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-rw-r--r--source/UI/Window.cpp26
-rw-r--r--source/UI/Window.h10
2 files changed, 32 insertions, 4 deletions
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp
index 415ce08ff..786ae6ed1 100644
--- a/source/UI/Window.cpp
+++ b/source/UI/Window.cpp
@@ -664,12 +664,12 @@ void cWindow::BroadcastWholeWindow(void)
-void cWindow::BroadcastInventoryProgress(short a_Progressbar, short a_Value)
+void cWindow::BroadcastProgress(int a_Progressbar, int a_Value)
{
cCSLock Lock(m_CS);
for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr)
{
- (*itr)->GetClientHandle()->SendInventoryProgress(m_WindowID, a_Progressbar, a_Value);
+ (*itr)->GetClientHandle()->SendWindowProperty(*this, a_Progressbar, a_Value);
} // for itr - m_OpenedBy[]
}
@@ -677,6 +677,28 @@ void cWindow::BroadcastInventoryProgress(short a_Progressbar, short a_Value)
+void cWindow::SetProperty(int a_Property, int a_Value)
+{
+ cCSLock Lock(m_CS);
+ for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
+ {
+ (*itr)->GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
+ } // for itr - m_OpenedBy[]
+}
+
+
+
+
+
+void cWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
+{
+ a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cInventoryWindow:
diff --git a/source/UI/Window.h b/source/UI/Window.h
index 0be43e819..aa7e9d0d0 100644
--- a/source/UI/Window.h
+++ b/source/UI/Window.h
@@ -120,14 +120,20 @@ public:
/// Sends the contents of the whole window to all clients of this window.
void BroadcastWholeWindow(void);
- /// Sends the progressbar to all clients of this window
- void BroadcastInventoryProgress(short a_Progressbar, short a_Value);
+ /// Sends the progressbar to all clients of this window (same as SetProperty)
+ void BroadcastProgress(int a_Progressbar, int a_Value);
// tolua_begin
const AString & GetWindowTitle() const { return m_WindowTitle; }
void SetWindowTitle(const AString & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
+ /// Sends the UpdateWindowProperty (0x69) packet to all clients of the window
+ void SetProperty(int a_Property, int a_Value);
+
+ /// Sends the UpdateWindowPropert(0x69) packet to the specified player
+ void SetProperty(int a_Property, int a_Value, cPlayer & a_Player);
+
// tolua_end
void OwnerDestroyed(void);