summaryrefslogtreecommitdiffstats
path: root/source/Simulator
diff options
context:
space:
mode:
Diffstat (limited to 'source/Simulator')
-rw-r--r--source/Simulator/FireSimulator.cpp15
-rw-r--r--source/Simulator/SandSimulator.cpp2
2 files changed, 12 insertions, 5 deletions
diff --git a/source/Simulator/FireSimulator.cpp b/source/Simulator/FireSimulator.cpp
index 587f45306..ac3fb9695 100644
--- a/source/Simulator/FireSimulator.cpp
+++ b/source/Simulator/FireSimulator.cpp
@@ -221,6 +221,7 @@ void cFireSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk *
int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
{
+ bool IsBlockBelowSolid = false;
if (a_RelY > 0)
{
BLOCKTYPE BlockBelow = a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ);
@@ -233,10 +234,7 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in
{
return m_BurnStepTimeFuel;
}
- }
- if ((a_RelY < cChunkDef::Height - 1) && IsFuel(a_Chunk->GetBlock(a_RelX, a_RelY - 1, a_RelZ)))
- {
- return m_BurnStepTimeFuel;
+ IsBlockBelowSolid = g_BlockIsSolid[BlockBelow];
}
for (int i = 0; i < ARRAYCOUNT(gCrossCoords); i++)
@@ -251,6 +249,15 @@ int cFireSimulator::GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, in
}
}
} // for i - gCrossCoords[]
+
+ if (!IsBlockBelowSolid && (a_RelY >= 0))
+ {
+ // Checked through everything, nothing was flammable
+ // If block below isn't solid, we can't have fire, it would be a non-fueled fire
+ // SetBlock just to make sure fire doesn't spawn
+ a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
+ return 0;
+ }
return m_BurnStepTimeNonfuel;
}
diff --git a/source/Simulator/SandSimulator.cpp b/source/Simulator/SandSimulator.cpp
index f4f0cdc80..87fb83357 100644
--- a/source/Simulator/SandSimulator.cpp
+++ b/source/Simulator/SandSimulator.cpp
@@ -258,7 +258,7 @@ void cSandSimulator::FinishFalling(
// Create a pickup instead:
cItems Pickups;
Pickups.Add((ENUM_ITEM_ID)a_FallingBlockType, 1, a_FallingBlockMeta);
- a_World->SpawnItemPickups(Pickups, (double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5, 0);
+ a_World->SpawnItemPickups(Pickups, (double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5);
}