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-rw-r--r--source/blocks/BlockBed.h123
1 files changed, 123 insertions, 0 deletions
diff --git a/source/blocks/BlockBed.h b/source/blocks/BlockBed.h
new file mode 100644
index 000000000..cbef5bb4d
--- /dev/null
+++ b/source/blocks/BlockBed.h
@@ -0,0 +1,123 @@
+#pragma once
+#include "BlockHandler.h"
+#include "../World.h"
+#include "../Sign.h"
+#include "../Player.h"
+
+class cBlockBedHandler : public cBlockHandler
+{
+public:
+ cBlockBedHandler(BLOCKTYPE a_BlockID)
+ : cBlockHandler(a_BlockID)
+ {
+
+ }
+
+
+
+
+
+ virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
+ {
+ if( a_Dir != 1 ) // Can only be placed on the floor
+ return;
+
+ NIBBLETYPE Meta = RotationToMetaData( a_Player->GetRotation() );
+ Vector3i Direction = MetaDataToDirection( Meta );
+
+ if (a_World->GetBlock(a_X+Direction.x, a_Y, a_Z+Direction.z) != E_BLOCK_AIR)
+ {
+ return;
+ }
+
+ a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_BED, Meta);
+ a_World->SetBlock(a_X + Direction.x, a_Y, a_Z + Direction.z, E_BLOCK_BED, Meta | 0x8);
+
+ OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
+ }
+
+
+
+
+
+ virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override
+ {
+ char OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
+
+ Vector3i ThisPos( a_X, a_Y, a_Z );
+ Vector3i Direction = MetaDataToDirection( OldMeta & 0x7 );
+ if (OldMeta & 0x8)
+ {
+ // Was pillow
+ if (a_World->GetBlock(ThisPos - Direction) == E_BLOCK_BED)
+ {
+ a_World->FastSetBlock(ThisPos - Direction, E_BLOCK_AIR, 0);
+ }
+ }
+ else
+ {
+ // Was foot end
+ if (a_World->GetBlock(ThisPos + Direction) == E_BLOCK_BED)
+ {
+ a_World->FastSetBlock(ThisPos + Direction, E_BLOCK_AIR, 0);
+ }
+ }
+ }
+
+
+
+
+
+ virtual int GetDropID() override
+ {
+ return E_ITEM_BED;
+ }
+
+ virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
+ {
+ return 0;
+ }
+
+
+
+
+
+ virtual bool AllowBlockOnTop() override
+ {
+ return false;
+ }
+
+
+
+
+
+ static NIBBLETYPE RotationToMetaData( float a_Rotation )
+ {
+ a_Rotation += 180 + (180/4); // So its not aligned with axis
+ if( a_Rotation > 360.f ) a_Rotation -= 360.f;
+
+ a_Rotation = (a_Rotation/360) * 4;
+
+ return ((char)a_Rotation+2) % 4;
+ }
+
+
+
+
+
+ static Vector3i MetaDataToDirection( NIBBLETYPE a_MetaData )
+ {
+ switch( a_MetaData )
+ {
+ case 0: // south +z
+ return Vector3i(0, 0, 1);
+ case 1: // west -x
+ return Vector3i(-1, 0, 0);
+ case 2: // north -z
+ return Vector3i(0, 0, -1);
+ case 3: // east +x
+ return Vector3i(1, 0, 0);
+ };
+ return Vector3i();
+ }
+};