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+
+// WorldStorage.h
+
+// Interfaces to the cWorldStorage class representing the chunk loading / saving thread
+// This class decides which storage schema to use for saving; it queries all available schemas for loading
+// Also declares the base class for all storage schemas, cWSSchema
+
+
+
+
+
+#pragma once
+#ifndef WORLDSTORAGE_H_INCLUDED
+#define WORLDSTORAGE_H_INCLUDED
+
+#include "cChunk.h"
+#include "cIsThread.h"
+
+
+
+
+
+/// Interface that all the world storage schemas need to implement
+class cWSSchema ABSTRACT
+{
+public:
+ cWSSchema(cWorld * a_World) : m_World(a_World) {}
+ virtual ~cWSSchema() {} // Force the descendants' destructors to be virtual
+
+ virtual bool LoadChunk(const cChunkPtr & a_Chunk) = 0;
+ virtual bool SaveChunk(const cChunkPtr & a_Chunk) = 0;
+ virtual const AString GetName(void) const = 0;
+
+protected:
+
+ cWorld * m_World;
+} ;
+
+typedef std::list<cWSSchema *> cWSSchemaList;
+
+
+
+
+
+class cWorldStorage :
+ public cIsThread
+{
+ typedef cIsThread super;
+
+public:
+
+ cWorldStorage(void);
+ ~cWorldStorage();
+
+ void QueueLoadChunk(cChunkPtr & a_Chunk); // Queues the chunk for loading; if not loaded, the chunk will be generated
+ void QueueSaveChunk(cChunkPtr & a_Chunk);
+
+ void UnqueueLoad(const cChunkPtr & a_Chunk);
+ void UnqueueSave(const cChunkPtr & a_Chunk);
+
+ bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
+ void WaitForFinish(void);
+
+protected:
+
+ cWorld * m_World;
+ AString m_StorageSchemaName;
+
+ cCriticalSection m_CSLoadQueue;
+ cChunkPtrList m_LoadQueue;
+
+ cCriticalSection m_CSSaveQueue;
+ cChunkPtrList m_SaveQueue;
+
+ cEvent m_Event; // Set when there's any addition to the queues
+
+ cWSSchemaList m_Schemas;
+ cWSSchema * m_SaveSchema;
+
+ void InitSchemas(void);
+
+ virtual void Execute(void) override;
+ bool LoadChunk(const cChunkPtr & a_Chunk);
+} ;
+
+
+
+
+
+#endif // WORLDSTORAGE_H_INCLUDED
+
+
+
+