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-rw-r--r--source/cEntity.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/cEntity.h b/source/cEntity.h
index 0165276b6..58c0b69f4 100644
--- a/source/cEntity.h
+++ b/source/cEntity.h
@@ -87,15 +87,15 @@ public: //tolua_export
void SetPosX( const double & a_PosX ); //tolua_export
void SetPosY( const double & a_PosY ); //tolua_export
void SetPosZ( const double & a_PosZ ); //tolua_export
- void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export
+ void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ );//tolua_export
void SetPosition( const Vector3d & a_Pos ); //tolua_export
void SetRot( const Vector3f & a_Rot ); //tolua_export
void SetRotation( float a_Rotation ); //tolua_export
void SetPitch( float a_Pitch ); //tolua_export
void SetRoll( float a_Roll ); //tolua_export
- inline int GetUniqueID(void) const { return m_UniqueID; } //tolua_export
- inline bool IsDestroyed(void) const { return m_bDestroyed; } //tolua_export
+ inline int GetUniqueID(void) const { return m_UniqueID; } //tolua_export
+ inline bool IsDestroyed(void) const { return m_bDestroyed; } //tolua_export
void Destroy(); //tolua_export
void RemoveFromChunk(void); // for internal use in cChunk
@@ -108,6 +108,7 @@ public: //tolua_export
void WrapRotation();
protected:
+ virtual void Destroyed() {} // Called after the entity has been destroyed
void SetWorld( cWorld* a_World ) { m_World = a_World; }
void MoveToCorrectChunk(bool a_bIgnoreOldChunk = false);