diff options
Diffstat (limited to 'source/World.cpp')
-rw-r--r-- | source/World.cpp | 38 |
1 files changed, 37 insertions, 1 deletions
diff --git a/source/World.cpp b/source/World.cpp index 786d97a4d..dd3965e3d 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -55,6 +55,12 @@ /// Up to this many m_SpreadQueue elements are handled each world tick const int MAX_LIGHTING_SPREAD_PER_TICK = 10; +const int TIME_SUNSET = 12000; +const int TIME_NIGHT_START = 13187; +const int TIME_NIGHT_END = 22812; +const int TIME_SUNRISE = 23999; +const int TIME_SPAWN_DIVISOR = 148; + @@ -229,7 +235,8 @@ cWorld::cWorld(const AString & a_WorldName) : m_RSList(0), m_Weather(eWeather_Sunny), m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) - m_TickThread(*this) + m_TickThread(*this), + m_SkyDarkness(0) { LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); @@ -608,6 +615,9 @@ void cWorld::Tick(float a_Dt) m_WorldAge = (Int64)(m_WorldAgeSecs * 20.0); m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0); + // Updates the sky darkness based on current time of day + UpdateSkyDarkness(); + // Broadcast time update every 40 ticks (2 seconds) if (m_LastTimeUpdate < m_WorldAge - 40) { @@ -868,6 +878,31 @@ void cWorld::TickClients(float a_Dt) +void cWorld::UpdateSkyDarkness(void) +{ + int TempTime = (int)m_TimeOfDay; + if (TempTime <= TIME_SUNSET) + { + m_SkyDarkness = 0; + } + else if (TempTime <= TIME_NIGHT_START) + { + m_SkyDarkness = (TIME_NIGHT_START - TempTime) / TIME_SPAWN_DIVISOR; + } + else if (TempTime <= TIME_NIGHT_END) + { + m_SkyDarkness = 8; + } + else + { + m_SkyDarkness = (TIME_SUNRISE - TempTime) / TIME_SPAWN_DIVISOR; + } +} + + + + + void cWorld::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) { return m_ChunkMap->WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); @@ -2676,3 +2711,4 @@ void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World) + |