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-rw-r--r--source/cChunkMap.cpp23
1 files changed, 8 insertions, 15 deletions
diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp
index 424b26b5f..2d3aabd7b 100644
--- a/source/cChunkMap.cpp
+++ b/source/cChunkMap.cpp
@@ -59,6 +59,7 @@ cChunkMap::cChunkMap(cWorld* a_World )
cChunkMap::~cChunkMap()
{
+ // TODO: delete layers
}
@@ -127,11 +128,6 @@ cChunkMap::cChunkLayer* cChunkMap::AddLayer( const cChunkLayer & a_Layer )
void cChunkMap::AddChunk( cChunk* a_Chunk )
{
- /* // OLD
- m_Nodes[ MakeHash( a_Chunk->GetPosX(), a_Chunk->GetPosZ() ) ].push_back( a_Chunk );
- */
-
- // NEW
const int LayerX = (int)(floorf((float)a_Chunk->GetPosX() / (float)(LAYER_SIZE)));
const int LayerZ = (int)(floorf((float)a_Chunk->GetPosZ() / (float)(LAYER_SIZE)));
cChunkLayer* FoundLayer = GetLayer( LayerX, LayerZ );
@@ -141,16 +137,20 @@ void cChunkMap::AddChunk( cChunk* a_Chunk )
NewLayer.m_X = LayerX;
NewLayer.m_Z = LayerZ;
FoundLayer = AddLayer( NewLayer );
- LOGWARN("Created new layer %i %i (total layers %i)", LayerX, LayerZ, m_NumLayers );
+ LOG("Created new layer [%i %i] (total layers %i)", LayerX, LayerZ, m_NumLayers );
}
//Get local coordinates in layer
const int LocalX = a_Chunk->GetPosX() - LayerX * LAYER_SIZE;
const int LocalZ = a_Chunk->GetPosZ() - LayerZ * LAYER_SIZE;
if( FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_LiveChunk )
+ {
LOGWARN("WARNING: Added chunk to layer while it was already loaded!");
+ }
if( FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_Compressed )
+ {
LOGWARN("WARNING: Added chunk to layer while a compressed version exists!");
+ }
FoundLayer->m_Chunks[ LocalX + LocalZ * LAYER_SIZE ].m_LiveChunk = a_Chunk;
FoundLayer->m_NumChunksLoaded++;
}
@@ -161,11 +161,6 @@ void cChunkMap::AddChunk( cChunk* a_Chunk )
void cChunkMap::RemoveChunk( cChunk* a_Chunk )
{
- /* // OLD
- m_Nodes[ MakeHash( a_Chunk->GetPosX(), a_Chunk->GetPosZ() ) ].erase( a_Chunk );
- */
-
- // NEW
cChunkLayer* Layer = GetLayerForChunk( a_Chunk->GetPosX(), a_Chunk->GetPosZ() );
if( Layer )
{
@@ -392,10 +387,8 @@ void cChunkMap::UnloadUnusedChunks()
SaveLayer( &Layer );
for( int i = 0; i < LAYER_SIZE*LAYER_SIZE; ++i ) // Free all chunk data for layer
{
- if( Layer.m_Chunks[i].m_Compressed )
- delete [] Layer.m_Chunks[i].m_Compressed;
- if( Layer.m_Chunks[i].m_LiveChunk )
- delete Layer.m_Chunks[i].m_LiveChunk;
+ delete [] Layer.m_Chunks[i].m_Compressed;
+ delete Layer.m_Chunks[i].m_LiveChunk;
}
if( RemoveLayer( &Layer ) ) l--;
}