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-rw-r--r--source/World.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/source/World.cpp b/source/World.cpp
index 6346a7cb8..da9466bf8 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -2575,13 +2575,14 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
int SlSize = GetTickRandomNumber(2) + 1; // 1 .. 3 - Slime
int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep
bool SkType = GetDimension() == biNether; // Skeleton
- int VilType = GetTickRandomNumber(5); // 0 .. 5 - Villager
+
+ int VilType = GetTickRandomNumber(6); // 0 .. 5 - Villager
+ if (VilType == 6) { VilType = 0; } // Give farmers a better chance of spawning
int HseType = GetTickRandomNumber(7); // 0 .. 7 - Horse Type (donkey, zombie, etc.)
int HseColor = GetTickRandomNumber(6); // 0 .. 6 - Horse
int HseStyle = GetTickRandomNumber(4); // 0 .. 4 - Horse
int HseTameTimes = GetTickRandomNumber(6) + 1; // 1 .. 7 - Horse tame amount
-
if ((HseType == 5) || (HseType == 6) || (HseType == 7)) { HseType = 0; } // 5,6,7 = 0 because little chance of getting 0 with TickRand
switch (a_MonsterType)
@@ -2612,7 +2613,10 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
case cMonster::mtSnowGolem: Monster = new cSnowGolem(); break;
case cMonster::mtSpider: Monster = new cSpider(); break;
case cMonster::mtSquid: Monster = new cSquid(); break;
- case cMonster::mtVillager: Monster = new cVillager(VilType); break;
+ case cMonster::mtVillager:
+ {
+ Monster = new cVillager((cVillager::eVillagerType)VilType); break;
+ }
case cMonster::mtWitch: Monster = new cWitch(); break;
case cMonster::mtWither: Monster = new cWither(); break;
case cMonster::mtWolf: Monster = new cWolf(); break;