diff options
Diffstat (limited to 'source/Tracer.h')
-rw-r--r-- | source/Tracer.h | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/source/Tracer.h b/source/Tracer.h deleted file mode 100644 index 6c2ab6792..000000000 --- a/source/Tracer.h +++ /dev/null @@ -1,82 +0,0 @@ - -#pragma once - -#include "Vector3i.h" -#include "Vector3f.h" - - - - - -// fwd: -class cWorld; - - - - - -// tolua_begin - -class cTracer -{ -public: - - /// Contains the position of the block that caused the collision - Vector3f BlockHitPosition; - - /// Contains which face was hit - Vector3f HitNormal; - - /// Contains the exact position where a collision occured. (BlockHitPosition + Offset on block) - Vector3f RealHit; - - - cTracer(cWorld * a_World); - ~cTracer(); - - /// Determines if a collision occures along a line. Returns true if a collision occurs. - bool Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance) - { - return Trace(a_Start, a_Direction, a_Distance, false); - } - - /// Determines if a collision occures along a line. Returns true if a collision occurs. - /// When a_LineOfSight is true, we don't use the standard collision detection rules. Instead we use - /// the rules for monster vision. E.g. Only water and air do not block vision. - /// a_Distance is the number of iterations (blocks hits) that are tested. - bool Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight); - -private: - - /// Preps Tracer object for call of Trace function. Only used internally. - void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); - - /// Calculates where on the block a collision occured, if it does occur - /// Returns 0 if no intersection occured - /// Returns 1 if an intersection occured at a single point - /// Returns 2 if the line segment lies in the plane being checked - int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal ); - - /// Determines which face on the block a collision occured, if it does occur - /// Returns 0 if the block is air, water or no collision occured - /// Return 1 through 6 for the following block faces, repectively: -x, -z, x, z, y, -y - int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos); - - float SigNum( float a_Num ); - cWorld* m_World; - - Vector3f m_NormalTable[6]; - - Vector3f dir; - Vector3f tDelta; - Vector3i pos; - Vector3i end1; - Vector3i step; - Vector3f tMax; -}; - -// tolua_end - - - - |