diff options
Diffstat (limited to 'source/UI')
-rw-r--r-- | source/UI/SlotArea.cpp | 32 | ||||
-rw-r--r-- | source/UI/SlotArea.h | 9 | ||||
-rw-r--r-- | source/UI/Window.cpp | 8 | ||||
-rw-r--r-- | source/UI/Window.h | 14 |
4 files changed, 25 insertions, 38 deletions
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp index 07b191292..abe964454 100644 --- a/source/UI/SlotArea.cpp +++ b/source/UI/SlotArea.cpp @@ -7,7 +7,7 @@ #include "SlotArea.h"
#include "../Player.h"
#include "../ChestEntity.h"
-#include "../DispenserEntity.h"
+#include "../DropSpenserEntity.h"
#include "../FurnaceEntity.h"
#include "../Items/ItemHandler.h"
#include "Window.h"
@@ -474,11 +474,11 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player) ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cSlotAreaFurnace:
+// cSlotAreaDropSpenser:
-cSlotAreaDispenser::cSlotAreaDispenser(cDispenserEntity * a_Dispenser, cWindow & a_ParentWindow) :
+cSlotAreaDropSpenser::cSlotAreaDropSpenser(cDropSpenserEntity * a_DropSpenser, cWindow & a_ParentWindow) :
cSlotArea(9, a_ParentWindow),
- m_Dispenser(a_Dispenser)
+ m_DropSpenser(a_DropSpenser)
{
}
@@ -486,34 +486,18 @@ cSlotAreaDispenser::cSlotAreaDispenser(cDispenserEntity * a_Dispenser, cWindow & -void cSlotAreaDispenser::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
-{
- super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
-
- if (m_Dispenser == NULL)
- {
- LOGERROR("cSlotAreaDispenser::Clicked(): m_Dispenser == NULL");
- ASSERT(!"cSlotAreaDispenser::Clicked(): m_Dispenser == NULL");
- return;
- }
-}
-
-
-
-
-
-const cItem * cSlotAreaDispenser::GetSlot(int a_SlotNum, cPlayer & a_Player)
+const cItem * cSlotAreaDropSpenser::GetSlot(int a_SlotNum, cPlayer & a_Player)
{
- return &(m_Dispenser->GetSlot(a_SlotNum));
+ return &(m_DropSpenser->GetSlot(a_SlotNum));
}
-void cSlotAreaDispenser::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
+void cSlotAreaDropSpenser::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
{
- m_Dispenser->SetSlot(a_SlotNum, a_Item);
+ m_DropSpenser->SetSlot(a_SlotNum, a_Item);
}
diff --git a/source/UI/SlotArea.h b/source/UI/SlotArea.h index 2b56f3228..8358f5316 100644 --- a/source/UI/SlotArea.h +++ b/source/UI/SlotArea.h @@ -15,7 +15,7 @@ class cWindow;
class cPlayer;
class cChestEntity;
-class cDispenserEntity;
+class cDropSpenserEntity;
class cFurnaceEntity;
class cCraftingRecipe;
@@ -250,20 +250,19 @@ protected: -class cSlotAreaDispenser :
+class cSlotAreaDropSpenser :
public cSlotArea
{
typedef cSlotArea super;
public:
- cSlotAreaDispenser(cDispenserEntity * a_Dispenser, cWindow & a_ParentWindow);
+ cSlotAreaDropSpenser(cDropSpenserEntity * a_DropSpenser, cWindow & a_ParentWindow);
- virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) override;
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
protected:
- cDispenserEntity * m_Dispenser;
+ cDropSpenserEntity * m_DropSpenser;
} ;
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp index bb80a7ce7..b21c2adba 100644 --- a/source/UI/Window.cpp +++ b/source/UI/Window.cpp @@ -482,12 +482,12 @@ cChestWindow::~cChestWindow() /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// cDispenserWindow: +// cDropSpenserWindow: -cDispenserWindow::cDispenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserEntity * a_Dispenser) : - cWindow(cWindow::Dispenser, "MCS-Dispenser") +cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) : + cWindow(cWindow::DropSpenser, "MCS-DropSpenser") { - m_SlotAreas.push_back(new cSlotAreaDispenser(a_Dispenser, *this)); + m_SlotAreas.push_back(new cSlotAreaDropSpenser(a_DropSpenser, *this)); m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); } diff --git a/source/UI/Window.h b/source/UI/Window.h index 7bd87a2ce..86ea1849b 100644 --- a/source/UI/Window.h +++ b/source/UI/Window.h @@ -19,7 +19,7 @@ class cPlayer; class cWindowOwner; class cClientHandle; class cChestEntity; -class cDispenserEntity; +class cDropSpenserEntity; class cFurnaceEntity; class cSlotArea; class cWorld; @@ -49,9 +49,13 @@ public: Chest = 0, Workbench = 1, Furnace = 2, - Dispenser = 3, + DropSpenser = 3, // Dropper or Dispenser Enchantment = 4, - Brewery = 5 + Brewery = 5, + NPCTrade = 6, + Beacon = 7, + Anvil = 8, + Hopper = 9, }; static const int c_NumInventorySlots = 36; @@ -149,11 +153,11 @@ public: -class cDispenserWindow : +class cDropSpenserWindow : public cWindow { public: - cDispenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserEntity * a_Dispenser); + cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_Dispenser); } ; |