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-rw-r--r--source/cChunk.cpp244
1 files changed, 143 insertions, 101 deletions
diff --git a/source/cChunk.cpp b/source/cChunk.cpp
index 7b3d20911..0ef2ab7b0 100644
--- a/source/cChunk.cpp
+++ b/source/cChunk.cpp
@@ -24,7 +24,6 @@
#include "cItem.h"
#include "cNoise.h"
#include "cRoot.h"
-#include "cWorldGenerator.h"
#include "cBlockToPickup.h"
#include "MersenneTwister.h"
#include "cPlayer.h"
@@ -32,7 +31,6 @@
#include "packets/cPacket_DestroyEntity.h"
#include "packets/cPacket_PreChunk.h"
#include "packets/cPacket_BlockChange.h"
-#include "packets/cPacket_MapChunk.h"
#include "packets/cPacket_MultiBlock.h"
#include <json/json.h>
@@ -50,10 +48,10 @@ extern bool g_bWaterPhysics;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// sSetBlock:
-sSetBlock::sSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ) // absolute block position
- : x( a_X )
- , y( a_Y )
- , z( a_Z )
+sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position
+ : x( a_BlockX )
+ , y( a_BlockY )
+ , z( a_BlockZ )
, BlockType( a_BlockType )
, BlockMeta( a_BlockMeta )
{
@@ -68,8 +66,7 @@ sSetBlock::sSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockM
// cChunk:
cChunk::cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World)
- : m_bCalculateLighting( false )
- , m_PosX( a_ChunkX )
+ : m_PosX( a_ChunkX )
, m_PosY( a_ChunkY )
, m_PosZ( a_ChunkZ )
, m_BlockTickNum( 0 )
@@ -79,6 +76,7 @@ cChunk::cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap,
, m_World( a_World )
, m_ChunkMap(a_ChunkMap)
, m_IsValid(false)
+ , m_IsLightValid(false)
, m_IsDirty(false)
, m_IsSaving(false)
, m_StayCount(0)
@@ -203,8 +201,10 @@ void cChunk::MarkLoadFailed(void)
void cChunk::GetAllData(cChunkDataCallback & a_Callback)
{
a_Callback.HeightMap (&m_HeightMap);
+ a_Callback.BiomeData (&m_BiomeMap);
a_Callback.BlockTypes (m_BlockTypes);
a_Callback.BlockMeta (m_BlockMeta);
+ a_Callback.LightIsValid (m_IsLightValid);
a_Callback.BlockLight (m_BlockLight);
a_Callback.BlockSkyLight(m_BlockSkyLight);
@@ -224,24 +224,35 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback)
void cChunk::SetAllData(
- const BLOCKTYPE * a_BlockTypes,
- const BLOCKTYPE * a_BlockMeta,
- const BLOCKTYPE * a_BlockLight,
- const BLOCKTYPE * a_BlockSkyLight,
- const HeightMap * a_HeightMap,
+ const BLOCKTYPE * a_BlockTypes,
+ const NIBBLETYPE * a_BlockMeta,
+ const NIBBLETYPE * a_BlockLight,
+ const NIBBLETYPE * a_BlockSkyLight,
+ const HeightMap * a_HeightMap,
+ const BiomeMap & a_BiomeMap,
cEntityList & a_Entities,
cBlockEntityList & a_BlockEntities
)
{
+ memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap));
+
if (a_HeightMap != NULL)
{
memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap));
}
- memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
- memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
- memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
- memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
+ memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
+ memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta));
+ if (a_BlockLight != NULL)
+ {
+ memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
+ }
+ if (a_BlockSkyLight != NULL)
+ {
+ memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
+ }
+
+ m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
if (a_HeightMap == NULL)
{
@@ -290,6 +301,22 @@ void cChunk::SetAllData(
+void cChunk::SetLight(
+ const cChunkDef::BlockNibbles & a_BlockLight,
+ const cChunkDef::BlockNibbles & a_SkyLight
+)
+{
+ // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
+ // Postponing until we see how bad it is :)
+ memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
+ memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight));
+ m_IsLightValid = true;
+}
+
+
+
+
+
void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
{
memcpy(a_BlockTypes, m_BlockTypes, NumBlocks);
@@ -345,11 +372,6 @@ void cChunk::Stay(bool a_Stay)
void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
{
- if (m_bCalculateLighting)
- {
- CalculateLighting();
- }
-
cCSLock Lock(m_CSBlockLists);
unsigned int PendingSendBlocks = m_PendingSendBlocks.size();
if( PendingSendBlocks > 1 )
@@ -407,7 +429,7 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
unsigned int NumTickBlocks = m_ToTickBlocks.size();
Lock2.Unlock();
- if( NumTickBlocks > 0 )
+ if ( NumTickBlocks > 0 )
{
Lock2.Lock();
std::deque< unsigned int > ToTickBlocks = m_ToTickBlocks;
@@ -415,32 +437,34 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
Lock2.Unlock();
bool isRedstone = false;
- for( std::deque< unsigned int >::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
+ for ( std::deque< unsigned int >::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
{
unsigned int index = (*itr);
Vector3i BlockPos = IndexToCoordinate( index );
char BlockID = GetBlock( index );
- switch( BlockID )
+ switch ( BlockID )
{
- case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
- case E_BLOCK_REDSTONE_WIRE:
+ case E_BLOCK_REDSTONE_REPEATER_OFF:
+ case E_BLOCK_REDSTONE_REPEATER_ON:
+ case E_BLOCK_REDSTONE_WIRE:
{
isRedstone = true;
+ // fallthrough
}
- case E_BLOCK_CACTUS:
- case E_BLOCK_REEDS:
- case E_BLOCK_WOODEN_PRESSURE_PLATE:
- case E_BLOCK_STONE_PRESSURE_PLATE:
- case E_BLOCK_MINECART_TRACKS:
- case E_BLOCK_SIGN_POST:
- case E_BLOCK_CROPS:
- case E_BLOCK_SAPLING:
- case E_BLOCK_YELLOW_FLOWER:
- case E_BLOCK_RED_ROSE:
- case E_BLOCK_RED_MUSHROOM:
- case E_BLOCK_BROWN_MUSHROOM: // Stuff that drops when block below is destroyed
+
+ case E_BLOCK_CACTUS:
+ case E_BLOCK_REEDS:
+ case E_BLOCK_WOODEN_PRESSURE_PLATE:
+ case E_BLOCK_STONE_PRESSURE_PLATE:
+ case E_BLOCK_MINECART_TRACKS:
+ case E_BLOCK_SIGN_POST:
+ case E_BLOCK_CROPS:
+ case E_BLOCK_SAPLING:
+ case E_BLOCK_YELLOW_FLOWER:
+ case E_BLOCK_RED_ROSE:
+ case E_BLOCK_RED_MUSHROOM:
+ case E_BLOCK_BROWN_MUSHROOM: // Stuff that drops when block below is destroyed
{
if( GetBlock( BlockPos.x, BlockPos.y-1, BlockPos.z ) == E_BLOCK_AIR )
{
@@ -453,12 +477,17 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
Pickup->Initialize( m_World );
}
+ break;
}
- break;
- case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_TORCH_ON:
+
+ case E_BLOCK_REDSTONE_TORCH_OFF:
+ case E_BLOCK_REDSTONE_TORCH_ON:
+ {
isRedstone = true;
- case E_BLOCK_TORCH:
+ // fallthrough
+ }
+
+ case E_BLOCK_TORCH:
{
char Dir = cTorch::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
Vector3i WorldPos = PositionToWorldPosition( BlockPos );
@@ -474,9 +503,10 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
Pickup->Initialize( m_World );
}
+ break;
}
- break;
- case E_BLOCK_LADDER:
+
+ case E_BLOCK_LADDER:
{
char Dir = cLadder::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
Vector3i WorldPos = PositionToWorldPosition( BlockPos );
@@ -488,20 +518,35 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
Pickup->Initialize( m_World );
}
+ break;
}
- break;
- default:
- break;
- };
+ } // switch (BlockType)
+ } // for itr - ToTickBlocks[]
+ }
+
+ TickBlocks(a_TickRandom);
+
+ // Tick block entities (furnaces)
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
+ {
+ if ((*itr)->GetBlockType() == E_BLOCK_FURNACE)
+ {
+ ((cFurnaceEntity *)(*itr))->Tick( a_Dt );
}
}
+}
+
+
+
+void cChunk::TickBlocks(MTRand & a_TickRandom)
+{
// Tick dem blocks
int RandomX = a_TickRandom.randInt();
int RandomY = a_TickRandom.randInt();
int RandomZ = a_TickRandom.randInt();
- for(int i = 0; i < 50; i++)
+ for (int i = 0; i < 50; i++)
{
m_BlockTickX = (m_BlockTickX + RandomX) % Width;
m_BlockTickY = (m_BlockTickY + RandomY) % Height;
@@ -533,38 +578,38 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
case E_BLOCK_GRASS:
{
-#if AXIS_ORDER == AXIS_ORDER_YZX
- char AboveBlock = GetBlock( Index+1 );
-#elif AXIS_ORDER == AXIS_ORDER_XZY
- char AboveBlock = GetBlock( Index + (Width*Width) );
-#endif
- if (!( (AboveBlock == 0) || (g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]) ) ) //changed to not allow grass if any one hit object is on top
+ char AboveBlock = GetBlock( Index + (Width * Width) );
+ if (!( (AboveBlock == E_BLOCK_AIR) || (g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]) ) )
{
FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_DIRT, GetNibble( m_BlockMeta, Index ) );
}
+ break;
}
- break;
- case E_BLOCK_SAPLING: //todo: check meta of sapling. change m_World->GrowTree to look change trunk and leaves based on meta of sapling
+
+ case E_BLOCK_SAPLING: //todo: check meta of sapling. change m_World->GrowTree to look change trunk and leaves based on meta of sapling
{
- FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_AIR, GetNibble( m_BlockMeta, Index ) );
- m_World->GrowTree( m_BlockTickX + m_PosX*Width, m_BlockTickY, m_BlockTickZ + m_PosZ*Width );
+ // Check the highest bit, if set, grow the tree, if not, set it (1-bit delay):
+ NIBBLETYPE Meta = GetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
+ if ((Meta & 0x08) != 0)
+ {
+ m_World->GrowTree( m_BlockTickX + m_PosX*Width, m_BlockTickY, m_BlockTickZ + m_PosZ*Width );
+ }
+ else
+ {
+ SetMeta(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Meta | 0x08);
+ }
+ break;
}
- break;
- case E_BLOCK_LEAVES: //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves
+
+ case E_BLOCK_LEAVES: //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves
{
+ break;
+ }
+
+ default:
+ {
+ break;
}
- break;
- default:
- break;
- }
- }
-
- // Tick block entities (furnaces)
- for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
- {
- if ((*itr)->GetBlockType() == E_BLOCK_FURNACE)
- {
- ((cFurnaceEntity *)(*itr))->Tick( a_Dt );
}
}
}
@@ -596,7 +641,7 @@ void cChunk::CreateBlockEntities(void)
{
for (int y = 0; y < Height; y++)
{
- ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockTypes[ MakeIndexNoCheck( x, y, z ) ];
+ ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockTypes[ MakeIndex( x, y, z ) ];
switch ( BlockType )
{
case E_BLOCK_CHEST:
@@ -644,7 +689,7 @@ void cChunk::CalculateHeightmap()
{
for (int y = Height - 1; y > -1; y--)
{
- int index = MakeIndexNoCheck( x, y, z );
+ int index = MakeIndex( x, y, z );
if (m_BlockTypes[index] != E_BLOCK_AIR)
{
m_HeightMap[x + z * Width] = (unsigned char)y;
@@ -699,16 +744,13 @@ void cChunk::CalculateLighting()
SpreadLight(m_BlockLight);
MarkDirty();
-
- // Stop it from calculating again :P
- m_bCalculateLighting = false;
}
-void cChunk::SpreadLight(BLOCKTYPE * a_LightBuffer)
+void cChunk::SpreadLight(NIBBLETYPE * a_LightBuffer)
{
// Spread the light
for(int x = 0; x < Width; x++) for(int z = 0; z < Width; z++) for(int y = 0; y < Height; y++)
@@ -735,7 +777,7 @@ void cChunk::SpreadLight(BLOCKTYPE * a_LightBuffer)
// Spread to neighbour chunks X-axis
cChunkPtr LeftChunk = m_ChunkMap->GetChunkNoGen( m_PosX - 1, m_PosY, m_PosZ );
cChunkPtr RightChunk = m_ChunkMap->GetChunkNoGen( m_PosX + 1, m_PosY, m_PosZ );
- BLOCKTYPE * LeftSky = NULL, *RightSky = NULL;
+ NIBBLETYPE * LeftSky = NULL, * RightSky = NULL;
if (LeftChunk->IsValid())
{
LeftSky = (a_LightBuffer == m_BlockSkyLight) ? LeftChunk->m_BlockSkyLight : LeftChunk->m_BlockLight;
@@ -780,7 +822,7 @@ void cChunk::SpreadLight(BLOCKTYPE * a_LightBuffer)
// Spread to neighbour chunks Z-axis
cChunkPtr FrontChunk = m_ChunkMap->GetChunkNoGen( m_PosX, m_PosY, m_PosZ - 1 );
cChunkPtr BackChunk = m_ChunkMap->GetChunkNoGen( m_PosX, m_PosY, m_PosZ + 1 );
- BLOCKTYPE * FrontSky = NULL, * BackSky = NULL;
+ NIBBLETYPE * FrontSky = NULL, * BackSky = NULL;
if (FrontChunk->IsValid())
{
FrontSky = (a_LightBuffer == m_BlockSkyLight) ? FrontChunk->m_BlockSkyLight : FrontChunk->m_BlockLight;
@@ -832,16 +874,16 @@ void cChunk::SpreadLight(BLOCKTYPE * a_LightBuffer)
-void cChunk::SetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta )
+void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )
{
- if (a_X < 0 || a_X >= Width || a_Y < 0 || a_Y >= Height || a_Z < 0 || a_Z >= Width)
+ if (a_RelX < 0 || a_RelX >= Width || a_RelY < 0 || a_RelY >= Height || a_RelZ < 0 || a_RelZ >= Width)
{
return; // Clip
}
ASSERT(IsValid()); // Is this chunk loaded / generated?
- int index = MakeIndexNoCheck( a_X, a_Y, a_Z );
+ int index = MakeIndexNoCheck( a_RelX, a_RelY, a_RelZ );
BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index );
BLOCKTYPE OldBlockType = m_BlockTypes[index];
m_BlockTypes[index] = a_BlockType;
@@ -867,38 +909,38 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTY
(g_BlockTransparent[ OldBlockType ] != g_BlockTransparent[ a_BlockType ] )
)
{
- RecalculateLighting();
+ m_IsLightValid = false;
}
// Update heightmap, if needed:
- if (a_Y >= m_HeightMap[a_X + a_Z * Width])
+ if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width])
{
if (a_BlockType != E_BLOCK_AIR)
{
- m_HeightMap[a_X + a_Z * Width] = (unsigned char)a_Y;
+ SetHeight(m_HeightMap, a_RelX, a_RelZ, a_RelY);
}
else
{
- for (int y = a_Y - 1; y > 0; --y)
+ for (int y = a_RelY - 1; y > 0; --y)
{
- if (m_BlockTypes[MakeIndex(a_X, y, a_Z)] != E_BLOCK_AIR)
+ if (cChunkDef::GetBlock(m_BlockTypes, a_RelX, y, a_RelZ) != E_BLOCK_AIR)
{
- m_HeightMap[a_X + a_Z * Width] = (unsigned char)y;
+ SetHeight(m_HeightMap, a_RelX, a_RelZ, y);
break;
}
} // for y - column in m_BlockData
}
}
- m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z ) );
- m_ToTickBlocks.push_back( MakeIndex( a_X+1, a_Y, a_Z ) );
- m_ToTickBlocks.push_back( MakeIndex( a_X-1, a_Y, a_Z ) );
- m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y+1, a_Z ) );
- m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y-1, a_Z ) );
- m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z+1 ) );
- m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z-1 ) );
+ m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ ) );
+ m_ToTickBlocks.push_back( MakeIndex( a_RelX + 1, a_RelY, a_RelZ ) );
+ m_ToTickBlocks.push_back( MakeIndex( a_RelX - 1, a_RelY, a_RelZ ) );
+ m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY + 1, a_RelZ ) );
+ m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY - 1, a_RelZ ) );
+ m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ + 1 ) );
+ m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ - 1 ) );
- Vector3i WorldPos = PositionToWorldPosition( a_X, a_Y, a_Z );
+ Vector3i WorldPos = PositionToWorldPosition( a_RelX, a_RelY, a_RelZ );
cBlockEntity* BlockEntity = GetBlockEntity( WorldPos );
if( BlockEntity )
{
@@ -963,7 +1005,7 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLO
(g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] )
)
{
- RecalculateLighting();
+ m_IsLightValid = false;
}
// Update heightmap, if needed: