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-rw-r--r--source/cChunkMap.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp
index b8e8b05c6..c5a770871 100644
--- a/source/cChunkMap.cpp
+++ b/source/cChunkMap.cpp
@@ -451,6 +451,22 @@ void cChunkMap::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclu
+void cChunkMap::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Pickup.GetChunkX(), a_Pickup.GetChunkY(), a_Pickup.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastCollectPickup(a_Pickup, a_Player, a_Exclude);
+}
+
+
+
+
+
void cChunkMap::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);