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-rw-r--r--source/WorldStorage/WSSAnvil.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/WorldStorage/WSSAnvil.cpp b/source/WorldStorage/WSSAnvil.cpp
index 43e6dce05..f0b0113da 100644
--- a/source/WorldStorage/WSSAnvil.cpp
+++ b/source/WorldStorage/WSSAnvil.cpp
@@ -769,14 +769,14 @@ void cWSSAnvil::LoadFurnaceFromNBT(cBlockEntityList & a_BlockEntities, const cPa
{
Int16 bt = a_NBT.GetShort(BurnTime);
// Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100%
- Furnace->SetBurnTimes((float)(bt * 50.0), (float)(bt * 50.0));
+ Furnace->SetBurnTimes(bt, 0);
}
int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime");
if (CookTime >= 0)
{
Int16 ct = a_NBT.GetShort(CookTime);
- // Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds
- Furnace->SetCookTimes(10000.0, (float)(ct * 50.0));
+ // Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds (200 ticks)
+ Furnace->SetCookTimes(200, ct);
}
Furnace->ContinueCooking();
a_BlockEntities.push_back(Furnace.release());