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-rw-r--r--source/cChunk.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp
index e528edf24..2c97b5955 100644
--- a/source/cChunk.cpp
+++ b/source/cChunk.cpp
@@ -1930,6 +1930,22 @@ void cChunk::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclude)
+void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendCollectPickup(a_Pickup, a_Player);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
// We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list