diff options
Diffstat (limited to 'source/blocks/BlockLeaves.h')
-rw-r--r-- | source/blocks/BlockLeaves.h | 167 |
1 files changed, 0 insertions, 167 deletions
diff --git a/source/blocks/BlockLeaves.h b/source/blocks/BlockLeaves.h deleted file mode 100644 index 65c47f8de..000000000 --- a/source/blocks/BlockLeaves.h +++ /dev/null @@ -1,167 +0,0 @@ -#pragma once
-#include "BlockHandler.h"
-#include "../MersenneTwister.h"
-#include "../World.h"
-#include "../BlockArea.h"
-
-
-
-// Leaves can be this many blocks that away (inclusive) from the log not to decay
-#define LEAVES_CHECK_DISTANCE 6
-
-#define PROCESS_NEIGHBOR(x,y,z) \
- switch (a_Area.GetBlockType(x, y, z)) \
- { \
- case E_BLOCK_LEAVES: a_Area.SetBlockType(x, y, z, (BLOCKTYPE)(E_BLOCK_SPONGE + i + 1)); break; \
- case E_BLOCK_LOG: return true; \
- }
-
-bool HasNearLog(cBlockArea &a_Area, int a_BlockX, int a_BlockY, int a_BlockZ);
-
-
-
-class cBlockLeavesHandler : public cBlockHandler
-{
-public:
- cBlockLeavesHandler(BLOCKTYPE a_BlockID)
- : cBlockHandler(a_BlockID)
- {
- }
-
- virtual int GetDropID() override
- {
- MTRand rand;
-
- if(rand.randInt(5) == 0)
- {
- return E_ITEM_SAPLING;
- }
-
- return E_ITEM_EMPTY;
- }
-
- void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- cBlockHandler::OnDestroyed(a_World, a_X, a_Y, a_Z);
-
- //0.5% chance of dropping an apple
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
- //check if Oak (0x1 and 0x2 bit not set)
- MTRand rand;
- if(!(Meta & 3) && rand.randInt(200) == 100)
- {
- cItems Drops;
- Drops.push_back(cItem(E_ITEM_RED_APPLE, 1, 0));
- a_World->SpawnItemPickups(Drops, a_X, a_Y, a_Z);
- }
- }
-
- virtual void OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
- a_World->SetBlockMeta(a_X, a_Y, a_Z, Meta & 0x7); //Unset 0x8 bit so it gets checked for decay
- }
-
- virtual bool NeedsRandomTicks() override
- {
- return true;
- }
-
- virtual void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
- if ((Meta & 0x04) != 0)
- {
- // Player-placed leaves, don't decay
- return;
- }
-
- if (Meta & 0x8)
- {
- // These leaves have been checked for decay lately and nothing around them changed
- return;
- }
-
- // Get the data around the leaves:
- cBlockArea Area;
- if (!Area.Read(
- a_World,
- a_X - LEAVES_CHECK_DISTANCE, a_X + LEAVES_CHECK_DISTANCE,
- a_Y - LEAVES_CHECK_DISTANCE, a_Y + LEAVES_CHECK_DISTANCE,
- a_Z - LEAVES_CHECK_DISTANCE, a_Z + LEAVES_CHECK_DISTANCE,
- cBlockArea::baTypes)
- )
- {
- // Cannot check leaves, a chunk is missing too close
- return;
- }
-
- if (HasNearLog(Area, a_X, a_Y, a_Z))
- {
- // Wood found, the leaves stay; mark them as checked:
- a_World->SetBlockMeta(a_X, a_Y, a_Z, Meta | 0x8);
- return;
- }
- // Decay the leaves:
- DropBlock(a_World, a_X, a_Y, a_Z);
-
- a_World->DigBlock(a_X, a_Y, a_Z);
-
- }
-
- virtual AString GetStepSound(void) override
- {
- return "step.grass";
- }
-};
-
-
-bool HasNearLog(cBlockArea &a_Area, int a_BlockX, int a_BlockY, int a_BlockZ)
-{
- // Filter the blocks into a {leaves, log, other (air)} set:
- BLOCKTYPE * Types = a_Area.GetBlockTypes();
- for (int i = a_Area.GetBlockCount() - 1; i > 0; i--)
- {
- switch (Types[i])
- {
- case E_BLOCK_LEAVES:
- case E_BLOCK_LOG:
- {
- break;
- }
- default:
- {
- Types[i] = E_BLOCK_AIR;
- break;
- }
- }
- } // for i - Types[]
-
- // Perform a breadth-first search to see if there's a log connected within 4 blocks of the leaves block:
- // Simply replace all reachable leaves blocks with a sponge block plus iteration (in the Area) and see if we can reach a log in 4 iterations
- a_Area.SetBlockType(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SPONGE);
- for (int i = 0; i < LEAVES_CHECK_DISTANCE; i++)
- {
- for (int y = a_BlockY - i; y <= a_BlockY + i; y++)
- {
- for (int z = a_BlockZ - i; z <= a_BlockZ + i; z++)
- {
- for (int x = a_BlockX - i; x <= a_BlockX + i; x++)
- {
- if (a_Area.GetBlockType(x, y, z) != E_BLOCK_SPONGE + i)
- {
- continue;
- }
- PROCESS_NEIGHBOR(x - 1, y, z);
- PROCESS_NEIGHBOR(x + 1, y, z);
- PROCESS_NEIGHBOR(x, y, z - 1);
- PROCESS_NEIGHBOR(x, y, z + 1);
- PROCESS_NEIGHBOR(x, y + 1, z);
- PROCESS_NEIGHBOR(x, y - 1, z);
- } // for x
- } // for z
- } // for y
- } // for i - BFS iterations
- return false;
-}
-
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