diff options
Diffstat (limited to 'source/cMonster.cpp')
-rw-r--r-- | source/cMonster.cpp | 133 |
1 files changed, 82 insertions, 51 deletions
diff --git a/source/cMonster.cpp b/source/cMonster.cpp index 03e50c4e0..8ad97a0b6 100644 --- a/source/cMonster.cpp +++ b/source/cMonster.cpp @@ -79,29 +79,28 @@ bool cMonster::IsA( const char* a_EntityType ) return cPawn::IsA( a_EntityType );
}
-void cMonster::SpawnOn( cClientHandle* a_Target )
+
+
+
+
+cPacket * cMonster::GetSpawnPacket(void) const
{
- LOG("Spawn monster on client");
- cPacket_SpawnMob Spawn;
- Spawn.m_UniqueID = GetUniqueID();
- Spawn.m_Type = m_MobType;
- *Spawn.m_Pos = Vector3i((*m_Pos)*32);
- Spawn.m_Yaw = 0;
- Spawn.m_Pitch = 0;
- Spawn.m_MetaDataSize = 1;
- Spawn.m_MetaData = new char[Spawn.m_MetaDataSize];
- Spawn.m_MetaData[0] = 0x7f; // not on fire/crouching/riding
- if( a_Target == 0 )
- {
- cChunk* Chunk = GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
- Chunk->Broadcast( Spawn );
- }
- else
- {
- a_Target->Send( Spawn );
- }
+ cPacket_SpawnMob * Spawn = new cPacket_SpawnMob;
+ Spawn->m_UniqueID = GetUniqueID();
+ Spawn->m_Type = m_MobType;
+ *Spawn->m_Pos = Vector3i((*m_Pos) * 32);
+ Spawn->m_Yaw = 0;
+ Spawn->m_Pitch = 0;
+ Spawn->m_MetaDataSize = 1;
+ Spawn->m_MetaData = new char[Spawn->m_MetaDataSize];
+ Spawn->m_MetaData[0] = 0x7f; // not on fire/crouching/riding
+ return Spawn;
}
+
+
+
+
void cMonster::MoveToPosition( const Vector3f & a_Position )
{
m_bMovingToDestination = true;
@@ -118,6 +117,10 @@ bool cMonster::ReachedDestination() return false;
}
+
+
+
+
void cMonster::Tick(float a_Dt)
{
cPawn::Tick(a_Dt);
@@ -201,10 +204,17 @@ void cMonster::Tick(float a_Dt) }
+
+
+
+
void cMonster::ReplicateMovement()
{
- cChunk* InChunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
- if( !InChunk ) return;
+ cChunkPtr InChunk = GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ );
+ if ( !InChunk->IsValid() )
+ {
+ return;
+ }
if(m_bDirtyOrientation && !m_bDirtyPosition)
{
@@ -259,6 +269,10 @@ void cMonster::ReplicateMovement() MoveToCorrectChunk();
}
+
+
+
+
void cMonster::HandlePhysics(float a_Dt)
{
if( m_bOnGround ) // check if it's still on the ground
@@ -464,9 +478,13 @@ void cMonster::Attack(float a_Dt) { }
-//----Debug
-void cMonster::ListMonsters() {
+
+
+#if 0
+// TODO: Implement this debug function inside cWorld instead - the world owns the entities
+void cMonster::ListMonsters()
+{
cWorld::EntityList Entities = cRoot::Get()->GetWorld()->GetEntities();
cRoot::Get()->GetWorld()->LockEntities();
@@ -478,67 +496,80 @@ void cMonster::ListMonsters() { }
cRoot::Get()->GetWorld()->UnlockEntities();
}
+#endif
+
+
+
+
//Checks for Players close by and if they are visible return the closest
-cPlayer *cMonster::FindClosestPlayer()
+cPlayer * cMonster::FindClosestPlayer(void)
{
- cTracer LineOfSight(cRoot::Get()->GetWorld());
- cWorld::PlayerList Players = cRoot::Get()->GetWorld()->GetAllPlayers();
+ return m_World->FindClosestPlayer(m_Pos, m_SightDistance);
+}
+
- float ClosestDistance = m_SightDistance + 1.f; //Something that is higher than the max :D
- cPlayer* ClosestPlayer = 0;
- for( cWorld::PlayerList::iterator itr = Players.begin(); itr != Players.end(); ++itr)
- {
- Vector3f Pos = (*itr)->GetPosition();
- float Distance = (Pos - *(m_Pos)).Length();
- if(Distance <= m_SightDistance)
- {
- if(!LineOfSight.Trace(*(m_Pos),(Pos - *(m_Pos)),(int)(Pos - *(m_Pos)).Length()))
- {
- if(Distance < ClosestDistance)
- {
- ClosestDistance = Distance;
- ClosestPlayer = *itr;
- }
- }
- }
- }
- return ClosestPlayer;
-}
void cMonster::GetMonsterConfig(const char* pm_name)
{
cRoot::Get()->GetMonsterConfig()->Get()->AssignAttributes(this, pm_name);
}
+
+
+
+
void cMonster::SetAttackRate(int ar)
{
m_AttackRate = (float)ar;
}
+
+
+
+
void cMonster::SetAttackRange(float ar)
{
m_AttackRange = ar;
}
-void cMonster::SetAttackDamage(float ad) {
+
+
+
+
+
+void cMonster::SetAttackDamage(float ad)
+{
m_AttackDamage = ad;
}
-void cMonster::SetSightDistance(float sd) {
+
+
+
+
+
+void cMonster::SetSightDistance(float sd)
+{
m_SightDistance = sd;
}
+
+
+
void cMonster::DropItem(ENUM_ITEM_ID a_Item, unsigned int a_Count)
{
- if(a_Count > 0)
+ if (a_Count > 0)
{
- cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( a_Item, (char) a_Count ) );
+ cPickup * Pickup = new cPickup( (int)(m_Pos->x * 32), (int)(m_Pos->y * 32), (int)(m_Pos->z * 32), cItem( a_Item, (char) a_Count ) );
Pickup->Initialize( GetWorld() );
}
}
+
+
+
+
void cMonster::RandomDropItem(ENUM_ITEM_ID a_Item, unsigned int a_Min, unsigned int a_Max)
{
MTRand r1;
|