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-rw-r--r--source/cChunkMap.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/cChunkMap.h b/source/cChunkMap.h
index 3af00b13d..a28b35fb6 100644
--- a/source/cChunkMap.h
+++ b/source/cChunkMap.h
@@ -16,7 +16,6 @@ class cItem;
class MTRand;
class cChunkStay;
class cChunk;
-class cPacket;
class cPlayer;
class cChestEntity;
class cFurnaceEntity;
@@ -43,13 +42,6 @@ public:
cChunkMap(cWorld* a_World );
~cChunkMap();
- // Direct action methods:
- /// Broadcast a_Packet to all clients in the chunk specified
- void BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const cPacket & a_Packet, cClientHandle * a_Exclude = NULL);
-
- /// Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
- void BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, const cPacket * a_Packet, cClientHandle * a_Exclude = NULL);
-
/// Broadcasts an a_Player's animation to all clients in the chunk where a_Player is
void BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);