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-rw-r--r--source/blocks/Block.cpp340
1 files changed, 228 insertions, 112 deletions
diff --git a/source/blocks/Block.cpp b/source/blocks/Block.cpp
index 3d2fe23e6..7764e2881 100644
--- a/source/blocks/Block.cpp
+++ b/source/blocks/Block.cpp
@@ -40,159 +40,198 @@
#include "BlockOre.h"
#include "BlockNote.h"
+
+
+
+
bool cBlockHandler::m_HandlerInitialized = false;
cBlockHandler *cBlockHandler::m_BlockHandler[256];
+
+
+
+
cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockID)
{
- if(!m_HandlerInitialized)
- { //We have to initialize
+ if (!m_HandlerInitialized)
+ {
+ //We have to initialize
memset(m_BlockHandler, 0, sizeof(m_BlockHandler));
m_HandlerInitialized = true;
}
- if(m_BlockHandler[a_BlockID])
+ if (m_BlockHandler[a_BlockID] != NULL)
+ {
return m_BlockHandler[a_BlockID];
+ }
return m_BlockHandler[a_BlockID] = CreateBlockHandler(a_BlockID);
}
+
+
+
+
cBlockHandler *cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockID)
{
switch(a_BlockID)
{
- case E_BLOCK_WOODEN_DOOR:
- case E_BLOCK_IRON_DOOR:
- return new cBlockDoorHandler(a_BlockID);
- case E_BLOCK_FIRE:
- return new cBlockFireHandler(a_BlockID);
- case E_BLOCK_REDSTONE_TORCH_ON:
- case E_BLOCK_REDSTONE_TORCH_OFF:
- return new cBlockRedstoneTorchHandler(a_BlockID);
- case E_BLOCK_REDSTONE_WIRE:
- return new cBlockRedstoneHandler(a_BlockID);
- case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- return new cBlockPistonHandler(a_BlockID);
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- return new cBlockRedstoneRepeaterHandler(a_BlockID);
- case E_BLOCK_WORKBENCH:
- return new cBlockWorkbenchHandler(a_BlockID);
- case E_BLOCK_SNOW:
- return new cBlockSnowHandler(a_BlockID);
- case E_BLOCK_TALL_GRASS:
- return new cBlockTallGrassHandler(a_BlockID);
- case E_BLOCK_VINES:
- return new cBlockVineHandler(a_BlockID);
- case ::E_BLOCK_WOOL:
- return new cBlockClothHandler(a_BlockID);
- case E_BLOCK_WOODEN_SLAB:
- case E_BLOCK_STONE_SLAB:
- case E_BLOCK_DOUBLE_WOODEN_SLAB:
- case E_BLOCK_DOUBLE_STONE_SLAB:
- return new cBlockSlabHandler(a_BlockID);
- case E_BLOCK_LOG:
- case E_BLOCK_PLANKS:
- return new cBlockWoodHandler(a_BlockID);
- case E_BLOCK_TORCH:
- return new cBlockTorchHandler(a_BlockID);
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- return new cBlockDirtHandler(a_BlockID);
- case E_BLOCK_LEAVES:
- return new cBlockLeavesHandler(a_BlockID);
- case E_BLOCK_SAPLING:
- return new cBlockSaplingHandler(a_BlockID);
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- case E_BLOCK_STATIONARY_LAVA:
- case E_BLOCK_LAVA:
- return new cBlockFluidHandler(a_BlockID);
- case E_BLOCK_DISPENSER:
- return new cBlockDispenserHandler(a_BlockID);
- case E_BLOCK_FURNACE:
- case E_BLOCK_LIT_FURNACE:
- return new cBlockFurnaceHandler(a_BlockID);
- case E_BLOCK_CHEST:
- return new cBlockChestHandler(a_BlockID);
- case E_BLOCK_ICE:
- return new cBlockIceHandler(a_BlockID);
- case E_BLOCK_LADDER:
- return new cBlockLadderHandler(a_BlockID);
- case E_BLOCK_COBBLESTONE_STAIRS:
- case E_BLOCK_BRICK_STAIRS:
- case E_BLOCK_STONE_BRICK_STAIRS:
- case E_BLOCK_NETHER_BRICK_STAIRS:
- case E_BLOCK_WOODEN_STAIRS:
- return new cBlockStairsHandler(a_BlockID);
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_WALLSIGN:
- return new cBlockSignHandler(a_BlockID);
- case E_BLOCK_CROPS:
- return new cBlockCropsHandler(a_BlockID);
- case E_BLOCK_SUGARCANE:
- return new cBlockSugarcaneHandler(a_BlockID);
- case E_BLOCK_YELLOW_FLOWER:
- case E_BLOCK_RED_ROSE:
- return new cBlockFlowerHandler(a_BlockID);
- case E_BLOCK_BROWN_MUSHROOM:
- case E_BLOCK_RED_MUSHROOM:
- return new cBlockMushroomHandler(a_BlockID);
- case E_BLOCK_CACTUS:
- return new cBlockCactusHandler(a_BlockID);
- case E_BLOCK_MELON_STEM:
- case E_BLOCK_PUMPKIN_STEM:
- return new cBlockStemsHandler(a_BlockID);
- case E_BLOCK_GLOWSTONE:
- return new cBlockGlowstoneHandler(a_BlockID);
- case E_BLOCK_DIAMOND_ORE:
- case E_BLOCK_GOLD_ORE:
- case E_BLOCK_REDSTONE_ORE:
- case E_BLOCK_REDSTONE_ORE_GLOWING:
- case E_BLOCK_EMERALD_ORE:
- case E_BLOCK_IRON_ORE:
- case E_BLOCK_LAPIS_ORE:
- case E_BLOCK_COAL_ORE:
- return new cBlockOreHandler(a_BlockID);
- case E_BLOCK_STONE:
- case E_BLOCK_COBBLESTONE:
- return new cBlockStoneHandler(a_BlockID);
- case E_BLOCK_MELON:
- return new cBlockMelonHandler(a_BlockID);
- case E_BLOCK_NOTE_BLOCK:
- return new cBlockNoteHandler(a_BlockID);
- default:
- return new cBlockHandler(a_BlockID);
- break;
+ case E_BLOCK_WOODEN_DOOR:
+ case E_BLOCK_IRON_DOOR:
+ return new cBlockDoorHandler(a_BlockID);
+ case E_BLOCK_FIRE:
+ return new cBlockFireHandler(a_BlockID);
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ return new cBlockRedstoneTorchHandler(a_BlockID);
+ case E_BLOCK_REDSTONE_WIRE:
+ return new cBlockRedstoneHandler(a_BlockID);
+ case E_BLOCK_PISTON:
+ case E_BLOCK_STICKY_PISTON:
+ return new cBlockPistonHandler(a_BlockID);
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ return new cBlockRedstoneRepeaterHandler(a_BlockID);
+ case E_BLOCK_WORKBENCH:
+ return new cBlockWorkbenchHandler(a_BlockID);
+ case E_BLOCK_SNOW:
+ return new cBlockSnowHandler(a_BlockID);
+ case E_BLOCK_TALL_GRASS:
+ return new cBlockTallGrassHandler(a_BlockID);
+ case E_BLOCK_VINES:
+ return new cBlockVineHandler(a_BlockID);
+ case ::E_BLOCK_WOOL:
+ return new cBlockClothHandler(a_BlockID);
+ case E_BLOCK_WOODEN_SLAB:
+ case E_BLOCK_STONE_SLAB:
+ case E_BLOCK_DOUBLE_WOODEN_SLAB:
+ case E_BLOCK_DOUBLE_STONE_SLAB:
+ return new cBlockSlabHandler(a_BlockID);
+ case E_BLOCK_LOG:
+ case E_BLOCK_PLANKS:
+ return new cBlockWoodHandler(a_BlockID);
+ case E_BLOCK_TORCH:
+ return new cBlockTorchHandler(a_BlockID);
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ return new cBlockDirtHandler(a_BlockID);
+ case E_BLOCK_LEAVES:
+ return new cBlockLeavesHandler(a_BlockID);
+ case E_BLOCK_SAPLING:
+ return new cBlockSaplingHandler(a_BlockID);
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ case E_BLOCK_STATIONARY_LAVA:
+ case E_BLOCK_LAVA:
+ return new cBlockFluidHandler(a_BlockID);
+ case E_BLOCK_DISPENSER:
+ return new cBlockDispenserHandler(a_BlockID);
+ case E_BLOCK_FURNACE:
+ case E_BLOCK_LIT_FURNACE:
+ return new cBlockFurnaceHandler(a_BlockID);
+ case E_BLOCK_CHEST:
+ return new cBlockChestHandler(a_BlockID);
+ case E_BLOCK_ICE:
+ return new cBlockIceHandler(a_BlockID);
+ case E_BLOCK_LADDER:
+ return new cBlockLadderHandler(a_BlockID);
+ case E_BLOCK_COBBLESTONE_STAIRS:
+ case E_BLOCK_BRICK_STAIRS:
+ case E_BLOCK_STONE_BRICK_STAIRS:
+ case E_BLOCK_NETHER_BRICK_STAIRS:
+ case E_BLOCK_WOODEN_STAIRS:
+ return new cBlockStairsHandler(a_BlockID);
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_WALLSIGN:
+ return new cBlockSignHandler(a_BlockID);
+ case E_BLOCK_CROPS:
+ return new cBlockCropsHandler(a_BlockID);
+ case E_BLOCK_SUGARCANE:
+ return new cBlockSugarcaneHandler(a_BlockID);
+ case E_BLOCK_YELLOW_FLOWER:
+ case E_BLOCK_RED_ROSE:
+ return new cBlockFlowerHandler(a_BlockID);
+ case E_BLOCK_BROWN_MUSHROOM:
+ case E_BLOCK_RED_MUSHROOM:
+ return new cBlockMushroomHandler(a_BlockID);
+ case E_BLOCK_CACTUS:
+ return new cBlockCactusHandler(a_BlockID);
+ case E_BLOCK_MELON_STEM:
+ case E_BLOCK_PUMPKIN_STEM:
+ return new cBlockStemsHandler(a_BlockID);
+ case E_BLOCK_GLOWSTONE:
+ return new cBlockGlowstoneHandler(a_BlockID);
+ case E_BLOCK_DIAMOND_ORE:
+ case E_BLOCK_GOLD_ORE:
+ case E_BLOCK_REDSTONE_ORE:
+ case E_BLOCK_REDSTONE_ORE_GLOWING:
+ case E_BLOCK_EMERALD_ORE:
+ case E_BLOCK_IRON_ORE:
+ case E_BLOCK_LAPIS_ORE:
+ case E_BLOCK_COAL_ORE:
+ return new cBlockOreHandler(a_BlockID);
+ case E_BLOCK_STONE:
+ case E_BLOCK_COBBLESTONE:
+ return new cBlockStoneHandler(a_BlockID);
+ case E_BLOCK_MELON:
+ return new cBlockMelonHandler(a_BlockID);
+ case E_BLOCK_NOTE_BLOCK:
+ return new cBlockNoteHandler(a_BlockID);
+ default:
+ return new cBlockHandler(a_BlockID);
+ break;
}
}
+
+
+
+
void cBlockHandler::Deinit()
{
for(int i = 0; i < 256; i++)
{
delete m_BlockHandler[i];
}
+ m_HandlerInitialized = false;
}
+
+
+
+
cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockID)
{
m_BlockID = a_BlockID;
}
+
+
+
+
void cBlockHandler::OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
-
}
+
+
+
+
void cBlockHandler::OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir)
{
}
+
+
+
+
void cBlockHandler::OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z)
{
}
+
+
+
+
void cBlockHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
{
//Notify the neighbors
@@ -204,6 +243,10 @@ void cBlockHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_D
NeighborChanged(a_World, a_X, a_Y, a_Z + 1);
}
+
+
+
+
void cBlockHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
//Notify the neighbors
@@ -215,47 +258,80 @@ void cBlockHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
NeighborChanged(a_World, a_X, a_Y, a_Z + 1);
}
+
+
+
+
void cBlockHandler::NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
GetBlockHandler(a_World->GetBlock(a_X, a_Y, a_Z))->OnNeighborChanged(a_World, a_X, a_Y, a_Z);
}
+
+
+
+
void cBlockHandler::OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
-
}
+
+
+
+
void cBlockHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
{
-
}
+
+
+
+
void cBlockHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
{
-
}
+
+
+
+
void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
{
a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
}
+
+
+
+
char cBlockHandler::GetDropCount()
{
return 1;
}
+
+
+
+
int cBlockHandler::GetDropID()
{
return m_BlockID;
}
+
+
+
+
NIBBLETYPE cBlockHandler::GetDropMeta(NIBBLETYPE a_BlockMeta)
{
return a_BlockMeta; //This keeps most textures. The few other blocks have to override this
}
+
+
+
+
void cBlockHandler::DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
cItems Drops;
@@ -269,47 +345,87 @@ void cBlockHandler::DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z)
}
}
+
+
+
+
bool cBlockHandler::CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir)
{
return CanBeAt(a_World, a_X, a_Y, a_Z);
}
+
+
+
+
bool cBlockHandler::CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
return true;
}
+
+
+
+
bool cBlockHandler::IsUseable()
{
return false;
}
+
+
+
+
bool cBlockHandler::IsClickedThrough()
{
return false;
}
+
+
+
+
bool cBlockHandler::IgnoreBuildCollision()
{
return m_BlockID == E_BLOCK_AIR;
}
+
+
+
+
bool cBlockHandler::NeedsRandomTicks()
{
return false;
}
+
+
+
+
bool cBlockHandler::AllowBlockOnTop()
{
return true;
}
+
+
+
+
bool cBlockHandler::CanBePlacedOnSide()
{
return true;
}
+
+
+
+
bool cBlockHandler::DropOnUnsuitable()
{
return true;
-} \ No newline at end of file
+}
+
+
+
+