diff options
Diffstat (limited to 'source/cChunk.h')
-rw-r--r-- | source/cChunk.h | 215 |
1 files changed, 47 insertions, 168 deletions
diff --git a/source/cChunk.h b/source/cChunk.h index 1018936f2..cd43f2fe3 100644 --- a/source/cChunk.h +++ b/source/cChunk.h @@ -2,7 +2,7 @@ #pragma once
#include "cEntity.h"
-#include "Vector3i.h"
+#include "ChunkDef.h"
@@ -21,19 +21,6 @@ -/** This is really only a placeholder to be used in places where we need to "make up" a chunk's Y coord.
-It will help us when the new chunk format comes out and we need to patch everything up for compatibility.
-*/
-#define ZERO_CHUNK_Y 0
-
-// Used to smoothly convert to new axis ordering. One will be removed when deemed stable.
-#define AXIS_ORDER_YZX 1 // Original (1.1-)
-#define AXIS_ORDER_XZY 2 // New (1.2+)
-#define AXIS_ORDER AXIS_ORDER_XZY
-
-
-
-
namespace Json
{
class Value;
@@ -46,7 +33,6 @@ namespace Json class cWorld;
class cFurnaceEntity;
class cPacket;
-class cBlockEntity;
class cClientHandle;
class cServer;
class MTRand;
@@ -54,59 +40,6 @@ class cPlayer; class cChunkMap;
typedef std::list<cClientHandle *> cClientHandleList;
-typedef std::list<cBlockEntity *> cBlockEntityList;
-
-
-
-
-
-/** Interface class used for getting data out of a chunk using the GetAllData() function.
-Implementation must use the pointers immediately and NOT store any of them for later use
-*/
-class cChunkDataCallback
-{
-public:
- /// Called once to export blockdata
- virtual void BlockData(const char * a_Data) = 0;
-
- /// Called for each entity in the chunk
- virtual void Entity(cEntity * a_Entity) = 0;
-
- /// Called for each blockentity in the chunk
- virtual void BlockEntity(cBlockEntity * a_Entity) = 0;
-} ;
-
-
-
-
-
-/** Interface class used for comparing clients of two chunks.
-Used primarily for entity moving while both chunks are locked.
-*/
-class cClientDiffCallback
-{
-public:
- /// Called for clients that are in Chunk1 and not in Chunk2,
- virtual void Removed(cClientHandle * a_Client) = 0;
-
- /// Called for clients that are in Chunk2 and not in Chunk1.
- virtual void Added(cClientHandle * a_Client) = 0;
-} ;
-
-
-
-
-
-struct sSetBlock
-{
- int x, y, z;
- int ChunkX, ChunkZ;
- char BlockType, BlockMeta;
-
- sSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ); // absolute block position
-};
-
-typedef std::list< sSetBlock > sSetBlockList;
@@ -114,14 +47,10 @@ typedef std::list< sSetBlock > sSetBlockList; // This class is not to be used directly
// Instead, call actions on cChunkMap (such as cChunkMap::SetBlock() etc.)
-class cChunk
+class cChunk :
+ public cChunkDef // The inheritance is "misused" here only to inherit the functions and constants defined in cChunkDef
{
public:
- static const int c_ChunkWidth = 16;
- static const int c_ChunkHeight = 256;
- static const int c_NumBlocks = c_ChunkWidth * c_ChunkHeight * c_ChunkWidth;
- static const int c_BlockDataSize = c_NumBlocks * 2 + (c_NumBlocks/2); // 2.5 * numblocks
-
cChunk(int a_X, int a_Y, int a_Z, cChunkMap * a_ChunkMap, cWorld * a_World);
~cChunk();
@@ -147,13 +76,21 @@ public: void GetAllData(cChunkDataCallback & a_Callback);
/// Sets all chunk data
- void SetAllData(const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities);
-
- /// Copies m_BlockData into a_Blocks, only the block types
- void GetBlocks(char * a_Blocks);
-
- /// Copies m_BlockData into a_Blocks, the entire array
- void GetBlockData(char * a_BlockData);
+ void SetAllData(
+ const BLOCKTYPE * a_BlockTypes,
+ const BLOCKTYPE * a_BlockMeta,
+ const BLOCKTYPE * a_BlockLight,
+ const BLOCKTYPE * a_BlockSkyLight,
+ const cChunkDef::HeightMap * a_HeightMap,
+ cEntityList & a_Entities,
+ cBlockEntityList & a_BlockEntities
+ );
+
+ /// Copies m_BlockData into a_BlockTypes, only the block types
+ void GetBlockTypes(BLOCKTYPE * a_BlockTypes);
+
+ /// Copies entire block data into a_BlockData, the entire 4 arrays (Type, Meta, Light, SkyLight)
+ void GetBlockData(BLOCKTYPE * a_BlockData);
/// Returns true if there is a block entity at the coords specified
bool HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ);
@@ -170,11 +107,11 @@ public: // OBSOLETE void SendTo( cClientHandle * a_Client );
- void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta );
- void SetBlock( const Vector3i & a_BlockPos, char a_BlockType, char a_BlockMeta ) { SetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockType, a_BlockMeta ); }
- void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, char a_BlockType, char a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
- char GetBlock( int a_X, int a_Y, int a_Z );
- char GetBlock( int a_BlockIdx );
+ void SetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta );
+ void SetBlock( const Vector3i & a_BlockPos, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ) { SetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockType, a_BlockMeta ); }
+ void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
+ BLOCKTYPE GetBlock( int a_X, int a_Y, int a_Z );
+ BLOCKTYPE GetBlock( int a_BlockIdx );
void CollectPickupsByPlayer(cPlayer * a_Player);
void UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); // Also sends update packets to all clients in the chunk
@@ -196,7 +133,7 @@ public: void UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z); // [x, y, z] in world block coords
inline void RecalculateLighting() { m_bCalculateLighting = true; } // Recalculate lighting next tick
- void SpreadLight(char* a_LightBuffer);
+
void CalculateLighting(); // Recalculate right now
void CalculateHeightmap();
@@ -207,67 +144,28 @@ public: // Loaded(blockdata, lightdata, blockentities, entities),
// Generated(blockdata, lightdata, blockentities, entities),
// GetBlockData(blockdatadest) etc.
- char* pGetBlockData() { return m_BlockData; }
- char* pGetType() { return m_BlockType; }
- char* pGetMeta() { return m_BlockMeta; }
- char* pGetLight() { return m_BlockLight; }
- char* pGetSkyLight() { return m_BlockSkyLight; }
-
- void CopyBlockDataFrom(const char * a_NewBlockData); // Copies all blockdata, recalculates heightmap (used by chunk loaders)
+ /*
+ BLOCKTYPE * GetBlockTypes (void) { return m_BlockTypes; }
+ BLOCKTYPE * GetBlockMeta (void) { return m_BlockMeta; }
+ BLOCKTYPE * GetBlockLight (void) { return m_BlockLight; }
+ BLOCKTYPE * GetBlockSkyLight(void) { return m_BlockSkyLight; }
+ */
- static char GetNibble(char * a_Buffer, int a_BlockIdx);
- static char GetNibble(char * a_Buffer, int x, int y, int z);
- static char GetNibble(char * a_Buffer, const Vector3i & a_BlockPos ) { return GetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); }
- static void SetNibble(char * a_Buffer, int a_BlockIdx, char a_Value);
- static void SetNibble(char * a_Buffer, int x, int y, int z, char a_Value);
- static void SetNibble(char * a_Buffer, const Vector3i & a_BlockPos, char a_Value ) { SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value ); }
-
void PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z);
Vector3i PositionToWorldPosition( const Vector3i & a_InChunkPos ) { return PositionToWorldPosition( a_InChunkPos.x, a_InChunkPos.y, a_InChunkPos.z ); }
Vector3i PositionToWorldPosition( int a_ChunkX, int a_ChunkY, int a_ChunkZ );
- static const unsigned int INDEX_OUT_OF_RANGE = 0xffffffff;
- inline static unsigned int MakeIndex(int x, int y, int z )
- {
- if( x < c_ChunkWidth && x > -1 && y < c_ChunkHeight && y > -1 && z < c_ChunkWidth && z > -1 )
- {
- return MakeIndexNoCheck(x, y, z);
- }
- return INDEX_OUT_OF_RANGE;
- }
-
- inline static unsigned int MakeIndexNoCheck(int x, int y, int z)
- {
- #if AXIS_ORDER == AXIS_ORDER_XZY
- // For some reason, NOT using the Horner schema is faster. Weird.
- return x + (z * c_ChunkWidth) + (y * c_ChunkWidth * c_ChunkWidth); // 1.2 is XZY
- #elif AXIS_ORDER == AXIS_ORDER_YZX
- return y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth); // 1.1 is YZX
- #endif
- }
-
- inline static Vector3i IndexToCoordinate( unsigned int index )
- {
- #if AXIS_ORDER == AXIS_ORDER_XZY
- return Vector3i( // 1.2
- index % c_ChunkWidth, // X
- index / (c_ChunkWidth * c_ChunkWidth), // Y
- (index / c_ChunkWidth) % c_ChunkWidth // Z
- );
- #elif AXIS_ORDER == AXIS_ORDER_YZX
- return Vector3i( // 1.1
- index / (c_ChunkHeight * c_ChunkWidth), // X
- index % c_ChunkHeight, // Y
- (index / c_ChunkHeight) % c_ChunkWidth // Z
- );
- #endif
- }
-
inline void MarkDirty(void)
{
m_IsDirty = true;
m_IsSaving = false;
}
+
+ inline void SpreadBlockSkyLight(void) {SpreadLight(m_BlockSkyLight); }
+ inline void SpreadBlockLight (void) {SpreadLight(m_BlockLight); }
+
+ inline BLOCKTYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) {return cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); }
+ inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Meta) { cChunkDef::SetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ, a_Meta); }
private:
@@ -278,9 +176,9 @@ private: bool m_IsSaving; // True if the chunk is being saved
bool m_HasLoadFailed; // True if chunk failed to load and hasn't been generated yet since then
- cCriticalSection m_CSBlockLists;
- std::deque< unsigned int > m_ToTickBlocks;
- std::vector< unsigned int > m_PendingSendBlocks;
+ cCriticalSection m_CSBlockLists;
+ std::deque< unsigned int > m_ToTickBlocks;
+ std::vector< unsigned int > m_PendingSendBlocks;
// A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
cClientHandleList m_LoadedByClient;
@@ -297,13 +195,13 @@ private: cWorld * m_World;
cChunkMap * m_ChunkMap;
- char m_BlockData[c_BlockDataSize]; // Chunk data ready to be compressed and sent
- char *m_BlockType; // Pointers to an element in m_BlockData
- char *m_BlockMeta; // += NumBlocks
- char *m_BlockLight; // += NumBlocks/2
- char *m_BlockSkyLight; // += NumBlocks/2
+ // TODO: Make these pointers and don't allocate what isn't needed
+ BLOCKTYPE m_BlockTypes [cChunkDef::NumBlocks];
+ BLOCKTYPE m_BlockMeta [cChunkDef::NumBlocks / 2];
+ BLOCKTYPE m_BlockLight [cChunkDef::NumBlocks / 2];
+ BLOCKTYPE m_BlockSkyLight[cChunkDef::NumBlocks / 2];
- unsigned char m_HeightMap[c_ChunkWidth * c_ChunkWidth];
+ cChunkDef::HeightMap m_HeightMap;
unsigned int m_BlockTickNum;
unsigned int m_BlockTickX, m_BlockTickY, m_BlockTickZ;
@@ -319,6 +217,8 @@ private: // Makes a copy of the list
cClientHandleList GetAllClients(void) const {return m_LoadedByClient; }
+
+ void SpreadLight(BLOCKTYPE * a_LightBuffer);
};
typedef cChunk * cChunkPtr;
@@ -329,27 +229,6 @@ typedef std::list<cChunkPtr> cChunkPtrList; -class cChunkCoords
-{
-public:
- int m_ChunkX;
- int m_ChunkY;
- int m_ChunkZ;
-
- cChunkCoords(int a_ChunkX, int a_ChunkY, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ) {}
-
- bool operator == (const cChunkCoords & a_Other)
- {
- return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkY == a_Other.m_ChunkY) && (m_ChunkZ == a_Other.m_ChunkZ));
- }
-} ;
-
-typedef std::list<cChunkCoords> cChunkCoordsList;
-
-
-
-
-
#if C_CHUNK_USE_INLINE
#include "cChunk.inl.h"
#endif
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