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-rw-r--r--source/WorldStorage/WSSAnvil.cpp51
1 files changed, 47 insertions, 4 deletions
diff --git a/source/WorldStorage/WSSAnvil.cpp b/source/WorldStorage/WSSAnvil.cpp
index 72d583e2b..3ab64148e 100644
--- a/source/WorldStorage/WSSAnvil.cpp
+++ b/source/WorldStorage/WSSAnvil.cpp
@@ -20,13 +20,13 @@
#include "../Item.h"
#include "../ItemGrid.h"
#include "../StringCompression.h"
-#include "../Entities/Entity.h"
#include "../OSSupport/MakeDir.h"
#include "FastNBT.h"
+#include "../Mobs/Monster.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Minecart.h"
-#include "../Mobs/Monster.h"
#include "../Entities/Pickup.h"
+#include "../Entities/ProjectileEntity.h"
@@ -956,6 +956,10 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
LoadPickupFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
+ if (strncmp(a_IDTag, "Arrow", a_IDTagLength) == 0)
+ {
+ LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
+ }
// TODO: other entities
}
@@ -1043,7 +1047,7 @@ void cWSSAnvil::LoadMinecartTFromNBT(cEntityList & a_Entities, const cParsedNBT
return;
}
- //TODO: Everything to do with TNT carts
+ // TODO: Everything to do with TNT carts
a_Entities.push_back(Minecart.release());
}
@@ -1060,7 +1064,7 @@ void cWSSAnvil::LoadMinecartHFromNBT(cEntityList & a_Entities, const cParsedNBT
return;
}
- //TODO: Everything to do with hopper carts
+ // TODO: Everything to do with hopper carts
a_Entities.push_back(Minecart.release());
}
@@ -1093,6 +1097,45 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
+void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0)));
+ if (!LoadEntityBaseFromNBT(*Arrow.get(), a_NBT, a_TagIdx))
+ {
+ return;
+ }
+
+ // Load pickup state:
+ int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup");
+ if (PickupIdx > 0)
+ {
+ Arrow->SetPickupState((cArrowEntity::ePickupState)a_NBT.GetByte(PickupIdx));
+ }
+ else
+ {
+ // Try the older "player" tag:
+ int PlayerIdx = a_NBT.FindChildByName(a_TagIdx, "player");
+ if (PlayerIdx > 0)
+ {
+ Arrow->SetPickupState((a_NBT.GetByte(PlayerIdx) == 0) ? cArrowEntity::psNoPickup : cArrowEntity::psInSurvivalOrCreative);
+ }
+ }
+
+ // Load damage:
+ int DamageIdx = a_NBT.FindChildByName(a_TagIdx, "damage");
+ if (DamageIdx > 0)
+ {
+ Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx));
+ }
+
+ // Store the new arrow in the entities list:
+ a_Entities.push_back(Arrow.release());
+}
+
+
+
+
+
bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
{
double Pos[3];