diff options
Diffstat (limited to 'source/World.cpp')
-rw-r--r-- | source/World.cpp | 72 |
1 files changed, 31 insertions, 41 deletions
diff --git a/source/World.cpp b/source/World.cpp index 39dd17c17..569e2e4f9 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -621,65 +621,55 @@ void cWorld::TickSpawnMobs(float a_Dt) SpawnPos = (*itr)->GetPosition(); } - cMonster * Monster = NULL; - int dayRand = m_TickRand.randInt() % 6; - int nightRand = m_TickRand.randInt() % 10; + int dayRand = (m_TickRand.randInt() / 7) % 6; + int nightRand = (m_TickRand.randInt() / 11) % 10; SpawnPos += Vector3d((double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32); int Height = GetHeight((int)SpawnPos.x, (int)SpawnPos.z); + int MobType = -1; if (m_TimeOfDay >= 12000 + 1000) { if (GetBiomeAt((int)SpawnPos.x, (int)SpawnPos.z) == biHell) // Spawn nether mobs { - if (nightRand == 1) - Monster = new cZombie(); - else if (nightRand == 5) - Monster = new cGhast(); - else if (nightRand == 6) - Monster = new cZombiepigman(); + switch (nightRand) + { + case 1: MobType = E_ENTITY_TYPE_ZOMBIE; break; // _X 2013_06_25: Really? Zombies in the Nether? + case 5: MobType = E_ENTITY_TYPE_GHAST; break; + case 6: MobType = E_ENTITY_TYPE_ZOMBIE_PIGMAN; break; + } } else { - if (nightRand == 0) //random percent to spawn for night - Monster = new cSpider(); - else if (nightRand == 2) - Monster = new cEnderman(); - else if (nightRand == 3) - Monster = new cCreeper(); - else if (nightRand == 4) - Monster = new cCavespider(); - else if (nightRand == 7) - Monster = new cSlime(); - else if (nightRand == 8) - Monster = new cSilverfish(); - else if (nightRand == 9) - Monster = new cSkeleton(); + switch (nightRand) + { + case 0: MobType = E_ENTITY_TYPE_SPIDER; break; + case 2: MobType = E_ENTITY_TYPE_ENDERMAN; break; + case 3: MobType = E_ENTITY_TYPE_CREEPER; break; + case 4: MobType = E_ENTITY_TYPE_CAVE_SPIDER; break; + case 7: MobType = E_ENTITY_TYPE_SLIME; break; + case 8: MobType = E_ENTITY_TYPE_SILVERFISH; break; + case 9: MobType = E_ENTITY_TYPE_SKELETON; break; + } } - //end random percent to spawn for night } else { - if (dayRand == 0) //random percent to spawn for day - Monster = new cChicken(); - else if (dayRand == 1) - Monster = new cCow(); - else if (dayRand == 2) - Monster = new cPig(); - else if (dayRand == 3) - Monster = new cSheep(); - else if (dayRand == 4) - Monster = new cSquid(); - else if (dayRand == 5) - Monster = new cWolf(); - //end random percent to spawn for day + switch (dayRand) + { + case 0: MobType = E_ENTITY_TYPE_CHICKEN; break; + case 1: MobType = E_ENTITY_TYPE_COW; break; + case 2: MobType = E_ENTITY_TYPE_PIG; break; + case 3: MobType = E_ENTITY_TYPE_SHEEP; break; + case 4: MobType = E_ENTITY_TYPE_SQUID; break; + case 5: MobType = E_ENTITY_TYPE_WOLF; break; + } } - if (Monster) + if (MobType >= 0) { - Monster->Initialize(this); - Monster->TeleportTo(SpawnPos.x, (double)(Height) + 2, SpawnPos.z); - BroadcastSpawn(*Monster); + // A proper mob type was selected, now spawn the mob: + SpawnMob(SpawnPos.x, SpawnPos.y, SpawnPos.z, MobType); } } |