a_BlockPos, BlockMeta, a_FromBlock - Vector3i(0, 1, 0)) // Repeater is below wire
)
{
return 2;
}
- else if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ) )
+ else if (IsRepeaterPointingAway(a_BlockPos, BlockMeta, a_FromBlock))
{
- SetRepeater( a_BlockPos, 10, false );
+ SetRepeater(a_BlockPos, 10, false);
}
// fall-through:
}
case E_BLOCK_REDSTONE_REPEATER_OFF:
{
- if (IsRepeaterPointingAway( a_BlockPos, m_World->GetBlockMeta( a_BlockPos ), a_FromBlock ))
+ if (IsRepeaterPointingAway(a_BlockPos, BlockMeta, a_FromBlock))
{
- SetRepeater( a_BlockPos, 10, false );
+ SetRepeater(a_BlockPos, 10, false);
}
break;
}
default:
{
- if ((BlockType != E_BLOCK_AIR) && (BlockType != E_BLOCK_REDSTONE_TORCH_ON) && (BlockType != E_BLOCK_REDSTONE_TORCH_OFF) && (BlockType != E_BLOCK_LEVER)) //Treating lever as a torch
+ if (
+ (BlockType != E_BLOCK_AIR) &&
+ (BlockType != E_BLOCK_REDSTONE_TORCH_ON) &&
+ (BlockType != E_BLOCK_REDSTONE_TORCH_OFF) &&
+ (BlockType != E_BLOCK_LEVER)
+ )
{
if (!IsPowered(a_BlockPos, true))
{
- m_RefreshTorchesAround.push_back( a_BlockPos );
+ m_RefreshTorchesAround.push_back(a_BlockPos);
}
}
break;
@@ -521,62 +567,70 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
Vector3i( 0,-1, 0 ),
};
- char Block = m_World->GetBlock( a_BlockPos );
- if (
- (Block == E_BLOCK_REDSTONE_REPEATER_ON) ||
- (Block == E_BLOCK_REDSTONE_REPEATER_OFF)
- )
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
+ switch (BlockType)
{
- static Vector3i Surroundings [] = { // Repeaters only spread right in front and 1 block up
- Vector3i( 0, 0, 0),
- Vector3i( 0, 1, 0),
- };
- Vector3i Direction = GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
{
- Vector3i pos = a_BlockPos + Direction + Surroundings[i];
- int RetVal = UnPowerBlock( pos, a_BlockPos );
- if( RetVal == 1 )
- {
- SpreadStack.push_back( pos ); // Changed, so add to stack
- }
- else if( RetVal == 2 )
+ // Repeaters only spread to their front front and 0 or 1 block up
+ static Vector3i Surroundings [] = {
+ Vector3i( 0, 0, 0),
+ Vector3i( 0, 1, 0),
+ };
+ Vector3i Direction = GetRepeaterDirection(BlockMeta);
+ for (unsigned int i = 0; i < ARRAYCOUNT(Surroundings); ++i)
{
- FoundSources.push_back( pos );
+ Vector3i pos = a_BlockPos + Direction + Surroundings[i];
+ int RetVal = UnPowerBlock(pos, a_BlockPos);
+ if (RetVal == 1)
+ {
+ // Changed, so add to stack
+ SpreadStack.push_back(pos);
+ }
+ else if (RetVal == 2)
+ {
+ FoundSources.push_back(pos);
+ }
}
+ break;
}
- }
- else if (
- (Block == E_BLOCK_REDSTONE_TORCH_OFF) ||
- (Block == E_BLOCK_REDSTONE_TORCH_ON) ||
- (Block == E_BLOCK_LEVER) // Treating lever as a torch
- )
- {
- static Vector3i Surroundings [] = { // Torches only spread on the same level
- Vector3i(-1, 0, 0),
- Vector3i( 1, 0, 0),
- Vector3i( 0, 0,-1),
- Vector3i( 0, 0, 1),
- };
-
- for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
+
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_LEVER:
{
- Vector3i pos = Vector3i( a_BlockPos ) + Surroundings[i];
- int RetVal = UnPowerBlock( pos, a_BlockPos );
- if( RetVal == 1 )
- {
- SpreadStack.push_back( pos ); // Changed, so add to stack
- }
- else if( RetVal == 2 )
+ static Vector3i Surroundings [] = { // Torches only spread on the same level
+ Vector3i(-1, 0, 0),
+ Vector3i( 1, 0, 0),
+ Vector3i( 0, 0,-1),
+ Vector3i( 0, 0, 1),
+ };
+
+ for( unsigned int i = 0; i < ARRAYCOUNT( Surroundings ); ++i )
{
- FoundSources.push_back( pos );
+ Vector3i pos = Vector3i( a_BlockPos ) + Surroundings[i];
+ int RetVal = UnPowerBlock( pos, a_BlockPos );
+ if( RetVal == 1 )
+ {
+ SpreadStack.push_back( pos ); // Changed, so add to stack
+ }
+ else if( RetVal == 2 )
+ {
+ FoundSources.push_back( pos );
+ }
}
+ break;
}
- }
- else
- {
- SpreadStack.push_back( a_BlockPos );
- }
+
+ default:
+ {
+ SpreadStack.push_back( a_BlockPos );
+ break;
+ }
+ } // switch (BlockType)
while( !SpreadStack.empty() )
@@ -606,9 +660,13 @@ cRedstoneSimulator::BlockList cRedstoneSimulator::RemoveCurrent( const Vector3i
-bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire )
+bool cRedstoneSimulator::IsPowering(const Vector3i & a_PowerPos, const Vector3i & a_BlockPos, eRedstoneDirection a_WireDirection, bool a_bOnlyByWire)
{
- BLOCKTYPE PowerBlock = m_World->GetBlock( a_PowerPos );
+ BLOCKTYPE PowerBlock;
+ NIBBLETYPE PowerMeta;
+ m_World->GetBlockTypeMeta(a_PowerPos.x, a_PowerPos.y, a_PowerPos.z, PowerBlock, PowerMeta);
+
+ // Filter out powering blocks for a_bOnlyByWire
if (
!a_bOnlyByWire && (
(PowerBlock == E_BLOCK_REDSTONE_TORCH_ON) ||
@@ -618,23 +676,31 @@ bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i
{
return true;
}
- if (PowerBlock == E_BLOCK_REDSTONE_REPEATER_ON ) // A repeater pointing towards block is regarded as wire
+
+ switch (PowerBlock)
{
- if (IsRepeaterPointingTo( a_PowerPos, m_World->GetBlockMeta( a_PowerPos ), a_BlockPos ) )
+ case E_BLOCK_REDSTONE_REPEATER_ON:
{
- return true;
+ // A repeater pointing towards block is regarded as wire
+ if (IsRepeaterPointingTo(a_PowerPos, PowerMeta, a_BlockPos))
+ {
+ return true;
+ }
+ break;
}
- }
- if (PowerBlock == E_BLOCK_REDSTONE_WIRE)
- {
- if (m_World->GetBlockMeta(a_PowerPos) > 0)
+
+ case E_BLOCK_REDSTONE_WIRE:
{
- if (GetDirection(a_PowerPos) == a_WireDirection)
+ if (PowerMeta > 0)
{
- return true;
+ if (GetWireDirection(a_PowerPos) == a_WireDirection)
+ {
+ return true;
+ }
}
+ break;
}
- }
+ } // switch (PowerBlock)
return false;
}
@@ -645,49 +711,59 @@ bool cRedstoneSimulator::IsPowering( const Vector3i & a_PowerPos, const Vector3i
bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByWire /* = false */ )
{
- BLOCKTYPE Block = m_World->GetBlock( a_BlockPos );
- if ((Block == E_BLOCK_REDSTONE_REPEATER_OFF) || (Block == E_BLOCK_REDSTONE_REPEATER_ON))
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, BlockType, BlockMeta);
+ if ((BlockType == E_BLOCK_REDSTONE_REPEATER_OFF) || (BlockType == E_BLOCK_REDSTONE_REPEATER_ON))
{
- Vector3i Behind = a_BlockPos - GetRepeaterDirection( m_World->GetBlockMeta( a_BlockPos ) );
- BLOCKTYPE BehindBlock = m_World->GetBlock( Behind );
- if ((BehindBlock == E_BLOCK_REDSTONE_TORCH_ON) || (BehindBlock == E_BLOCK_LEVER))
+ Vector3i Behind = a_BlockPos - GetRepeaterDirection(BlockMeta);
+ BLOCKTYPE BehindBlock;
+ NIBBLETYPE BehindMeta;
+ m_World->GetBlockTypeMeta(Behind.x, Behind.y, Behind.z, BehindBlock, BehindMeta);
+ switch (BehindBlock)
{
- return true;
- }
- if (BehindBlock == E_BLOCK_REDSTONE_WIRE)
- {
- if( m_World->GetBlockMeta( Behind ) > 0 )
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_LEVER:
{
+ // _X: TODO: Shouldn't a lever be checked if it is switched on?
return true;
}
- }
- if (BehindBlock == E_BLOCK_REDSTONE_REPEATER_ON)
- {
- if (IsRepeaterPointingTo( Behind, m_World->GetBlockMeta( Behind ), a_BlockPos))
+ case E_BLOCK_REDSTONE_WIRE:
{
- return true;
+ return (BehindMeta > 0);
}
- }
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ {
+ return IsRepeaterPointingTo(Behind, BehindMeta, a_BlockPos);
+ }
+ } // switch (BehindBlock)
return false;
}
- if( IsPowering( Vector3i( a_BlockPos.x-1, a_BlockPos.y, a_BlockPos.z ), a_BlockPos, REDSTONE_X_POS, a_bOnlyByWire ) )
+ if (IsPowering(Vector3i(a_BlockPos.x - 1, a_BlockPos.y, a_BlockPos.z), a_BlockPos, REDSTONE_X_POS, a_bOnlyByWire))
+ {
return true;
- if( IsPowering( Vector3i( a_BlockPos.x+1, a_BlockPos.y, a_BlockPos.z ), a_BlockPos, REDSTONE_X_NEG, a_bOnlyByWire ) )
+ }
+ if (IsPowering(Vector3i(a_BlockPos.x + 1, a_BlockPos.y, a_BlockPos.z), a_BlockPos, REDSTONE_X_NEG, a_bOnlyByWire))
+ {
return true;
- if( IsPowering( Vector3i( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z-1 ), a_BlockPos, REDSTONE_Z_POS, a_bOnlyByWire ) )
+ }
+ if (IsPowering(Vector3i(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z - 1), a_BlockPos, REDSTONE_Z_POS, a_bOnlyByWire))
+ {
return true;
- if( IsPowering( Vector3i( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z+1 ), a_BlockPos, REDSTONE_Z_NEG, a_bOnlyByWire ) )
+ }
+ if (IsPowering(Vector3i(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z + 1), a_BlockPos, REDSTONE_Z_NEG, a_bOnlyByWire))
+ {
return true;
-
+ }
+
// Only wires can power the bottom block
- char PosY = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z );
- if( PosY == E_BLOCK_REDSTONE_WIRE )
+ BLOCKTYPE PosYType;
+ NIBBLETYPE PosYMeta;
+ m_World->GetBlockTypeMeta(a_BlockPos.x, a_BlockPos.y + 1, a_BlockPos.z, PosYType, PosYMeta);
+ if (PosYType == E_BLOCK_REDSTONE_WIRE)
{
- if( m_World->GetBlockMeta( a_BlockPos.x, a_BlockPos.y+1, a_BlockPos.z ) > 0 )
- {
- return true;
- }
+ return (PosYMeta > 0);
}
return false;
@@ -697,11 +773,11 @@ bool cRedstoneSimulator::IsPowered( const Vector3i & a_BlockPos, bool a_bOnlyByW
// Believe me, it works!! TODO: Add repeaters and low/high wires
-cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X, int a_Y, int a_Z )
+cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetWireDirection(int a_BlockX, int a_BlockY, int a_BlockZ)
{
int Dir = REDSTONE_NONE;
- char NegX = m_World->GetBlock( a_X-1, a_Y, a_Z );
+ BLOCKTYPE NegX = m_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ);
if (
(NegX == E_BLOCK_REDSTONE_WIRE) ||
(NegX == E_BLOCK_REDSTONE_TORCH_ON) ||
@@ -710,7 +786,8 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X
{
Dir |= (REDSTONE_X_POS);
}
- char PosX = m_World->GetBlock( a_X+1, a_Y, a_Z );
+
+ BLOCKTYPE PosX = m_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ);
if (
(PosX == E_BLOCK_REDSTONE_WIRE) ||
(PosX == E_BLOCK_REDSTONE_TORCH_ON) ||
@@ -719,38 +796,40 @@ cRedstoneSimulator::eRedstoneDirection cRedstoneSimulator::GetDirection( int a_X
{
Dir |= (REDSTONE_X_NEG);
}
- char NegZ = m_World->GetBlock( a_X, a_Y, a_Z-1 );
+
+ BLOCKTYPE NegZ = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1);
if (
(NegZ == E_BLOCK_REDSTONE_WIRE) ||
(NegZ == E_BLOCK_REDSTONE_TORCH_ON) ||
(NegZ == E_BLOCK_LEVER)
)
{
- if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner
+ if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner
{
Dir ^= REDSTONE_X_POS;
Dir |= REDSTONE_X_NEG;
}
- if( (Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS ) ) //corner
+ if ((Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner
{
Dir ^= REDSTONE_X_NEG;
Dir |= REDSTONE_X_POS;
}
Dir |= REDSTONE_Z_POS;
}
- char PosZ = m_World->GetBlock( a_X, a_Y, a_Z+1 );
+
+ BLOCKTYPE PosZ = m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1);
if (
(PosZ == E_BLOCK_REDSTONE_WIRE) ||
(PosZ == E_BLOCK_REDSTONE_TORCH_ON) ||
(PosZ == E_BLOCK_LEVER)
)
{
- if( (Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG ) ) //corner
+ if ((Dir & REDSTONE_X_POS) && !(Dir & REDSTONE_X_NEG)) // corner
{
Dir ^= REDSTONE_X_POS;
Dir |= REDSTONE_X_NEG;
}
- if( (Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS ) ) //corner
+ if( (Dir & REDSTONE_X_NEG) && !(Dir & REDSTONE_X_POS)) // corner
{
Dir ^= REDSTONE_X_NEG;
Dir |= REDSTONE_X_POS;
@@ -905,9 +984,9 @@ Vector3i cRedstoneSimulator::GetRepeaterDirection(NIBBLETYPE a_MetaData)
-NIBBLETYPE cRedstoneSimulator::LeverDirectionToMetaData(NIBBLETYPE a_Dir)
+NIBBLETYPE cRedstoneSimulator::LeverDirectionToMetaData(char a_Dir)
{
- // Determine lever direction.
+ // Determine lever direction:
switch (a_Dir)
{
case BLOCK_FACE_TOP: return 0x6;
@@ -924,10 +1003,20 @@ NIBBLETYPE cRedstoneSimulator::LeverDirectionToMetaData(NIBBLETYPE a_Dir)
-bool cRedstoneSimulator::IsLeverOn (cWorld *a_World, const Vector3i & a_BlockPos)
+bool cRedstoneSimulator::IsLeverOn(cWorld * a_World, const Vector3i & a_BlockPos)
+{
+ // Extract the metadata and ask the lower level:
+ return IsLeverOn(a_World->GetBlockMeta(a_BlockPos));
+}
+
+
+
+
+
+bool cRedstoneSimulator::IsLeverOn(NIBBLETYPE a_BlockMeta)
{
- // Extract the ON bit from metadata and return if true if it is set
- return ((a_World->GetBlockMeta(a_BlockPos) & 0x8) == 0x8);
+ // Extract the ON bit from metadata and return if true if it is set:
+ return ((a_BlockMeta & 0x8) == 0x8);
}
diff --git a/source/Simulator/RedstoneSimulator.h b/source/Simulator/RedstoneSimulator.h
index 14aceed56..089b84aeb 100644
--- a/source/Simulator/RedstoneSimulator.h
+++ b/source/Simulator/RedstoneSimulator.h
@@ -18,7 +18,7 @@ public:
virtual void Simulate( float a_Dt ) override;
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return true; }
- virtual void WakeUp( int a_X, int a_Y, int a_Z ) override;
+ virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ) override;
enum eRedstoneDirection
{
@@ -28,15 +28,16 @@ public:
REDSTONE_Z_POS = 0x4,
REDSTONE_Z_NEG = 0x8,
};
- eRedstoneDirection GetDirection( int a_X, int a_Y, int a_Z );
- eRedstoneDirection GetDirection( const Vector3i & a_Pos ) { return GetDirection( a_Pos.x, a_Pos.y, a_Pos.z ); }
+ eRedstoneDirection GetWireDirection(int a_BlockX, int a_BlockY, int a_BlockZ);
+ eRedstoneDirection GetWireDirection(const Vector3i & a_Pos) { return GetWireDirection(a_Pos.x, a_Pos.y, a_Pos.z); }
static bool IsRepeaterPointingTo (const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos);
static bool IsRepeaterPointingAway(const Vector3i & a_RepeaterPos, char a_MetaData, const Vector3i & a_BlockPos);
static NIBBLETYPE RepeaterRotationToMetaData(float a_Rotation);
static Vector3i GetRepeaterDirection(NIBBLETYPE a_MetaData);
- static NIBBLETYPE LeverDirectionToMetaData(NIBBLETYPE a_dir);
- static bool cRedstoneSimulator::IsLeverOn(cWorld *a_World, const Vector3i & a_BlockPos);
+ static NIBBLETYPE LeverDirectionToMetaData(char a_Dir);
+ static bool IsLeverOn(cWorld * a_World, const Vector3i & a_BlockPos);
+ static bool IsLeverOn(NIBBLETYPE a_BlockMeta);
private: