diff options
Diffstat (limited to 'source/cClientHandle.cpp')
-rw-r--r-- | source/cClientHandle.cpp | 638 |
1 files changed, 78 insertions, 560 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 1ce6fa37b..53852438d 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -14,8 +14,6 @@ #include "cCraftingWindow.h" #include "cItem.h" #include "cTorch.h" -#include "cStairs.h" -#include "cStep.h" #include "cDoors.h" #include "cLadder.h" #include "cVine.h" @@ -27,6 +25,8 @@ #include "cChatColor.h" #include "cSocket.h" #include "cTimer.h" +#include "items/Item.h" +#include "blocks/Block.h" #include "cTracer.h" #include "Vector3f.h" @@ -796,6 +796,11 @@ void cClientHandle::HandleBlockDig(cPacket_BlockDig * a_Packet) m_Player->TossItem(false); return; } + + if (a_Packet->m_Status == 0x05) + { + LOGINFO("BlockDig: Status 5 not implemented"); + } cWorld* World = m_Player->GetWorld(); BLOCKTYPE OldBlock = World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ); @@ -814,94 +819,35 @@ void cClientHandle::HandleBlockDig(cPacket_BlockDig * a_Packet) ((a_Packet->m_Status == 0x00) && (m_Player->GetGameMode() == 1)) ); - if ((OldBlock == E_BLOCK_WOODEN_DOOR) && !bBroken) - { - cDoors::ChangeDoor(m_Player->GetWorld(), a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ); - } + cItem &Equipped = m_Player->GetInventory().GetEquippedItem(); + + cItemHandler *ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemID); - cItems PickupItems; - if (bBroken && !(m_Player->GetGameMode() == 1)) // broken + if(bBroken) { - cBlockToPickup::ToPickup(OldBlock, OldMeta, m_Player->GetInventory().GetEquippedItem(), PickupItems); + ItemHandler->OnBlockDestroyed(World, m_Player, &Equipped, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ); - // Allow plugins to change the dropped objects: - cRoot::Get()->GetPluginManager()->CallHookBlockToPickup(OldBlock, OldMeta, m_Player, m_Player->GetInventory().GetEquippedItem(), PickupItems); - } - - int pX = a_Packet->m_PosX; - unsigned char pY = a_Packet->m_PosY; - int pZ = a_Packet->m_PosZ; - - AddDirection(pX, pY, pZ, a_Packet->m_Direction); + BlockHandler(OldBlock)->OnDestroyedByPlayer(World, m_Player, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ); + World->DigBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ); + }else{ + cBlockHandler *Handler = cBlockHandler::GetBlockHandler(OldBlock); + Handler->OnClick(World, m_Player, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ); - char PossibleBlock = World->GetBlock(pX, pY, pZ); - - if (PossibleBlock == E_BLOCK_FIRE) - { - a_Packet->m_PosX = pX; - a_Packet->m_PosY = pY; - a_Packet->m_PosZ = pZ; - bBroken = true; - } + ItemHandler->OnDiggingBlock(World, m_Player, &Equipped, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_Direction); + - if (!bBroken) - { - return; - } - - if (!World->DigBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ)) - { - return; - } - - World->SpawnItemPickups(PickupItems, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ); - - switch (OldBlock) - { - case E_BLOCK_REDSTONE_TORCH_ON: - case E_BLOCK_REDSTONE_TORCH_OFF: - case E_BLOCK_REDSTONE_WIRE: - { - cRedstone Redstone(World); - Redstone.ChangeRedstone(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, false); - break; - } - } - - if ((OldBlock == E_BLOCK_PISTON) || (OldBlock == E_BLOCK_STICKY_PISTON)) - { - int newX = a_Packet->m_PosX; - int newY = a_Packet->m_PosY; - int newZ = a_Packet->m_PosZ; - AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1); - if (World->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION) - { - World->SetBlock(newX, newY, newZ, E_BLOCK_AIR, 0); - } - } + //Check for clickthrough-blocks: + int pX = a_Packet->m_PosX; + unsigned char pY = a_Packet->m_PosY; + int pZ = a_Packet->m_PosZ; + AddDirection(pX, pY, pZ, a_Packet->m_Direction); - if (cDoors::IsDoor(OldBlock)) - { - // Special actions for destroyed door (Destroy second part) - if (OldMeta & 8) - { - // Was upper part of door - if (cDoors::IsDoor(World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY - 1, a_Packet->m_PosZ))) - { - World->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY - 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0); - } - } - else + Handler = cBlockHandler::GetBlockHandler(World->GetBlock(pX, pY, pZ)); + if(Handler->IsClickedThrough()) { - // Was lower part - if (cDoors::IsDoor(World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ))) - { - World->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0); - } + Handler->OnClick(World, m_Player, pX, pY, pZ); } } - - m_Player->UseEquippedItem(); } @@ -943,490 +889,85 @@ void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet) } return; } + + cWorld * World = m_Player->GetWorld(); - //LOG("%i %i %i %i %i %i", a_Packet->m_Count, a_Packet->m_Direction, a_Packet->m_ItemType, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ); - - //printf("Place Dir:%i %i %i %i : %i\n", a_Packet->m_Direction, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_ItemType); - // 'use' useable items instead of placing blocks - bool bPlaceBlock = true; - bool UpdateRedstone = false; - bool AddedCurrent = false; - - if (a_Packet->m_Direction >= 0) + cBlockHandler *Handler = cBlockHandler::GetBlockHandler(World->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ)); + if(Handler->IsUseable()) { - cWorld * World = m_Player->GetWorld(); - BLOCKTYPE BlockType = 0; - NIBBLETYPE BlockMeta; - World->GetBlockTypeMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, BlockType, BlockMeta); - switch (BlockType) - { - case E_BLOCK_REDSTONE_REPEATER_ON: - case E_BLOCK_REDSTONE_REPEATER_OFF: - { - // no need to update redstone current with a repeater - // Find meta value of repeater and change it to one step more: - World->FastSetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, BlockType, ((BlockMeta + 0x04) & 0x0f)); - bPlaceBlock = false; - break; - } - - case E_BLOCK_WORKBENCH: - { - bPlaceBlock = false; - cWindow* Window = new cCraftingWindow(0, true); - m_Player->OpenWindow(Window); - break; - } - - case E_BLOCK_FURNACE: - case E_BLOCK_LIT_FURNACE: - case E_BLOCK_CHEST: - { - bPlaceBlock = false; - m_Player->GetWorld()->UseBlockEntity(m_Player, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ); - break; - } - - case E_BLOCK_WOODEN_DOOR: - { - bPlaceBlock = false; - cDoors::ChangeDoor(m_Player->GetWorld(), a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ); - break; - } - - default: - { - break; - } - } // switch (BlockID) - } // if (Direction >= 0) - - // Some checks to see if it's a placeable item :P - if (bPlaceBlock) - { - cItem Item; - Item.m_ItemID = Equipped.m_ItemID; - Item.m_ItemCount = 1; - LOGD("Placing item of type %i at {%d, %d, %d}", - (int)a_Packet->m_ItemType, - a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ - ); - - if (m_Player->EatItem(Item.m_ItemID)) - { - m_Player->GetInventory().RemoveItem(Item); - return; - } + Handler->OnClick(World, m_Player, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ); + }else{ + cItemHandler *ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemID); - if (a_Packet->m_Direction < 0) + if(ItemHandler->OnItemUse(World, m_Player, &Equipped, a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, a_Packet->m_Direction)) { - // clicked in air - return; - } - bool isDoor = false; - - //TODO: Wrong Blocks! - BLOCKTYPE ClickedBlock = m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ); - - if (ItemCategory::IsHoe(Item.m_ItemID)) + //Nothing here :P + }else if(ItemHandler->IsPlaceable()) { - if ((ClickedBlock == E_BLOCK_DIRT) || (ClickedBlock == E_BLOCK_GRASS)) + if (a_Packet->m_Direction < 0) { - m_Player->GetWorld()->FastSetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, E_BLOCK_FARMLAND, 0); + // clicked in air + return; } - return; - } - NIBBLETYPE MetaData = (NIBBLETYPE)Equipped.m_ItemHealth; // This generally works for logs & planks, others will override - bool LavaBucket = false; - bool WaterBucket = false; - bool bRemoveItem = true; - bool bIgnoreCollision = false; + int X = a_Packet->m_PosX; + int Y = a_Packet->m_PosY; + int Z = a_Packet->m_PosZ; + char Dir = a_Packet->m_Direction; + BLOCKTYPE ClickedBlock = World->GetBlock(X, Y, Z); + cBlockHandler *Handler = cBlockHandler::GetBlockHandler(ClickedBlock); - if (ClickedBlock == E_BLOCK_STEP) - { - // Only make double slab if meta values are the same and if player clicked either on top or on bottom of the block (direction either 0 or 1) - if (MetaData == ( m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) & 0x7) && a_Packet->m_Direction <= 1) - //if (MetaData == m_Player->GetWorld()->GetBlockMeta(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ) && a_Packet->m_Direction == 1) + if(Handler->IgnoreBuildCollision()) { - a_Packet->m_ItemType = E_BLOCK_DOUBLE_STEP; - if(a_Packet->m_Direction == 1) - { - a_Packet->m_PosY--; - } - else + Handler->OnDestroyedByPlayer(World, m_Player, X, Y, Z); + World->FastSetBlock(X, Y, Z, E_BLOCK_AIR, 0); + }else{ + AddDirection(X, Y, Z, a_Packet->m_Direction); + //Check for Blocks not allowing placement on top + if(Dir == 1 && !Handler->AllowBlockOnTop()) { - a_Packet->m_PosY++; - } - bIgnoreCollision = true; - } - } - - if ((ClickedBlock == E_BLOCK_SNOW) || (ClickedBlock == E_BLOCK_TALL_GRASS) || (ClickedBlock == E_BLOCK_VINES)) - { - switch (a_Packet->m_Direction) - { - case 1: - a_Packet->m_PosY--; - break; - case 2: - a_Packet->m_PosZ++; - break; - case 3: - a_Packet->m_PosZ--; - break; - case 4: - a_Packet->m_PosX++; - break; - case 5: - a_Packet->m_PosX--; - break; - default: break; - } - bIgnoreCollision = true; - } + //Resend the old block + //Some times the client still places the block O.o - // Special handling for special items: - switch (a_Packet->m_ItemType) - { - case E_ITEM_BUCKET: - { - // TODO: Change this, it is just a small hack to get it working a little bit. seems like the Client sends the position from the first hitable block :s - ClickedBlock = (int)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ); - LOG("Bucket Clicked BlockID: %d", ClickedBlock); - switch (ClickedBlock) - { - case E_BLOCK_WATER: - case E_BLOCK_STATIONARY_WATER: - { - WaterBucket = true; - break; - } - case E_BLOCK_LAVA: - case E_BLOCK_STATIONARY_LAVA: - { - LavaBucket = true; - break; - } + World->SendBlockTo(X, Y, Z, m_Player); + return; } - break; - } // case E_ITEM_BUCKET - - case E_ITEM_LAVA_BUCKET: - { - if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item))) - { - a_Packet->m_ItemType = E_BLOCK_LAVA; - if (m_Player->GetGameMode() == 1) - { - break; //No new Bucket for creative players - } - cItem NewItem; - NewItem.m_ItemID = E_ITEM_BUCKET; - NewItem.m_ItemCount = 1; - m_Player->GetInventory().AddItem(NewItem); - } - break; - } // case E_ITEM_LAVA_BUCKET - - case E_ITEM_WATER_BUCKET: - { - if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item))) - { - a_Packet->m_ItemType = E_BLOCK_WATER; - if (m_Player->GetGameMode() == 1) - { - break; //No new Bucket for creative players - } - cItem NewItem; - NewItem.m_ItemID = E_ITEM_BUCKET; - NewItem.m_ItemCount = 1; - m_Player->GetInventory().AddItem(NewItem); - } - break; - } - - case E_BLOCK_TORCH: - { - MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction); - break; - } - - case E_BLOCK_REDSTONE_TORCH_OFF: - { - MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction); - if (g_BlockTransparent[ (int)m_Player->GetWorld()->GetBlock(a_Packet->m_PosX, a_Packet->m_PosY+2, a_Packet->m_PosZ) ] == true) - { - //if block above is transparent - //printf("transparent above me\n"); - } - else + + int PlaceBlock = m_Player->GetWorld()->GetBlock(X, Y, Z); + if (!BlockHandler(PlaceBlock)->IgnoreBuildCollision()) { - //printf("transparent not above me\n"); + //tried to place a block *into* another? + return; // happens when you place a block aiming at side of block like torch or stem } - UpdateRedstone = true; - AddedCurrent = false; - break; - } - - case E_BLOCK_REDSTONE_TORCH_ON: - { - MetaData = cTorch::DirectionToMetaData(a_Packet->m_Direction); - UpdateRedstone = true; - AddedCurrent = true; - break; - } - - case E_ITEM_REDSTONE_DUST: - { - MetaData = 0; - a_Packet->m_ItemType = E_BLOCK_REDSTONE_WIRE; - UpdateRedstone = true; - AddedCurrent = false; - break; } - case E_ITEM_REDSTONE_REPEATER: - { - MetaData = cRedstone::RepeaterRotationToMetaData(m_Player->GetRotation()); - a_Packet->m_ItemType = E_BLOCK_REDSTONE_REPEATER_OFF; - UpdateRedstone = true; - AddedCurrent = false; - break; - } + cBlockHandler *NewBlock = BlockHandler(ItemHandler->GetBlockType()); - case E_BLOCK_PISTON: - case E_BLOCK_STICKY_PISTON: - { - MetaData = cPiston::RotationPitchToMetaData(m_Player->GetRotation(), m_Player->GetPitch()); - UpdateRedstone = true; - AddedCurrent = false; - break; - } - - case E_ITEM_IRON_DOOR: - { - a_Packet->m_ItemType = E_BLOCK_IRON_DOOR; - MetaData = cDoors::RotationToMetaData(m_Player->GetRotation()); - isDoor = true; - break; - } - - case E_ITEM_WOODEN_DOOR: - { - a_Packet->m_ItemType = E_BLOCK_WOODEN_DOOR; - MetaData = cDoors::RotationToMetaData(m_Player->GetRotation()); - isDoor = true; - break; - } - - case E_BLOCK_CHEST: - case E_BLOCK_FURNACE: - case E_BLOCK_DISPENSER: - { - MetaData = cPiston::RotationPitchToMetaData(m_Player->GetRotation(), 0); // Same orientation as pistons, just ignore pitch - break; - } + //cannot be placed on the side of an other block + if(Dir != 1 && !NewBlock->CanBePlacedOnSide()) + return; - case E_BLOCK_STEP: + if(NewBlock->CanBeAt(World, X, Y, Z)) { - MetaData += cStep::DirectionToMetaData( a_Packet->m_Direction ); - break; + ItemHandler->PlaceBlock(World, m_Player, &m_Player->GetInventory().GetEquippedItem(), X, Y, Z, a_Packet->m_Direction); + }else{ + World->SendBlockTo(X, Y, Z, m_Player); //Send the old block back to the player + return; } - case E_BLOCK_COBBLESTONE_STAIRS: - case E_BLOCK_BRICK_STAIRS: - case E_BLOCK_STONE_BRICK_STAIRS: - case E_BLOCK_NETHER_BRICK_STAIRS: - case E_BLOCK_WOODEN_STAIRS: - { - MetaData = cStairs::RotationToMetaData(m_Player->GetRotation(), a_Packet->m_Direction); - break; - } - case E_BLOCK_VINES: - { - MetaData = cVine::DirectionToMetaData(a_Packet->m_Direction); - break; - } - case E_BLOCK_LADDER: - { - MetaData = cLadder::DirectionToMetaData(a_Packet->m_Direction); - break; - } - case E_ITEM_SIGN: - { - LOGD("Sign Dir: %i", a_Packet->m_Direction); - if (a_Packet->m_Direction == 1) - { - LOGD("Player Rotation: %f", m_Player->GetRotation()); - MetaData = cSign::RotationToMetaData(m_Player->GetRotation()); - LOGD("Sign rotation %i", MetaData); - a_Packet->m_ItemType = E_BLOCK_SIGN_POST; - } - else - { - MetaData = cSign::DirectionToMetaData(a_Packet->m_Direction); - a_Packet->m_ItemType = E_BLOCK_WALLSIGN; - } - break; - } - - case E_ITEM_FLINT_AND_STEEL: - { - a_Packet->m_ItemType = E_ITEM_FIRE; - m_Player->UseEquippedItem(); - bRemoveItem = false; - break; - } - case E_BLOCK_LEAVES: - { - MetaData += 0x4; - break; - } - case E_ITEM_SEEDS: - { - if (ClickedBlock != E_BLOCK_FARMLAND) - { - return; - } - a_Packet->m_ItemType = E_BLOCK_CROPS; - break; - } - case E_ITEM_MELON_SEEDS: + } else if(ItemHandler->IsFood()) { + cItem Item; + Item.m_ItemID = Equipped.m_ItemID; + Item.m_ItemCount = 1; + if (m_Player->EatItem(Item.m_ItemID)) { - if (ClickedBlock != E_BLOCK_FARMLAND) - { - return; - } - a_Packet->m_ItemType = E_BLOCK_MELON_STEM; - break; - } - case E_ITEM_PUMPKIN_SEEDS: - { - if (ClickedBlock != E_BLOCK_FARMLAND) - { - return; - } - a_Packet->m_ItemType = E_BLOCK_PUMPKIN_STEM; - break; - } - case E_ITEM_DYE: - { - // Handle bonemeal and dyes on sheep - if (HandleDyes(a_Packet)) - { - if (m_Player->GetGameMode() == eGameMode_Survival) - { - m_Player->GetInventory().RemoveItem(Item); - } - return; - } - break; - } - case E_ITEM_SUGARCANE: - { - a_Packet->m_ItemType = E_BLOCK_SUGARCANE; - break; - } - default: - { - break; - } - } // switch (a_Packet->m_ItemType) - - - if (LavaBucket) - { - if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item))) { - cItem NewItem; - NewItem.m_ItemID = E_ITEM_LAVA_BUCKET; - NewItem.m_ItemCount = 1; - m_Player->GetInventory().AddItem(NewItem); - m_Player->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0); - } - } - else if (WaterBucket) - { - if ((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem(Item))) - { - cItem NewItem; - NewItem.m_ItemID = E_ITEM_WATER_BUCKET; - NewItem.m_ItemCount = 1; - m_Player->GetInventory().AddItem(NewItem); - m_Player->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, E_BLOCK_AIR, 0); - } - } - else if (IsValidBlock(a_Packet->m_ItemType)) - { - int X = a_Packet->m_PosX; - int Y = a_Packet->m_PosY; - int Z = a_Packet->m_PosZ; - AddDirection(X, Y, Z, a_Packet->m_Direction); - - int PlaceBlock = m_Player->GetWorld()->GetBlock(X, Y, Z); - if ( - (PlaceBlock != E_BLOCK_AIR) - && (PlaceBlock != E_BLOCK_WATER) - && (PlaceBlock != E_BLOCK_STATIONARY_WATER) - && (PlaceBlock != E_BLOCK_LAVA) - && (PlaceBlock != E_BLOCK_STATIONARY_LAVA) - && !bIgnoreCollision - ) - { - //tried to place a block *into* another? - return; // happens when you place a block aiming at side of block like torch or stem - } - - // Check whether selected item is allowed to be placed on specific surface - if (!m_Player->GetWorld()->IsPlacingItemLegal(a_Packet->m_ItemType, X, Y, Z)) - { - // If we don't send the block, MC is happy placing cacti underwater: - m_Player->GetWorld()->SendBlockTo(X, Y, Z, m_Player); + ItemHandler->OnFoodEaten(World, m_Player, &Item); + m_Player->GetInventory().RemoveItem(Item); return; } - - if (bRemoveItem) - { - if ((m_Player->GetGameMode() != 1) && !m_Player->GetInventory().RemoveItem(Item)) - { - return; - } - } - - - if (isDoor) - { - if ((m_Player->GetWorld()->GetBlock(X, Y + 1, Z) == E_BLOCK_AIR) || (m_Player->GetWorld()->GetBlock(X, Y + 1, Z) == E_BLOCK_AIR)) - { - m_Player->GetWorld()->SetBlock(X, Y + 1, Z, (char)a_Packet->m_ItemType, MetaData + 8); - m_Player->GetWorld()->SetBlock(X, Y, Z, (char)a_Packet->m_ItemType, MetaData); - } - } - else - { - m_Player->GetWorld()->SetBlock(X, Y, Z, (char)a_Packet->m_ItemType, MetaData); - } - - if (UpdateRedstone) - { - cRedstone Redstone(m_Player->GetWorld()); - Redstone.ChangeRedstone(a_Packet->m_PosX, a_Packet->m_PosY + 1, a_Packet->m_PosZ, AddedCurrent); - } } } - - /* - // FakeTruth's "magic stick of removal" :D - // TODO: Turn this into a plugin - if (m_Username.compare("FakeTruth") == 0) - { - if (a_Packet->m_ItemType == 280) - { - cRoot::Get()->GetWorld()->SetBlock(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, 0, 0); - } - } - */ } @@ -1624,29 +1165,6 @@ void cClientHandle::HandleKeepAlive(cPacket_KeepAlive * a_Packet) } - - - -bool cClientHandle::HandleDyes(cPacket_BlockPlace * a_Packet) -{ - cItem & Equipped = m_Player->GetInventory().GetEquippedItem(); - - // TODO: Handle coloring the sheep, too - - // Handle growing the plants: - if (Equipped.m_ItemHealth == E_META_DYE_WHITE) - { - cWorld * World = m_Player->GetWorld(); - return World->GrowPlant(a_Packet->m_PosX, a_Packet->m_PosY, a_Packet->m_PosZ, true); - } - - return false; -} - - - - - bool cClientHandle::CheckBlockInteractionsRate(void) { ASSERT(m_Player != NULL); |