diff options
Diffstat (limited to 'source/cChestEntity.h')
-rw-r--r-- | source/cChestEntity.h | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/source/cChestEntity.h b/source/cChestEntity.h deleted file mode 100644 index 2f6301479..000000000 --- a/source/cChestEntity.h +++ /dev/null @@ -1,65 +0,0 @@ - -#pragma once - -#include "cBlockEntity.h" -#include "UI/WindowOwner.h" - - - - - -namespace Json -{ - class Value; -}; - -class cClientHandle; -class cServer; -class cItem; -class cNBTData; - - - - - -class cChestEntity : // tolua_export - public cBlockEntity, // tolua_export - public cBlockEntityWindowOwner // tolua_export -{ // tolua_export -public: - cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); - virtual ~cChestEntity(); - virtual void Destroy(); - - void HandleData( cNBTData* a_NBTData ); - - const cItem * GetSlot( int a_Slot ) const; //tolua_export - void SetSlot(int a_Slot, const cItem & a_Item ); //tolua_export - - bool LoadFromJson( const Json::Value& a_Value ); - virtual void SaveToJson(Json::Value& a_Value ) override; - - virtual void SendTo(cClientHandle & a_Client) override; - - virtual void UsedBy( cPlayer * a_Player ); //tolua_export - - cChestEntity * GetJoinedChest() { return m_JoinedChest; } // NOTE: Is this a safe function? Should it be exported to Lua? - void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; } - void RemoveJoinedChest(cChestEntity *a_Chest) { if (m_JoinedChest && m_JoinedChest == a_Chest) { m_JoinedChest = NULL; m_TopChest = false; } } - - int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); } //tolua_export - cItem * GetContents(bool a_OnlyThis = false); - - static const int c_ChestWidth = 9; - static const int c_ChestHeight = 3; - -private: - - cItem * m_Content; - bool m_TopChest; - cChestEntity * m_JoinedChest; -}; //tolua_export - - - - |