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-rw-r--r--source/Stairs.h44
1 files changed, 0 insertions, 44 deletions
diff --git a/source/Stairs.h b/source/Stairs.h
deleted file mode 100644
index 6d3a5a45c..000000000
--- a/source/Stairs.h
+++ /dev/null
@@ -1,44 +0,0 @@
-
-#pragma once
-
-
-
-
-
-// tolua_begin
-
-class cStairs
-{
-public:
- /// Converts player rotation to stair rotation metadata. To get upside-down stairs, OR with 0x4
- static NIBBLETYPE RotationToMetaData(double a_Rotation)
- {
- a_Rotation += 90 + 45; // So its not aligned with axis
- NIBBLETYPE result = 0x0;
- if (a_Rotation > 360)
- {
- a_Rotation -= 360;
- }
- if ((a_Rotation >= 0) && (a_Rotation < 90))
- {
- return 0x0;
- }
- else if ((a_Rotation >= 180) && (a_Rotation < 270))
- {
- return 0x1;
- }
- else if ((a_Rotation >= 90) && (a_Rotation < 180))
- {
- return 0x2;
- }
- else
- {
- return 0x3;
- }
- }
-} ;
-
-// tolua_end
-
-
-