diff options
Diffstat (limited to 'source/Tracer.h')
-rw-r--r-- | source/Tracer.h | 32 |
1 files changed, 30 insertions, 2 deletions
diff --git a/source/Tracer.h b/source/Tracer.h index 2f627366f..bc348d955 100644 --- a/source/Tracer.h +++ b/source/Tracer.h @@ -12,14 +12,42 @@ public: // tolua_export Vector3f BoxOffset; cTracer( cWorld* a_World); // tolua_export ~cTracer(); // tolua_export - int Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance ); // tolua_export - void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); // tolua_export + + /// Determines if a collision occures along a line. Returns true if a collision occurs. + bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance) // tolua_export + { + return Trace(a_Start, a_Direction, a_Distance, false); + } + + /// Determines if a collision occures along a line. Returns true if a collision occurs. + /// When a_LineOfSight is true, we don't use the standard collision detection rules. Instead we use + /// the rules for monster vision. E.g. Only water and air do not block vision. + bool Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight); // tolua_export + + /// Contains the position of the block that caused the collision Vector3f BlockHitPosition; // tolua_export + + /// Contains which face was hit Vector3f HitNormal; // tolua_export + + /// Contains the exact position where a collision occured. (BlockHitPosition + Offset on block) Vector3f RealHit; // tolua_export private: + + /// Preps Tracer object for call of Trace function. Only used internally. + void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); + + /// Calculates where on the block a collision occured, if it does occur + /// Returns 0 if no intersection occured + /// Returns 1 if an intersection occured at a single point + /// Returns 2 if the line segment lies in the plane being checked int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal ); + + /// Determines which face on the block a collision occured, if it does occur + /// Returns 0 if the block is air, water or no collision occured + /// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos); + float SigNum( float a_Num ); cWorld* m_World; |