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-rw-r--r--source/World.cpp68
1 files changed, 21 insertions, 47 deletions
diff --git a/source/World.cpp b/source/World.cpp
index e5011e65d..7a9bf46af 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -33,8 +33,6 @@
#include "MobSpawner.h"
#include "MobTypesManager.h"
-
-#include "OSSupport/MakeDir.h"
#include "MersenneTwister.h"
#include "Generating/Trees.h"
#include "PluginManager.h"
@@ -236,7 +234,7 @@ cWorld::cWorld(const AString & a_WorldName) :
{
LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
- cMakeDir::MakeDir(m_WorldName.c_str());
+ cFile::CreateFolder(FILE_IO_PREFIX + m_WorldName);
}
@@ -510,7 +508,7 @@ void cWorld::Start(void)
m_LastSave = 0;
m_LastUnload = 0;
- // preallocate some memory for ticking blocks so we don�t need to allocate that often
+ // preallocate some memory for ticking blocks so we don't need to allocate that often
m_BlockTickQueue.reserve(1000);
m_BlockTickQueueCopy.reserve(1000);
@@ -604,7 +602,7 @@ void cWorld::Tick(float a_Dt)
m_ChunkMap->Tick(a_Dt);
TickClients(a_Dt);
- TickQueuedBlocks(a_Dt);
+ TickQueuedBlocks();
TickQueuedTasks();
GetSimulatorManager()->Simulate(a_Dt);
@@ -788,7 +786,7 @@ void cWorld::TickQueuedTasks(void)
}
// Execute and delete each task:
- for (cTasks::iterator itr = m_Tasks.begin(), end = m_Tasks.end(); itr != end; ++itr)
+ for (cTasks::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr)
{
(*itr)->Run(*this);
delete *itr;
@@ -1038,7 +1036,7 @@ void cWorld::GrowTree(int a_X, int a_Y, int a_Z)
-void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, char a_SaplingMeta)
+void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, NIBBLETYPE a_SaplingMeta)
{
cNoise Noise(m_Generator.GetSeed());
sSetBlockVector Logs, Other;
@@ -1290,7 +1288,7 @@ void cWorld::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlock
-void cWorld::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockType)
+void cWorld::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType)
{
MTRand Rand;
m_ChunkMap->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, Rand);
@@ -1459,25 +1457,11 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
- float SpeedY = (float)(a_FlyAwaySpeed * r1.randInt(1000));
+ float SpeedY = 1;
float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
- // Add random offset to the spawn position:
- int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
-
- // TODO 2013_05_12 _X: Because spawning pickups with nonzero speed causes them to bug (FS #338),
- // I decided to temporarily reset the speed to zero to fix it, until we have proper pickup physics
- SpeedX = SpeedY = SpeedZ = 0;
-
- // TODO 2013_05_12 _X: It seems that pickups bug out even with zero speed, trying mid-block position:
- MicroX = (int)(floor(a_BlockX) * 32) + 16;
- MicroY = (int)(floor(a_BlockY) * 32) + 16;
- MicroZ = (int)(floor(a_BlockZ) * 32) + 16;
-
cPickup * Pickup = new cPickup(
- MicroX, MicroY, MicroZ,
+ a_BlockX, a_BlockY, a_BlockZ,
*itr, SpeedX, SpeedY, SpeedZ
);
Pickup->Initialize(this);
@@ -1490,25 +1474,10 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ)
{
- // TODO 2013_05_12 _X: Because spawning pickups with nonzero speed causes them to bug (FS #338),
- // I decided to temporarily reset the speed to zero to fix it, until we have proper pickup physics
- a_SpeedX = a_SpeedY = a_SpeedZ = 0;
-
- MTRand r1;
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
- // Add random offset to the spawn position:
- int MicroX = (int)(a_BlockX * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- int MicroY = (int)(a_BlockY * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
- int MicroZ = (int)(a_BlockZ * 32) + (r1.randInt(16) + r1.randInt(16) - 16);
-
- // TODO 2013_05_12 _X: It seems that pickups bug out even with zero speed, trying mid-block position:
- MicroX = (int)(floor(a_BlockX) * 32) + 16;
- MicroY = (int)(floor(a_BlockY) * 32) + 16;
- MicroZ = (int)(floor(a_BlockZ) * 32) + 16;
-
cPickup * Pickup = new cPickup(
- MicroX, MicroY, MicroZ,
+ a_BlockX, a_BlockY, a_BlockZ,
*itr, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ
);
Pickup->Initialize(this);
@@ -2477,7 +2446,7 @@ void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLigh
-void cWorld::TickQueuedBlocks(float a_Dt)
+void cWorld::TickQueuedBlocks(void)
{
if (m_BlockTickQueue.empty())
{
@@ -2489,15 +2458,16 @@ void cWorld::TickQueuedBlocks(float a_Dt)
for (std::vector<BlockTickQueueItem *>::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); itr++)
{
BlockTickQueueItem *Block = (*itr);
- Block->ToWait -= a_Dt;
- if (Block->ToWait <= 0)
+ Block->TicksToWait -= 1;
+ if (Block->TicksToWait <= 0)
{
+ // TODO: Handle the case when the chunk is already unloaded
BlockHandler(GetBlock(Block->X, Block->Y, Block->Z))->OnUpdate(this, Block->X, Block->Y, Block->Z);
- delete Block; //We don't have to remove it from the vector, this will happen automatically on the next tick
+ delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick
}
else
{
- m_BlockTickQueue.push_back(Block); //Keep the block in the queue
+ m_BlockTickQueue.push_back(Block); // Keep the block in the queue
}
} // for itr - m_BlockTickQueueCopy[]
}
@@ -2506,13 +2476,13 @@ void cWorld::TickQueuedBlocks(float a_Dt)
-void cWorld::QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, float a_TimeToWait)
+void cWorld::QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_TicksToWait)
{
BlockTickQueueItem * Block = new BlockTickQueueItem;
Block->X = a_BlockX;
Block->Y = a_BlockY;
Block->Z = a_BlockZ;
- Block->ToWait = a_TimeToWait;
+ Block->TicksToWait = a_TicksToWait;
m_BlockTickQueue.push_back(Block);
}
@@ -2538,6 +2508,10 @@ bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ)
int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType)
{
cMonster * Monster = NULL;
+
+ int SlSize = GetTickRandomNumber(2) + 1; // 1 .. 3 - Slime
+ int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep
+ bool SkType = GetDimension() == biNether; // Skeleton
cMobTypesManager::NewMonsterFromType(a_MonsterType);
Monster->SetPosition(a_PosX, a_PosY, a_PosZ);