diff options
Diffstat (limited to '')
-rw-r--r-- | source/World.cpp | 32 |
1 files changed, 18 insertions, 14 deletions
diff --git a/source/World.cpp b/source/World.cpp index dad36ead4..d1ddb0e6e 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -736,38 +736,42 @@ void cWorld::TickWeather(float a_Dt) void cWorld::TickMobs(float a_Dt) { - if (!m_bAnimals) - { - return; - } - - // before every Mob action, we have to "counts" them depending on the distance to players, on their megatype ... + // before every Mob action, we have to count them depending on the distance to players, on their family ... cMobCensus MobCensus; m_ChunkMap->CollectMobCensus(MobCensus); if (m_bAnimals) { - for (cMobFamilyCollecter::tMobFamilyList::const_iterator itr = cMobFamilyCollecter::m_AllFamilies().begin(); itr != cMobFamilyCollecter::m_AllFamilies().end(); itr++) + // Spawning is enabled, spawn now: + static const cMonster::eFamily AllFamilies[] = + { + cMonster::mfHostile, + cMonster::mfPassive, + cMonster::mfAmbient, + cMonster::mfWater, + } ; + for (int i = 0; i < ARRAYCOUNT(AllFamilies); i++) { - int spawnrate = cMonster::GetSpawnRate(*itr); + cMonster::eFamily Family = AllFamilies[i]; + int spawnrate = cMonster::GetSpawnRate(Family); if ( - (m_LastSpawnMonster[*itr] > m_WorldAge - spawnrate) || // Not reached the needed tiks before the next round - MobCensus.IsCapped(*itr) + (m_LastSpawnMonster[Family] > m_WorldAge - spawnrate) || // Not reached the needed tiks before the next round + MobCensus.IsCapped(Family) ) { continue; } - m_LastSpawnMonster[*itr] = m_WorldAge; - cMobSpawner Spawner(*itr, m_AllowedMobs); + m_LastSpawnMonster[Family] = m_WorldAge; + cMobSpawner Spawner(Family, m_AllowedMobs); if (Spawner.CanSpawnAnything()) { m_ChunkMap->SpawnMobs(Spawner); // do the spawn - for(cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++) + for (cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++) { SpawnMobFinalize(*itr2); } } - } // for itr - Families[] + } // for i - AllFamilies[] } // if (Spawning enabled) // move close mobs |