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-rw-r--r--source/World.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/World.cpp b/source/World.cpp
index a86468c32..0f9df8a62 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -1512,7 +1512,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
- float SpeedY = 1;
+ float SpeedY = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
cPickup * Pickup = new cPickup(
@@ -2571,7 +2571,6 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
}
// Because it's logical that ALL mob spawns need spawn effects, not just spawners
- // TODO: Not working - wiki.vg outdated?
BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0);
return SpawnMobFinalize(Monster);