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Diffstat (limited to 'source/WorldStorage/NBTChunkSerializer.h')
-rw-r--r-- | source/WorldStorage/NBTChunkSerializer.h | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/source/WorldStorage/NBTChunkSerializer.h b/source/WorldStorage/NBTChunkSerializer.h deleted file mode 100644 index 9d4ac208c..000000000 --- a/source/WorldStorage/NBTChunkSerializer.h +++ /dev/null @@ -1,116 +0,0 @@ - -// NBTChunkSerializer.h - -// Declares the cNBTChunkSerializer class that is used for saving individual chunks into NBT format used by Anvil - - - - - -#pragma once - -#include "../ChunkDef.h" - - - - - -// fwd: -class cFastNBTWriter; -class cEntity; -class cBlockEntity; -class cBoat; -class cChestEntity; -class cDispenserEntity; -class cDropperEntity; -class cFurnaceEntity; -class cHopperEntity; -class cJukeboxEntity; -class cNoteEntity; -class cSignEntity; -class cFallingBlock; -class cMinecart; -class cMinecartWithChest; -class cMinecartWithFurnace; -class cMinecartWithTNT; -class cMinecartWithHopper; -class cMonster; -class cPickup; -class cItemGrid; -class cProjectileEntity; - - - - - -class cNBTChunkSerializer : - public cChunkDataSeparateCollector -{ -public: - cChunkDef::BiomeMap m_Biomes; - unsigned char m_VanillaBiomes[cChunkDef::Width * cChunkDef::Width]; - bool m_BiomesAreValid; - - - cNBTChunkSerializer(cFastNBTWriter & a_Writer); - - /// Close NBT tags that we've opened - void Finish(void); - - bool IsLightValid(void) const {return m_IsLightValid; } - -protected: - - /* From cChunkDataSeparateCollector we inherit: - - m_BlockTypes[] - - m_BlockMetas[] - - m_BlockLight[] - - m_BlockSkyLight[] - */ - - cFastNBTWriter & m_Writer; - - bool m_IsTagOpen; // True if a tag has been opened in the callbacks and not yet closed. - bool m_HasHadEntity; // True if any Entity has already been received and processed - bool m_HasHadBlockEntity; // True if any BlockEntity has already been received and processed - bool m_IsLightValid; // True if the chunk lighting is valid - - - /// Writes an item into the writer, if slot >= 0, adds the Slot tag. The compound is named as requested. - void AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName = ""); - - /// Writes an item grid into the writer; begins the stored slot numbers with a_BeginSlotNum. Note that it doesn't begin nor end the list tag - void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0); - - // Block entities: - void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID); - void AddChestEntity (cChestEntity * a_Entity); - void AddDispenserEntity(cDispenserEntity * a_Entity); - void AddDropperEntity (cDropperEntity * a_Entity); - void AddFurnaceEntity (cFurnaceEntity * a_Furnace); - void AddHopperEntity (cHopperEntity * a_Entity); - void AddJukeboxEntity (cJukeboxEntity * a_Jukebox); - void AddNoteEntity (cNoteEntity * a_Note); - void AddSignEntity (cSignEntity * a_Sign); - - // Entities: - void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName); - void AddBoatEntity (cBoat * a_Boat); - void AddFallingBlockEntity(cFallingBlock * a_FallingBlock); - void AddMinecartEntity (cMinecart * a_Minecart); - void AddMonsterEntity (cMonster * a_Monster); - void AddPickupEntity (cPickup * a_Pickup); - void AddProjectileEntity (cProjectileEntity * a_Projectile); - - void AddMinecartChestContents(cMinecartWithChest * a_Minecart); - - // cChunkDataSeparateCollector overrides: - virtual bool LightIsValid(bool a_IsLightValid) override; - virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) override; - virtual void Entity(cEntity * a_Entity) override; - virtual void BlockEntity(cBlockEntity * a_Entity) override; -} ; // class cNBTChunkSerializer - - - - |