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-rw-r--r--source/cChunkGenerator.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/cChunkGenerator.cpp b/source/cChunkGenerator.cpp
index fdfdeab46..67b004a69 100644
--- a/source/cChunkGenerator.cpp
+++ b/source/cChunkGenerator.cpp
@@ -155,15 +155,17 @@ void cChunkGenerator::Execute(void)
Lock.Unlock(); // Unlock ASAP
m_evtRemoved.Set();
- if (m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ))
+ // Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set
+ if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ))
{
+ LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ);
// Already generated, ignore request
continue;
}
if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ))
{
- LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d, %d] (HasClients: %d)", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
+ LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
continue;
}