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-rw-r--r--source/WorldStorage/WorldStorage.cpp9
-rw-r--r--source/WorldStorage/WorldStorage.h1
2 files changed, 10 insertions, 0 deletions
diff --git a/source/WorldStorage/WorldStorage.cpp b/source/WorldStorage/WorldStorage.cpp
index 8b055b240..7ff5ae8e8 100644
--- a/source/WorldStorage/WorldStorage.cpp
+++ b/source/WorldStorage/WorldStorage.cpp
@@ -84,6 +84,15 @@ bool cWorldStorage::Start(cWorld * a_World, const AString & a_StorageSchemaName)
+void cWorldStorage::Stop(void)
+{
+ WaitForFinish();
+}
+
+
+
+
+
void cWorldStorage::WaitForFinish(void)
{
LOG("Waiting for the world storage to finish saving");
diff --git a/source/WorldStorage/WorldStorage.h b/source/WorldStorage/WorldStorage.h
index 064b2ffaf..bf8dbd3d5 100644
--- a/source/WorldStorage/WorldStorage.h
+++ b/source/WorldStorage/WorldStorage.h
@@ -75,6 +75,7 @@ public:
void UnqueueSave(const cChunkCoords & a_Chunk);
bool Start(cWorld * a_World, const AString & a_StorageSchemaName); // Hide the cIsThread's Start() method, we need to provide args
+ void Stop(void); // Hide the cIsThread's Stop() method, we need to signal the event
void WaitForFinish(void);
void WaitForQueuesEmpty(void);