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-rw-r--r--source/UI/SlotArea.h26
1 files changed, 23 insertions, 3 deletions
diff --git a/source/UI/SlotArea.h b/source/UI/SlotArea.h
index cdf14baad..0ad5296db 100644
--- a/source/UI/SlotArea.h
+++ b/source/UI/SlotArea.h
@@ -89,7 +89,7 @@ protected:
-/// Handles the "inner" inventory of each player, excluding the armor and hotbar
+/// Handles the main inventory of each player, excluding the armor and hotbar
class cSlotAreaInventory :
public cSlotAreaInventoryBase
{
@@ -106,7 +106,7 @@ public:
-/// Handles the "outer" inevntory of each player - the hotbar
+/// Handles the hotbar of each player
class cSlotAreaHotBar :
public cSlotAreaInventoryBase
{
@@ -123,7 +123,7 @@ public:
-/// Handles the armor area of the inventory
+/// Handles the armor area of the player's inventory
class cSlotAreaArmor :
public cSlotAreaInventoryBase
{
@@ -141,6 +141,26 @@ public:
+/// Handles any slot area that is representing a cItemGrid; same items for all the players
+class cSlotAreaItemGrid :
+ public cSlotArea
+{
+ typedef cSlotArea super;
+
+public:
+ cSlotAreaItemGrid(cItemGrid & a_ItemGrid, cWindow & a_ParentWindow);
+
+ virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
+ virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
+
+protected:
+ cItemGrid & m_ItemGrid;
+} ;
+
+
+
+
+
/** A cSlotArea with items layout that is private to each player and is temporary, such as
a crafting grid or an enchantment table.
This common ancestor stores the items in a per-player map. It also implements tossing items from the map.