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-rw-r--r--source/cChestEntity.h65
1 files changed, 0 insertions, 65 deletions
diff --git a/source/cChestEntity.h b/source/cChestEntity.h
deleted file mode 100644
index 2f6301479..000000000
--- a/source/cChestEntity.h
+++ /dev/null
@@ -1,65 +0,0 @@
-
-#pragma once
-
-#include "cBlockEntity.h"
-#include "UI/WindowOwner.h"
-
-
-
-
-
-namespace Json
-{
- class Value;
-};
-
-class cClientHandle;
-class cServer;
-class cItem;
-class cNBTData;
-
-
-
-
-
-class cChestEntity : // tolua_export
- public cBlockEntity, // tolua_export
- public cBlockEntityWindowOwner // tolua_export
-{ // tolua_export
-public:
- cChestEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
- virtual ~cChestEntity();
- virtual void Destroy();
-
- void HandleData( cNBTData* a_NBTData );
-
- const cItem * GetSlot( int a_Slot ) const; //tolua_export
- void SetSlot(int a_Slot, const cItem & a_Item ); //tolua_export
-
- bool LoadFromJson( const Json::Value& a_Value );
- virtual void SaveToJson(Json::Value& a_Value ) override;
-
- virtual void SendTo(cClientHandle & a_Client) override;
-
- virtual void UsedBy( cPlayer * a_Player ); //tolua_export
-
- cChestEntity * GetJoinedChest() { return m_JoinedChest; } // NOTE: Is this a safe function? Should it be exported to Lua?
- void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; }
- void RemoveJoinedChest(cChestEntity *a_Chest) { if (m_JoinedChest && m_JoinedChest == a_Chest) { m_JoinedChest = NULL; m_TopChest = false; } }
-
- int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); } //tolua_export
- cItem * GetContents(bool a_OnlyThis = false);
-
- static const int c_ChestWidth = 9;
- static const int c_ChestHeight = 3;
-
-private:
-
- cItem * m_Content;
- bool m_TopChest;
- cChestEntity * m_JoinedChest;
-}; //tolua_export
-
-
-
-