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-rw-r--r--source/cChestEntity.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/cChestEntity.h b/source/cChestEntity.h
index 9b747c184..b129bf429 100644
--- a/source/cChestEntity.h
+++ b/source/cChestEntity.h
@@ -22,10 +22,10 @@ class cNBTData;
-class cChestEntity :
- public cBlockEntity,
- public cBlockEntityWindowOwner
-{
+class cChestEntity : //tolua_export
+ public cBlockEntity, //tolua_export
+ public cBlockEntityWindowOwner //tolua_export
+{ //tolua_export
public:
cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual ~cChestEntity();
@@ -33,21 +33,21 @@ public:
void HandleData( cNBTData* a_NBTData );
- const cItem * GetSlot( int a_Slot ) const;
- void SetSlot( int a_Slot, cItem & a_Item );
+ const cItem * GetSlot( int a_Slot ) const; //tolua_export
+ void SetSlot( int a_Slot, cItem & a_Item ); //tolua_export
bool LoadFromJson( const Json::Value& a_Value );
virtual void SaveToJson(Json::Value& a_Value ) override;
virtual void SendTo(cClientHandle & a_Client) override;
- virtual void UsedBy( cPlayer * a_Player ) override;
+ virtual void UsedBy( cPlayer * a_Player ) override; //tolua_export
- cChestEntity *GetJoinedChest() { return m_JoinedChest; }
+ cChestEntity * GetJoinedChest() { return m_JoinedChest; } // NOTE: Is this a safe function? Should it be exported to Lua?
void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; }
void RemoveJoinedChest(cChestEntity *a_Chest) { if (m_JoinedChest && m_JoinedChest == a_Chest) { m_JoinedChest = NULL; m_TopChest = false; } }
- int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); }
+ int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); } //tolua_export
cItem * GetContents(bool a_OnlyThis = false);
static const int c_ChestWidth = 9;
@@ -58,7 +58,7 @@ private:
cItem * m_Content;
bool m_TopChest;
cChestEntity * m_JoinedChest;
-};
+}; //tolua_export